GullyFoyle
Diamond Member
Call of Duty fan previews Battlefield 3 (Youtube)
I made it in about 2 min where he started going on about how DICE tries to steer away from the twitch gaming of COD. Aren't all FPS games about reflexes? There's just as much strategy in COD as there is in BF...well, to the extent of combat that COD has...BF just has a much broader scope...in COD if someone is camping a corner, you just go find another corner. In BF you grab a tank and blow him up.
I made it in about 2 min where he started going on about how DICE tries to steer away from the twitch gaming of COD. Aren't all FPS games about reflexes? There's just as much strategy in COD as there is in BF...well, to the extent of combat that COD has...BF just has a much broader scope...in COD if someone is camping a corner, you just go find another corner. In BF you grab a tank and blow him up.
Steven Burns 11:14, Friday 4th March 2011
We get a lengthy hands-off session with Battlefield 3, discussing multiplayer, tech and Call Of Duty
No, your eyes are not deceiving you, and no, our art department hasnt made an embarrassing blunder. If you happen to be looking at that title up there and wondering what has happened to the Bad Company subtitle, weve got news for you. Battlefield 3 is an all-new entry into the main series that so far called the PC its home, as opposed to the free-wheeling, spin-off shenanigans of Haggard and co that made the Battlefield brand a hit on consoles.
Its a potential confusion thats unsurprisingly a concern for developer DICE, publisher EA and, of course, Battlefield 3 executive producer Patrick Bach. I can see that there could be confusion, he says, but the good thing is that its still Battlefield. If weve done something well with Bad Company 2 then it will still be part of the brand, and it doesnt matter if you think its this game or that game, as long as you still know its a Battlefield game.
Bach is living up to his Swedish countrymens reputation of being impossibly relaxed at all times, even though hes revealing one of the biggest sequels in multiplayer gaming. Sitting in DICEs headquarters on the bay area of Stockholm where, at one point, an entire cruise ship pulls up behind him hes nonetheless keen to stress something from the beginning.
Despite the fact that this isnt the expected Battlefield sequel, he tells us, the differences arent as important as the similarities. For DICE, the core of Battlefield is in the way it feels to be a soldier in combat, to take a place in a large-scale war, and that doesnt change, even if the title does.
Bachs enthusiasm is infectious, a love for the product that borders on obsession.
By the time hes halfway through his opening speech, in one of DICEs large, classroom-style screening rooms, said enthusiasm has spilled over onto others present. Theres an excitement in the air. Can talk of the new and supposedly ultra-powerful Frostbite engine really translate into the tangible results were being told about? Can the brilliant destruction of Bad Company 2 be improved upon? And could it really be one of the best-looking shooters ever?
The answer to all these questions, without a shadow of a doubt, is yes.
Bach begins the demonstration of the campaign. A cinematic begins, showing a nervous soldier sitting in a darkened courtroom. Hes recounting his experience as a marine sergeant tasked with calming an insurgent coalition known as the PLR across the Iran/Iraq border in 2014.
Let me remind you, Sergeant, booms an authoritative off-screen voice, that you are still under oath. The marine grimaces. Sergeant Black, the voice ominously continues. We only want to know what happened that day.
The screen fades to black, before coming back up and depicting a group of soldiers sitting in the back of a troop transport. Johnny Cashs sombre version of Gods Gonna Cut You Down belts out, which should tell you all you need to know about Battlefield 3s darker narrative, before being interrupted by military jargon over the radio.
Rise and shine, ladies, says one soldier. The team is told to disembark their troop transit by the barking, remote voice of their commanding officer. What the f**k are we stopping for? asks one grunt. The objectives 20 klicks north! The vehicle stops, and the back door slowly opens with a mechanical, pressurised hiss. Lets go. Hit the road.
The squad steps out into the bright Middle Eastern sunlight, and DICEs screening room goes eerily quiet. Not many people can quite believe what theyre seeing. If this is the real deal and as Bach was playing it next to us, we have no reason to doubt it then Battlefield 3 is technically marvellous, and almost impossibly beautiful.
