• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

**OFFICIAL** Diablo 3 Thread

Page 9 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Btw, D3 beta client has been semi-hacked to the point where you can make a character and then walk around town.

However, still no NPC dialogue, stash, mosnters, map generation, etc etc etc, since that is all server side.
 
Does anyone know how many people will be allowed into the beta (the one for the public)?

Also, how are people to be invited: only directly by Blizzard, or will other beta players get to invite friends?
 
Does anyone know how many people will be allowed into the beta (the one for the public)?

Also, how are people to be invited: only directly by Blizzard, or will other beta players get to invite friends?

Only a few people at Blizzard know the exact number I'm sure. But like most betas it will start off with just a thousand or so, and then open up quickly, by the end most people that is signed up will probably have an invite. The point is to stress the servers so they have to have enough people to actually do that.
 
It all depends on what you want out of it. I don't play D3 (well, using D2 as a reference) for PvP or ladders. I played D2 to chillax with my friends or un-wind after a long day. Same with plenty of other players. If you aren't looking to be the biggest baddest Witch Doctor on the block there isn't any reason for you to invest cash on items if you don't want to.

You'll probably be able to play well enough without, but if you want a good shot at items good enough that people will buy them with money you're probably going to need to be towards the top of the game, which means you'll need to pay money. The person I was replying to implied he'd beable to just sell for real money the items he didn't want. No one is going to pay for your normal mode junk that you found when the people who paid to win are getting items from hell mode.
 
You'll probably be able to play well enough without, but if you want a good shot at items good enough that people will buy them with money you're probably going to need to be towards the top of the game, which means you'll need to pay money. The person I was replying to implied he'd beable to just sell for real money the items he didn't want. No one is going to pay for your normal mode junk that you found when the people who paid to win are getting items from hell mode.

Are characters and AHs even linked like that? I would assume there would be a division between difficulties if the gear is vastly different.
 
Are characters and AHs even linked like that? I would assume there would be a division between difficulties if the gear is vastly different.

I would suspect they are, but it's really neither here or there in regards to that. People aren't going to bother to pay except for things that are exceptional at the time. I probably exaggerated a bit with what I was saying, but if you look at where Blizzard's marketing have been going the last couple of years and you look at the set up of Diablo III it'd be irrational to assume it won't be rigged to perpetuate in the way that I previously said (akin to a very complicated slot machine). I could be wrong though.
 
I would suspect they are, but it's really neither here or there in regards to that. People aren't going to bother to pay except for things that are exceptional at the time. I probably exaggerated a bit with what I was saying, but if you look at where Blizzard's marketing have been going the last couple of years and you look at the set up of Diablo III it'd be irrational to assume it won't be rigged to perpetuate in the way that I previously said (akin to a very complicated slot machine). I could be wrong though.

The reason why I brought up segmenting players based on difficulty is that higher difficulties are supposed to have a chance to drop better gear. The problem arises when a player in a lesser difficulty is simply able to buy gear that is not normally attainable to them (i.e. only drops on a higher difficulty), which gives him an edge. As much as having an auction house may ruin the spirit of a gear grinding game, the players are still acquiring gear that they could technically farm themselves.

The nature of the shared stash makes me think that players may not be segregated. If they were, then the shared stash would provide little benefit to someone that wants to play on different difficulties, which is a natural progression for some games (i.e. beat it on normal and go to hard mode). But if they tried to segregate players from trading between difficulties, but still had a completely open shared stash, players would just trade down difficulties via the shared stash, and sell stuff on a normal mode mule.

Although, honestly... given how the game is much more single player or co-op (with friends) oriented, the fact that Joe Schmoe bought the Sword of a Thousand Truths from some hardcore player doesn't really mean much at all to anyone else (except maybe his co-op buddies).
 
The reason why I brought up segmenting players based on difficulty is that higher difficulties are supposed to have a chance to drop better gear. The problem arises when a player in a lesser difficulty is simply able to buy gear that is not normally attainable to them (i.e. only drops on a higher difficulty), which gives him an edge. As much as having an auction house may ruin the spirit of a gear grinding game, the players are still acquiring gear that they could technically farm themselves.

Since it is a progression, and players can choose on each instance which level they want to play in today (after completing the previous level) then all it really does is hasten the advancement to endgame. Think of it as a way to rush characters.

