**OFFICIAL** AT Battlefield 3 FAQ and News Thread

Page 13 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Capt Caveman

Lifer
Jan 30, 2005
34,543
651
126
Frostbiff: Battlefield 3 Revealed At GDC

Another in game pic:

battle2.jpg
 

Baasha

Golden Member
Jan 4, 2010
1,989
20
81
Go to this article, click on each pic, then make sure to zoom in on it all the way. That's what the game will look like on your screen. The videos do not do it justice. :D

The graphics do look incredible however I was really disappointed at the part in the trailer where the guy gets shot, you drag him to safety but he has no wounds/blood on his uniform.. there's no blood on the ground.. I mean.. if you want realism.. you need to do it in all aspects, not just a few..

Same thing with the pic of the guy dragging another soldier to safety.. no blood/wound on the person..
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
The graphics do look incredible however I was really disappointed at the part in the trailer where the guy gets shot, you drag him to safety but he has no wounds/blood on his uniform.. there's no blood on the ground.. I mean.. if you want realism.. you need to do it in all aspects, not just a few..

Same thing with the pic of the guy dragging another soldier to safety.. no blood/wound on the person..

well this is 'pre-alpha' so they may not have all the blood texture stuff done yet

and they may not being using blood for promos due to ESRB bs
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
The graphics do look incredible however I was really disappointed at the part in the trailer where the guy gets shot, you drag him to safety but he has no wounds/blood on his uniform.. there's no blood on the ground.. I mean.. if you want realism.. you need to do it in all aspects, not just a few..

Same thing with the pic of the guy dragging another soldier to safety.. no blood/wound on the person..

Bolded statement is overly broad. Don't agree. I'll bet we could come up with examples that would show that even you disagree with your own statement.

I don't really care about the blood thing. It won't impinge on my immersion, at all.
Everyone has their own opinions on what they notice in this regard. Realistic body damage/gibbing/etc, is a popular one. Another is errors in the Farsi/Arabic writing. Some people whine about what side of the gun the shells pop out of, etc.
One guy I keep seeing on Twitter recognizes the brand/type of glove the character in the BF3 videos wears, and sees something wrong, and want's DICE to contact him so they can straighten it out!

My thing is that I don't want to see the inside of the vehicle models anymore, when a friendly one runs me over, and I go through it in BFBC2. Fix that shit.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
G4TV: Battlefield 3 Reactions from GDC 2011

Posted Yesterday 6:05 AM - By Eric Eckstein

With the Battlefield 3 demo behind us, we're already seeing an outpouring of enthusiasm from fans of the game, so we decided to group together to share our own initial reactions to the Battlefield 3 preview that took place at GDC 2011. While you're only seeing the first part of the trailer, this is the full BF3 video breakdown from what we saw...and our ensuing comments:

Nikole Zivalich, Games Editor:

Battlefield 3 has been on my radar for a long time. I've been a fan of the Battlefield series since Battlefield 2, and still regularly venture into the world of Battlefield: Bad Company 2. When I finally saw the single player demo for Battlefield 3 I was blown away. Everything about it was what I was hoping for. The graphics, the audio, the combat, all of it was I wanted for the next Battlefield game. When the lights dimmed and the audio of Johnny Cash (at least I think it was) went up I got the chills. And as someone who doesn't have the time nor the patience to excel in multiplayer I was elated that DICE took the time to make such an advanced and immersive single player in a genre where single player is often something that feels tacked on. EA needs to release the PC specs for this game, mama's getting a new machine.


Jake Gaskill, Previews Editor:

I've been dying to see Battlefield 3 in action since i saw the first in-game screenshots a while back. Even in those shots, the presentation just looked absolutely insane. Little did I know that those highly impressive shots don't even come close to doing this game justice. The Frostbite 2 engine is no joke, and the sights and sounds (especially the sounds) on display in the several brief scenes we saw were some of the most intense and bone-rattingly visceral I've ever experienced. The way bullets rip through concrete, and light pours through smoke, not to mention the massive earthquake that hits in the final moments of the demo that brings down an entire building right at your feet. It's just spectacular in every way.