The draw distance seems to go on forever, showing off the detailed architecture of the city, an important achievement given the new focus on urban combat. The textures are impossibly detailed, giving the weapons and uniforms a sense of weight and believability. The sunlight casts perfect shadows across the background of a deliberately desaturated colour scheme.
Its a great example of both art direction and technical skill combining to make you feel like youre there, breathing in sand and squinting to see whats going on as sirens and spinning rotor blades, provided by DICEs best-in-class HD audio model, drown everything out. Its sensory overload, interrupted only by a passed note from a fellow journo. It says one thing: Wow.
The squad moves up. You ever ask yourself how this part of the world gets so f**ked up all of the time? asks one of your crew. I just work here, is the response, in what could be a nod to a similar conversation in Aliens. After a short briefing, our boys are sent out to rescue another marine squad, holed up in a meat market described as a bad f**king part of town. The team moves cautiously through a burnt-out school, showing that the intricate interiors are more than a match for the exteriors and drawing out some sarcastic dialogue, as one marine ribs a fellow warrior: Oh, thats it, I forgot. They dont have schools where you come from.
Exiting into a nearby car park, an enemy patrol is left to wander by unharmed before, suddenly, one of your team is hit with sniper fire from one of the buildings that tower overhead. His blood sprays and smears the player characters visor, obscuring his vision. Panic erupts, and gunfire roars out. Reaching down, the player drags the injured soldier to safety, before returning fire.
The action is fast, explosive and frantic, classic Battlefield, as your squad calls out panicked commands and debris rips out from the cars and balconies that shield your foes. A grenade is lobbed onto an upper floor, almost tearing it from its moorings with that familiar, satisfying crunch and sending the insurgent flying.
Heading up onto the top floor of a building to flush out the sniper, the squad is pinned down. As they leap from cover to cover we see the new physicality system in effect, a welcome hangover from Mirrors Edge, with limbs splaying around as your character moves. Grabbing a rocket launcher, the squad provides suppressing fire as Bach fires the rocket at the snipers nest. The building opposite erupts, sending plumes of ultra-realistic smoke billowing into the sky, the hotel fascia swinging haphazardly on its hinges.
The demo then skips forward a little while. The player character is crawling through an air vent in the basement of an old launderette. An alarmed female voice rings out through the radio, urging the marine, now shorn of his team-mates and their support, to follow the red wire to a bomb and defuse it.
Dropping down into a clearing, the red wire is pulled just as an insurgent jumps down and blindsides Bach.
A brief, interactive fist fight ensues, with the marine getting the best of his opponent, throwing a nose-breaking headbutt before driving the enemys head face first sickeningly into a knee. Swivelling quickly, Bach manages to defuse the bomb in time.
Urged to rejoin his squad, the marine brushes off a warning about a tremor from a local fault line to burst out onto a nearby freeway. The squad is under heavy fire from both sides, and Bach, ducking in and out of abandoned cars to avoid the raking gunfire thats tearing up the street, hops up onto an overpass and onto an LMG, before ripping into the onrushing waves of enemies, sending puffy clouds of blood flying everywhere with every successful hit.
Its not long, however, until your foe gets wise to this and sends in the big guns. Armoured support sees the marines scrambling as the heavy machine gun blasts away at cover, throwing rubble and dirt everywhere. It looks like its all over, until the familiar sound of rotor blades rips overhead, and a friendly chopper storms in, raining down death from above.
With the marines regrouping, it seems that the mission is successful, until another ground tremor throws out a snaking crack across the freeway, slicing the tarmac in two and scattering the marines. EARTHQUAAAAAAKE! comes the chilling call, but its too late: the building in front of us is shaking, collapsing, folding onto itself before finally bending double, crashing down onto the helpless marine chopper below it. The screen fades out again.
So far wed seen how well the engine could handle lighting and physics, but, if we were being honest, we were wondering just how advanced the destruction, the core of the console Battlefield experience, had evolved. Thankfully, DICE had saved the best until last. Wed always been fans of the Frostbite engines destructive capabilities, but, as the building-razing earthquake shows, this is something else entirely. Something much, much, better.
