zinfamous
No Lifer
- Jul 12, 2006
- 110,609
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I don't think the game has been difficult so far; and personally I don't think it will ever be [very] 'hard' because it doesn't have the mechanics to support it (PvE that is). When you take away tanks and healers, every encounter becomes a modified zerg. And that's held true for pretty much every dungeon and encounter I've been part of so far.
Levelling is still pretty fun though, started some new characters with my friends this weekend and I've enjoyed seeing some of the other starting areas, and even going through them again is way more fun in a group.
I think in the open world it very much is a zerg fest, which is disappointing, but that's mostly unavoidable...but this all depends on the population. I still frequently find myself in areas alone, where events will occur and I have to take care of them myself for at least some time (others will tend to show up to most events), at which point you do have to think your way through fights.
I don't see any dungeons as being a zerg fest--not any that I have ever played, anyway. You do have to coordinate more and while the bosses don't have overly-complicated mechanics, your group can't really run in and pound on them like you can the open world bosses.