*** Official Burnout Paradise Thread ***

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Auryg

Platinum Member
Dec 28, 2003
2,377
0
71
Yeah, the freeroaming destroyed the game for me. I was looking forward to it too.

How do they expect you to look at a mini-map while driving at these ridiculous speeds? This would work well for something like Forza, but not Burnout. We even had a really crappy, slow car.

Of course, we could just memorize the whole map. Yippee.

How was the first one on the 360? I had only ever played Burnout 3 on the original Xbox.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
Originally posted by: Auryg
How do they expect you to look at a mini-map while driving at these ridiculous speeds? This would work well for something like Forza, but not Burnout.

Have none of you played any of the Midnight Club games before? This is basically what they're all about. It can be very frustrating, but once you get the hang of it, it's a huge adrenaline rush racing in a car or motocycle at such high speeds, just barely dodging traffic and rounding corners.
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
Originally posted by: R Nilla
Originally posted by: Auryg
How do they expect you to look at a mini-map while driving at these ridiculous speeds? This would work well for something like Forza, but not Burnout.

Have none of you played any of the Midnight Club games before? This is basically what they're all about. It can be very frustrating, but once you get the hang of it, it's a huge adrenaline rush racing in a car or motocycle at such high speeds, just barely dodging traffic and rounding corners.

i've played midnight club racing and it's nowhere NEAR as fast paced as burnout games are. also burnout and midnight club racing in general are not really similar type racing games at all. midnight club is closer to the NFS:U series. burnout is in a different category all by itself.

Auryg Burnout Revenge on 360 is one of my favorite 360 games thus far. If you haven't played it i'd suggest buying it. i've played well over 50 hours on that game. i loved burnout 3 as well on xbox and I think revenge is just as fun if not better.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
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Originally posted by: purbeast0
i've played midnight club racing and it's nowhere NEAR as fast paced as burnout games are. also burnout and midnight club racing in general are not really similar type racing games at all. midnight club is closer to the NFS:U series. burnout is in a different category all by itself.

MC3: DUB Edition is pretty damned fast paced, but like I've said I haven't really played the Burnout games so I can't fairly compare. I agree that these two series are most definitely different, since MC is more about customization and, more recently, licensed vehicles (a la NFS:U), while Burnout is about crashing. However, with MC:LA coming out soon, I can't help but notice how Burnout: Paradise looks similar in terms of the free roaming aspect.
 

bl4ckfl4g

Diamond Member
Feb 13, 2007
3,669
0
0
From most of the responses I've seen on here and CAG, it seems that if you've played past iterations, you don't like this one. Most of the first timers(me) seem to like it.
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
Originally posted by: bl4ckfl4g
From most of the responses I've seen on here and CAG, it seems that if you've played past iterations, you don't like this one. Most of the first timers(me) seem to like it.

Yeah, I'm not going to completely discount it YET... I've just gotta give it some time to warm up to this free-roam aspect. It may be fine but right now... I'm just not sure about it.
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
Originally posted by: Modeps
Originally posted by: bl4ckfl4g
From most of the responses I've seen on here and CAG, it seems that if you've played past iterations, you don't like this one. Most of the first timers(me) seem to like it.

Yeah, I'm not going to completely discount it YET... I've just gotta give it some time to warm up to this free-roam aspect. It may be fine but right now... I'm just not sure about it.

my main complaint is just ... why? why the hell did they go do this when they had a formula that worked SSSOOO well already? was it just change for the sake of change? it just doesn't seem to make sense to me.

i feel the same way in that i'm still going to give it a shot and give the demo a few more run throughs, but its just like ... such a disappointment because I was looking forward to this game so much and they took it a route that just seems to have made the came completely lost it's appeal to me :(
 
Oct 19, 2000
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Originally posted by: purbeast0
my main complaint is just ... why? why the hell did they go do this when they had a formula that worked SSSOOO well already? was it just change for the sake of change? it just doesn't seem to make sense to me.