Its seriously impressive stuff, but even a blind man could see that it clearly wasnt running on an Xbox 360. So what about us mere mortals who dont own a Skynet-style PC? How will our console cope?
We knew that people would think that this demo was running on PC, but the good thing is that its all based on streaming, Bach tells us. We have a super-powerful streaming pipeline, which makes it possible to stream high-end data through the game so every frame we look at will have fresh data. This means you dont have to load everything at once; you dont have to fill the level at the start. In BC2, you have 512 megs of memory; you load it, you play it, done. The objects you saw at the end needed to be loaded at the start, and you think, It took me an hour to get to this point where I can see it, so whats the point?
Thats the whole magic with this. We can have 512 megs every hundred metres if we wanted to, as we can just flush the data out [and replace it] as you move along. I can promise you that the console versions will still look amazing because of the core technology. If you have a 360, we want to use that machine to the maximum.
With the question of technology swiftly dealt with, if not totally answered, we move on to something equally as important: why bring the main Battlefield series, formerly PC-only, to consoles now? And why, after all the successes of the knockabout Bad Company, would DICE think that wed want another serious shooter?
According to Bach, in the single-player at least, its all a question of narrative and how you present it. With the technology finally right, DICE felt that it could tell the story and make the game its always wanted to: the generational leap, as its known around its HQ.
I dont know if youve heard the analogy of guitar solo vs a real song, but some games that are on more of a sugar rush than us more or less go from ten to eleven throughout the whole game, explains Bach. I think thats an immature way of presenting a narrative. I think there is more depth to be had when it comes to storytelling, and there is more depth to the perceived feeling of being at war."
For example, we showed you five minutes of gameplay without a single shot being fired. I think that is representative of what we think about storytelling, and how you should tell a story like this. I wont go into details on the characters and how they interact and the arcs, but in general I think its important that we dont try and copy someone else. Were not trying to achieve what the others are trying to achieve.
Its clear what, or who, Bach means when he talks of sugar-rush shooters, and from what weve seen Battlefield 3 isnt in any hurry to throw its players into a nonsensical shooting gallery, despite the immense pyrotechnics of the technology. Nor is Bach willing to go any further with details on the campaign. For now, he tells us, well just have to wait and see.
There can be no doubt that the slice of the campaign we saw is impressive. But theres one nagging question left: why did a company and franchise better known for large-scale, vehicle-based online warfare choose to exclusively flaunt single-player, with no MP footage on show?
Bach was quick to acknowledge that some people may moan about this, but hes not too worried. After all, it would take a colossal failure for DICE to drop the ball on the multiplayer modes that it pioneered.
We think that single-player games are great, and if you have a great single-player, that makes the game better, he tells us. That doesnt mean that you need to take away MP. Our DNA is still MP, the competitive element of games.
Although he cant go into too many details about the multiplayer, Bach gives us some helpful hints about the content of the online portion of the game. The maps will be larger to compensate for more vehicles including fighter jets, returning to the series for the first time since Battlefield 2, at last. There will be 24 players on the 360 and PS3 as opposed to 64 on the PC, and the maps will be scaled to fit. Bach doesnt believe that more players equals more fun, however.
I think weve had some bad experience in the gaming world with more players; it just adds more complexity. Of course, its a great number for marketing the number is only for marketing. When you play it youre thinking, Why does it play crap, why does it animate crap, why does it look crap? and its like, Well, you got this big number, so why arent you happy?
Along with not blindly aping the MAGs of this world, Battlefield 3 will still retain that core feel of smaller battles forming the backbone of an overarching, objective-based narrative. DICE may be chasing the Call Of Duty crowd, but its not changing in the process.
We want to make a game for grown-ups. We dont want to make a childrens game, a twitch, infantry-focused on-drugs sugar-rush experience. This needs to be an adult game with mature features and depth. Its supposed to be a sport. It should be: I can trust this game.