Although, honestly... given how the game is much more single player or co-op (with friends) oriented, the fact that Joe Schmoe bought the Sword of a Thousand Truths from some hardcore player doesn't really mean much at all to anyone else (except maybe his co-op buddies).

This is what I think too, Blizzard has made it a point to tell us that PVP is not balanced, will never be balanced, and has no consequence, at the same time the game is not played in a shared persistent world, so I see no real reason that it should matter if one character bought his Doom Sword of Doom or found it from a drop.
Having said that I'm sure there will still be level limits on equipment. So while you might be able to buy the Saber of Light while still in normal mode you probably can't use it until you are halfway though Nightmare.
 
Ok so... how do I know if I have been chosen?

Do they:

1) Send a confirmation e-mail to the address I used for my Battle.net account?
2) Send a confirmation e-mail to the address I used to link my PayPal account to my Battle.net account for digital purchases?
3) Send some form of confirmation directly on my Battle.net account without sending any e-mail?
4) Combination(s) of the above?
 
Ok so... how do I know if I have been chosen?

Do they:

1) Send a confirmation e-mail to the address I used for my Battle.net account?
2) Send a confirmation e-mail to the address I used to link my PayPal account to my Battle.net account for digital purchases?
3) Send some form of confirmation directly on my Battle.net account without sending any e-mail?
4) Combination(s) of the above?

1) They send a confirmation e-mail to the address you used for your Battle.net account.
 
So was there any confirmation that we need starcraft 2 or WoW to even have a chance? Because I don't, and that would be a pretty bummer reason to be left out. It's an older bnet account that had D2 on it.
 
The reason why I brought up segmenting players based on difficulty is that higher difficulties are supposed to have a chance to drop better gear. The problem arises when a player in a lesser difficulty is simply able to buy gear that is not normally attainable to them (i.e. only drops on a higher difficulty), which gives him an edge. As much as having an auction house may ruin the spirit of a gear grinding game, the players are still acquiring gear that they could technically farm themselves.

The nature of the shared stash makes me think that players may not be segregated. If they were, then the shared stash would provide little benefit to someone that wants to play on different difficulties, which is a natural progression for some games (i.e. beat it on normal and go to hard mode). But if they tried to segregate players from trading between difficulties, but still had a completely open shared stash, players would just trade down difficulties via the shared stash, and sell stuff on a normal mode mule.

Although, honestly... given how the game is much more single player or co-op (with friends) oriented, the fact that Joe Schmoe bought the Sword of a Thousand Truths from some hardcore player doesn't really mean much at all to anyone else (except maybe his co-op buddies).

The reason it's neither here nor there is because even if it is segregated it'll still be setup so that the only way to get money valuable items (ones that compete with what others are farming) you're going to need to be competitive with the people farming them. I was replying to someone who said hey I'll be able to sell the items I find while dicking around for money! You seem to want to take it on this different tangent that I'm not saying anything about.
 
So was there any confirmation that we need starcraft 2 or WoW to even have a chance? Because I don't, and that would be a pretty bummer reason to be left out. It's an older bnet account that had D2 on it.

That has been debunked. Keep your hopes up.
 
I have the opinion that invites are given random...and that sucks tbh

What do you mean opinion? The FAQ states its random. It also states that you need to have ran the blizzard utility to update your machine specs to be in the lottery, and that it's not ENTIRELY random as they do deliberately pick a wide range of machine power and configurations to test.
 
Btw, D3 beta client has been semi-hacked to the point where you can make a character and then walk around town.

However, still no NPC dialogue, stash, mosnters, map generation, etc etc etc, since that is all server side.

I decided to try this last night, you can't really do anything but it's cool just to see the game and be able to run around some.
 
For those asking, I got an email notifying me the beta was ready. I logged into b-net and the client was sitting there under the Account page, ready to download. Once I installed the download client (28MBs) it began downloading the game (roughly 2.8GBs).

I have to be honest, I was a little bit afraid the game wasnt going to feel like a real Diablo game, but I'm happy to report I was wrong. Very wrong. The game is goddamn awesome.

Yeah I know, most of you already anticipated this but I've been on a media blackout for a long time so it was a pleasant surprise for me.

I'm currently playing through as a barbarian. I love it because he *feels* really, physically powerful. The thumping, smashing, and pounding of his attacks are brutal.

This final release is going to be awesome and I CANNOT WAIT!
 
Back
Top