Do you really want to pay another $60 for the same game as before? What could they have done differently to justify another title in the series if they stuck with the same formula as the first 4 or 5?

You have to keep games fresh, or they turn into a Madden or Tony Hawk, which is never a good thing.
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
Originally posted by: blurredvision
Originally posted by: purbeast0
my main complaint is just ... why? why the hell did they go do this when they had a formula that worked SSSOOO well already? was it just change for the sake of change? it just doesn't seem to make sense to me.

Do you really want to pay another $60 for the same game as before? What could they have done differently to justify another title in the series if they stuck with the same formula as the first 4 or 5?

You have to keep games fresh, or they turn into a Madden or Tony Hawk, which is never a good thing.

i agree about keeping them fresh, but for the past 4 versions of Burnout all they've done is added new tracks and some new modes/features and I personally have liked every burnout more than the previous Burnout.

So I wouldn't say that I'd pay $60 for the same game as before, but I would have gladly paid $60 if they did to Burnout Revenge what they did to Burnout Takedown.
 
Oct 19, 2000
17,860
4
81
Holy hell, this game is pure genius! I played for an hour tonight and didn't even realize it, and damn did I have fun. I just hopped into an online match where everyone drove around, and had a hell of a time trying to get some of the goals. One of the funniest things is that if you take someone down online and they have a Vision camera hooked up, it will take their "mugshot" of whatever they are doing a couple of seconds after you wrecked them and throw up on the screen. This was guy was fucking hilarious, I'm still laughing about it just typing this. I'd take him down, and a picture would pop up on the screen of him flipping me off.....I didn't even know this was in the game. Just tons of fun IMO, the free-roam city fits this game perfectly IMO. I had lots of fun trying to find some of the billboards and yellow gates to smash through before I hopped online.

And just to compare, I was able to nail a 98% on the parking challenge, can anyone beat that? My driver-rear tire was just over the line into the road, otherwise it was a perfect ebrake into the spot :D.

At this point, I'll almost definitely be getting this game in a month, whereas before I wasn't really intrigued by it at all.

EDIT: I also wanted to comment on how clever I think the Burnout team is. Just little touches everywhere, for example, at the road blocks, they have signed that says "Road Opening January 2008"....just little stuff like that. I find it clever.

And I also think that I saw ads on a moving van, but wasn't sure (it was during a wreck scene, and I didn't bother to go back and look). If they are putting real ads on the vehicles as well, I think that's a very nice touch. I don't mind the ads at all as long as they are realistically portrayed. So far I've seen CompUSA and Vizio.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
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Okay, I finally tried the demo out and it has definitely piqued my interest. Crashing is, of course, excellent. Watching a slow motion sequence of my car crumpling into a small cube of metal as I ram it into a concrete barrier at insanely high speeds is very satisfying (as are takedowns, and any other wrecks). The graphics are also wonderful, especially considering all of the environmental details present. They've done a nice job making Paradise City look believable. There was always something about NFS:MW, for instance, that just didn't seem quite right--at least in some areas of the game.

As everyone's already said, the mini-map intensive racing is frustrating. Some trial and error is to be expected to get a feel for the race and to know when to turn but sometimes it looks like your turn is coming up according to the map, but it's a shortcut or side road and not the path you want to take. Checkpoints would be nice--it could at least show you a general route but still allow for shortcuts.

The biggest problem with regards to this issue, though, is the fact that you can't restart the damn race! I know it's been mentioned, but I think this is completely unacceptable. It makes no sense to force you to drive all the way back to the beginning. That's just boring and discourages me from wanting to race. It also creates an even higher learning curve, since you can't just instantly restart and try again.

Some other things I noticed that I don't think have been mentioned:

--If you let your car sit for a short while, the engine will turn off. After a few more seconds it will go into letterbox mode, turn black & white, start playing classical music, and give a very low aerial fly through of the city starting from wherever your car is parked.

--There's no driver in the car. Is this a more mature "Cars" universe? :) This is a good design decision, actually. A driver is just wasted polygons in a game like this.