In fact, the presentation is so incredible, I actually found myself genuinely terrified and anxious about what was going to happen next. In this way, I would imagine DICE would say it succeeded, and they'd be right, because while I'm beyond intrigued to see more (and, hopefully, play more) of Battlefield 3 in the coming months, I'm also scared of what I might see when I get there. This is the kind of war game I've been wanting for a long time, and if this brief look is any indication, it looks like it might finally be here.


Stephen Johnson, Lead Feed Editor:

I'm not a big war-gamer. I don't fetishize military weapons or equipment. I don't like war movies. l don't read Soldier of Fortune. It's just not my bag, man, so take this reaction with a huge grain of salt. That said, it's impossible to deny the technical amazingness of the Battlefield 3 demo shown at GDC. The Frostbite 2 engine adds an incredible level of detail, realistic lighting effects, and very real-feeling physics. The combination creates an overwhelming sense of place, and a palpable sense of fear, dread and adrenalin. It's such a real-seeming simulation of being on an actual battlefield, that I realized how little I like even the idea of War. One thing is for sure, though: The Modern Warfare franchise should be very, very nervous about now.


Eric Eckstein, Director of Games Editorial:

What we saw at GDC was clearly groundbreaking, and while most folk who buy the game will never see what we saw, if DICE even comes close, Battlefield 3 will be a watershed moment. If the Call of Duty series is the Michael Bay popcorn version of combat, then BF3 is the Generation Kill-ified war movie. I love them both, they each serve their different masters inside my gaming soul, so I'm happy to see BF3 return to the table. Watching urban environments torn apart by bullets and grenades has never before had me wanting to dive headfirst into a game like I did after this demo. The animations, the sounds and the gunfights look superb, and all we've seen were glimpses. Even then, I only wish we had the full video from what we saw as the trailer available now, while cool, does not do the entire presentation justice.

Hopefully you've read our first look preview and seen the initial gameplay trailer, what's your first reaction?
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Bolded statement is overly broad. Don't agree. I'll bet we could come up with examples that would show that even you disagree with your own statement.

Yes...realism isn't just graphical. Do you want one bullet to, if it doesn't kill you, to make you go into shock even from a leg wound and even if it doesn't do that, make you limp and no longer be able to sprint? That would be realism. Or would you want an explosion that's not close enough to spray you with shrapnel to explode your eardrums?

BTW :"What we saw at GDC was clearly groundbreaking, and while most folk who buy the game will never see what we saw, if DICE even comes close, Battlefield 3 will be a watershed moment"

What does the bolded statement mean exactly? That they showed some feature at GDC that will be taken out or that it will be vastly improved upon between now and release? Or something else?
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
I was wondering that myself as I read that. Things *should* only get better as it gets closer to release. But that implies something will be removed.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
My guess was that they were assuming most people would play a scaled back version of the game on consoles, or PC's with specs lesser than the ones used by DICE for the demo.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Ah...well, speaking of lesser graphics, I would just as soon they dumped Destruction and used the hardware resources that would have used to give 96 players on PC and larger maps...too late for that now. Hopefully when it's time for BF4(which also hopefully won't be 6 years like the time between 2 and 3) they won't come up with some other graphical innovation that sucks so much resources that they can't increase player counts and other gameplay innovation.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
Warning: Don't believe everything you see on the Interwebs...

twitter.com/danielsneed: "RT @DICE_se: System requirements (minimum) #BF3 Windows Vista/7 C2D @ 2 Ghz Memory: 2 GB Video: 256 MB DirectX 10"
twitter.com/repi: "@DanielSneed that @dice_se account is fake"