What DICE also wants you to trust is that the Frostbite 2 engine will be just as brilliant as it is in single-player, which would go some way to realising the goal of creating large, open spaces pocketed with dense, tight locations to destroy at will. MP lead designer Lars Gustafsson describes the strength and malleability of the engine as enabling us to spend less time squeezing the paint out of the tube, and more time painting the picture right.
Gustafsson, naturally, also agrees with Bachs opinion that Battlefield 3s multiplayer shouldnt be copying other shooters: If you constantly just spawn into the meat grinder with no delay, its impossible to create a weighted battle, a tug of war, and it becomes a chaotic team deathmatch. [Its about] that physical experience of being there. The pacing, that awareness of not only yourself but the world reacting to you.
Again, the confidence is infectious. Many developers toot their horn, but not many developers have DICEs pedigree. Barring a disaster of epic proportions, Battlefield 3s multiplayer will be fantastic, and although well need to see a lot more of the single-player to judge whether its gameplay is as unique as its engine, early impressions are positive.
As DICE knows, though, critical success is not generally a problem. One of the companys main challenges isnt so much building a great game as it is getting people to buy it.
If you look at the Metacritic scores [between us and other games] we have the higher score, but for some reason people dont know, so we have to change that, Bach concludes. We dont want to be the cover band to someone elses song; our goal is to be the star.
Maybe itll finally take the main stage.
I never knew how to do commander, and I never tried because I didnt want to f up and screw it up for the team.
heh...I assumed it was like Starcraft or something. I would always see a commander hiding behind a rock or something by themselves, so focused on commandering, that I would walk up to them and knife em in the ass.
I never knew how to do commander, and I never tried because I didnt want to f up and screw it up for the team.
it's actually pretty easy on infantry-only. just find a corner of the map and hide, then scan with satellite to find bulk of enemy and drop uav over them. Spam commander spotting alerts of any outliers not covered by uav sweep. Drop supply crates for all the useless snipers hiding 5 miles from the frontline. Drop crates directly on top of enemy snipers/commanders to kill them. Rinse, repeat, profit.
In bf2 single player mode, you didnt take commander role the bot/ai would handle the commander stuff. It wouldnt act on it's own, but if you were a squad leader and sent in artillery/crate/vehicle requests, he/it would drop them. If they just have an automated system for bf3 that takes squad leader requests and executes the drops, you can get by fine.
You just run around and do your thing as normal, combat commander is the most fun, call an arty strike if you get pinned or a supply depot if you need ammo 😀
My team hated me :thumbsup:
In bf2 single player mode, you didnt take commander role the bot/ai would handle the commander stuff. It wouldnt act on it's own, but if you were a squad leader and sent in artillery/crate/vehicle requests, he/it would drop them. If they just have an automated system for bf3 that takes squad leader requests and executes the drops, you can get by fine.
I remember so many times when we had a fighting commander, he'd be in the tank, jet or helo doing nothing as commander. When we'd warn him that he was going to get kicked, they'd always say that they could do both. Sure.
A good commander could make all the difference in BF2 - spotting, directing and advising squads on enemy activity.
Wed, 09 Mar 2011 15:48
Are you going to PAX East this weekend? Want to be one of the first in the world to see the already critically acclaimed gameplay from Battlefield 3? Well guess what? If youre a Gun Club member, youve got exclusive access!
This weekend at PAX East in Boston, well be showing the first public demo of Battlefield 3, and it will be exclusive to members of the Gun Club. Thats right, the only people who will be admitted to this very limited demo are Gun Club members, and heres the best part: Signing up is absolutely free! If youre not already signed up for the club, simply head to gunclub.ea.com and hit that registration link and once youre all signed up, youll be able to take a look at the upcoming opus from DICE.
Get ready for your first look at Battlefield 3 and well see you in Boston!
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why do they insist on incrementing in powers of 2? Why can't they just say 100 players at a time or 80?
why do they insist on incrementing in powers of 2? Why can't they just say 100 players at a time or 80?