--There's a paint shop, but it's GTA "Pay 'n' Spray" style and won't let you choose a color. I realize Burnout isn't really about customization, but if it offers you the option to change your vehicle's color, it should at least let you choose. Hopefully there's something in the full game that will allow this. Not really an issue, though.

--The camera controls suck. If I point my analog stick to the right, I want to look to the right, not look at the right side of my car. There's no option to un-invert the camera controls (that I could find, in the demo anyway), so I can't really use them. Not a huge deal, but I found it to be annoying.

--I can't help but think that this game could definitely benefit from a Theatre Mode. Just imagine the cool films you could create from elaborate crashes that you coordinate with a few buddies online. :evil:

--I thought the radio host thing got annoying after a while.

Otherwise, this game seems like fun, but if it's going to be this hard to find and participate in races, I'm not sure if I'll be able to get into it as much. It's certainly made my watch list, though.
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
I played for a bit more yesterday and I'm warming up to the free roaming aspect. As long as I dont have to drive across the map just to get a new event (most intersections now just say "locked in demo") it shouldnt be too bad. I guess my faith is just too strong in Criterion. I liked midnight club enough, I played NFSU to death, so I think I'll end up picking this game up.

Forgive me, but I love the Xbox Vision support :)
 

Gunslinger08

Lifer
Nov 18, 2001
13,234
2
81
I really don't like the free roaming. I'd be fine with it if they made two changes: allow you to go directly to an event on the map (like NFS: Carbon) and allow you to restart events.
 
Feb 10, 2000
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I am really disappointed with the demo. I LOVED the last two Burnout games - I don't know that I have ever found a game more fun than those - but IMO the loss of Crash mode is a significant one, and I don't love the free roaming either.
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
I played more of the demo, and I'm going to buy it on launch day. Its gotten to be more fun and I've got gift cards.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: purbeast0
Originally posted by: Modeps
Interview about the demo:
http://www.criteriongames.com/...e/demo/merrychristmas/

Some neat stuff in there, addressing Crash Mode, lack of Retry, and more.

after reading that, criterion seems like a buncha condescending pricks.

"you dont like it? WELL TOO BAD WE DO AND WE DONT WANT IT IN THERE SO SCREW YOU!"

I'm kind of on the same page as you. They didnt want to put in the replay option......because.....it would.....induce a load screen..........? What!? Figure out a way to not do that (they figured out how to make the entire game stream with no load times or to atleast reduce the load times. Seriously--I'll take the 2-3 second load time instead of the 20-30 second turn-around and drive back.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
Originally posted by: warcrow
Originally posted by: purbeast0
Originally posted by: Modeps
Interview about the demo:
http://www.criteriongames.com/...e/demo/merrychristmas/

Some neat stuff in there, addressing Crash Mode, lack of Retry, and more.

after reading that, criterion seems like a buncha condescending pricks.

"you dont like it? WELL TOO BAD WE DO AND WE DONT WANT IT IN THERE SO SCREW YOU!"

I'm kind of on the same page as you. They didnt want to put in the replay option......because.....it would.....induce a load screen..........? What!? Figure out a way to not do that (they figured out how to make the entire game stream with no load times or to atleast reduce the load times. Seriously--I'll take the 2-3 second load time instead of the 20-30 second turn-around and drive back.

I think any sane, rational person would agree. What's the first thing you see when you start the demo? A loading screen! I'm willing to bet that will be the case when you start the full game as well. All games have to load at least once somewhere. No retry = lame.

They act like they are introducing something revolutionary, but really it's just a big step backward.
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
Originally posted by: R Nilla
Originally posted by: warcrow
Originally posted by: purbeast0
Originally posted by: Modeps
Interview about the demo:
http://www.criteriongames.com/...e/demo/merrychristmas/

Some neat stuff in there, addressing Crash Mode, lack of Retry, and more.

after reading that, criterion seems like a buncha condescending pricks.

"you dont like it? WELL TOO BAD WE DO AND WE DONT WANT IT IN THERE SO SCREW YOU!"