Do believe this guy:

twitter.com/themobsoftware: "@repi You mentioned that the demo was powered by the GTX 580 card. SLI (2 or 3)? Debating on which GPU to settle on come fall."
twitter.com/repi: "@themobsoftware only 1 geforce 580 card"
 

uclaLabrat

Diamond Member
Aug 2, 2007
5,632
3,045
136
Ah...well, speaking of lesser graphics, I would just as soon they dumped Destruction and used the hardware resources that would have used to give 96 players on PC and larger maps...too late for that now. Hopefully when it's time for BF4(which also hopefully won't be 6 years like the time between 2 and 3) they won't come up with some other graphical innovation that sucks so much resources that they can't increase player counts and other gameplay innovation.
Increasing player count isn't innovation, and larger maps don't make for a more fun game. Half the problem in BF2 was the boredom of making it between points if some assclown pub ran off with a vehicle by himself and left you to hoof it. I've said it on the EA UK forums and I'll say it here: The work they've done with FB2 for sounds, lighting, and destruction raise the immersion and are far more innovative than "Hey there's 20 more guys in here, and I get to walk an extra 100 yards! Woot!"
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Increasing player count isn't innovation, and larger maps don't make for a more fun game. Half the problem in BF2 was the boredom of making it between points if some assclown pub ran off with a vehicle by himself and left you to hoof it. I've said it on the EA UK forums and I'll say it here: The work they've done with FB2 for sounds, lighting, and destruction raise the immersion and are far more innovative than "Hey there's 20 more guys in here, and I get to walk an extra 100 yards! Woot!"

Well...larger maps does not mean more space between flags, it would mean more flags.

Take Mashtuur for example; that map could be made good for 96 people just by adding a flag in the Northeast corner where that little wood bridge is. that would not technically increase the map size, it would just make better use of areas where people don't normally fight on. And all the time they spent on destruction could have been spend on more players AND avoiding the "I have to walk 100 more yards" problem by appropriately designing the maps.

Now that I think about it, BF3 rush with 64 players is going to be a slaughterfest with all those players going after the same objective at once...quite the opposite of too much space and too much walking to the battle!
 
Last edited:

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81

In that interview he said the sound is so good it blows BC2 sound away. But the question isn't just how beautiful it sounds but is it crisp enough that you can hear footsteps and tell where shots came from? And I consider VOIP to be part of the sound and it notoriously does not function often in BC2.

Ooh - he said he saw "a lot of bullet spread"! Woot, BC2 no deviation goodbye maybe?
 
Last edited:

Zargon

Lifer
Nov 3, 2009
12,218
2
76
Now that I think about it, BF3 rush with 64 players is going to be a slaughterfest with all those players going after the same objective at once...quite the opposite of too much space and too much walking to the battle!

rush is a BC thing, it hasnt been confirmed as in or out of BF3

but maybe with 64 they could add a 3rd mcom to each round(and make them further apart), I hope they still have rush, I LOVE it.
 

Baasha

Golden Member
Jan 4, 2010
1,989
20
81
Bolded statement is overly broad. Don't agree. I'll bet we could come up with examples that would show that even you disagree with your own statement.

Well, perhaps.. but there is a big difference between graphic violence (blood/gore) which pertains to the situation/game and what type of gloves the soldiers are wearing.

I suppose to each his own but I used to play this game called War: Final Assault in the arcades and own. That game was pretty bloody and that was my first foray into FPS so I expect to see a certain level of blood/gore in FPS games, especially in military shooters. CoD: WaW had some good amount of blood/gore but they toned it down a LOT in the MW series and of course in BF as well.
 

Baasha

Golden Member
Jan 4, 2010
1,989
20
81
That's the B (middle) Base on Heavy Metal. Being used for Squad Deathmatch.

hmm.. I've been playing Vietnam since December.. so obviously this is a Vanilla BC2 map right? I don't remember playing this "Heavy Metal" map at all though. Perhaps a new map pack or DLC?