I'm kind of on the same page as you. They didnt want to put in the replay option......because.....it would.....induce a load screen..........? What!? Figure out a way to not do that (they figured out how to make the entire game stream with no load times or to atleast reduce the load times. Seriously--I'll take the 2-3 second load time instead of the 20-30 second turn-around and drive back.

I think any sane, rational person would agree. What's the first thing you see when you start the demo? A loading screen! I'm willing to bet that will be the case when you start the full game as well. All games have to load at least once somewhere. No retry = lame.

They act like they are introducing something revolutionary, but really it's just a big step backward.

yea, or those that don't want a load screen, can ... you know, just drive back to the beginning of the race, and those who dont give a shit about a load screen (like 99% of gamers) can click the retry button.

10 seconds of loading or 1 minute of driving back trying to find the start of the race? hmmm let me think ...
 

EvilComputer92

Golden Member
Aug 25, 2004
1,316
0
0
I thought from the demo that this seems like the worse Burnout game yet. Seriously I mean even the crashes seemed just underpowered. They tried to be realistic, rather than the insane crashes that you normally get in Burnout games that aren't even close to what could happen in real life. In Burnout 3, the cars would go flying several hundred feet in the air at times. Here your car just does a barrel roll a couple times as it crumples up. Sure it looks better, but that doesn't replace the insanity that always made you laugh in the previous games.

I didn't play the demo too much, but are you guys saying that there is no replay function? You can't even restart?

I had high hopes for this game, but this doesn't seem like anything close to something I would buy. I guess Burnout Revenge 360 is going to be the series' peak for me.
 

purbeast0

No Lifer
Sep 13, 2001
53,637
6,521
126
Originally posted by: EvilComputer92
I thought from the demo that this seems like the worse Burnout game yet. Seriously I mean even the crashes seemed just underpowered. They tried to be realistic, rather than the insane crashes that you normally get in Burnout games that aren't even close to what could happen in real life. In Burnout 3, the cars would go flying several hundred feet in the air at times. Here your car just does a barrel roll a couple times as it crumples up. Sure it looks better, but that doesn't replace the insanity that always made you laugh in the previous games.

I didn't play the demo too much, but are you guys saying that there is no replay function? You can't even restart?

I had high hopes for this game, but this doesn't seem like anything close to something I would buy. I guess Burnout Revenge 360 is going to be the series' peak for me.

if you are in the middle of the race, or if you finish it not in first place, and you want to restart from the beginning, you cannot simply pause the game and select restart. you have to drive back to the beginning of the race and press the 2 buttons at the same time again to restart the race.
 

Krakn3Dfx

Platinum Member
Sep 29, 2000
2,969
1
81
I'm pretty excited about Paradise personally, even after playing the demo, which I thoroughly enjoyed.

I think Criterion is taking a big chance in changing the series to a more fluid, seat of your pants environment. It's going to piss people off, sure, but I think in the end, arcade racers that focus primarily on online gameplay will be more like Paradise, not less. I think you'll see the same play mechanics in the next iteration of Burnout, but with more players per server.

I like to be able to hit the Start button and choose "Retry" again, but I think NOT allowing that makes the events more exciting, maybe more frustrating for a bit, but in the long run, I still think it's an improvement on the system.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
Originally posted by: Krakn3Dfx
I like to be able to hit the Start button and choose "Retry" again, but I think NOT allowing that makes the events more exciting, maybe more frustrating for a bit, but in the long run, I still think it's an improvement on the system.

They're omitting a convenient feature. By no stretch of the imagination is that an improvement. I understand that they're trying not to interrupt the gameplay, but I think it actually hurts the gameplay even more than it helps since it adds needless tedium. Like purbeast0 mentioned, they should just include both.

However, despite my negative comments, I am still interested in this game. Other than the lack of "Retry" the only other thing I have against it (based on the demo, anyway) is the constant chatter from "DJ Atomica." Otherwise it is pretty fun. Maybe I will pick up the full game if I ever get my Xbox fixed. :|