**OFFICIAL** AT Battlefield 3 FAQ and News Thread

Page 457 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

JTDSR

Member
Mar 16, 2012
143
2
81
All this bitterness for pointing out the obvious regarding the easy guns? LOL.

As far as your second request, nah, not into adding children. ;)
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
All this bitterness for pointing out the obvious regarding the easy guns? LOL.

As far as your second request, nah, not into adding children. ;)

The goal is to win the game. You are probably doing a disservice to your team if you choose to accomplish that goal using only your knife. You should be commended for using an "easysauce cheesecannoon". If it's in the game, it's fair game.

Judging by your comment, you sound like one of those people, that we have all seen, where when you kill them by any means necessary, you get that snappy comeback "(M16|M416|AEK|shotgun|sniper|rocket|vehicle) noob!". Is that you?
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Ive used every weapon in the game enough to get at least five service stars other than a few pistols and launchers. Now I just use the weapon I like best for each class most of the time and I absolutely <3 my easy sauce M16 cheesecannon!
 

JTDSR

Member
Mar 16, 2012
143
2
81
wonder if this is the same guy?
http://battlelog.battlefield.com/bf3/#!/bf3/soldier/JTDSR/stats/842835510/
http://battlelog.battlefield.com/bf3/user/JTDSR1/#!/bf3/soldier/JTDSR1/stats/363264198/

I think so. he has a lot of quits, and this guy seems like a rager since he's complaining about the weapons being easysauce cheesecannons...

Or, just maybe, I am a retired father, with 4 children who need various sorts of attention throughout the day. Not my fault I join a 750 ticket server in the AM, because that tends to be a populated server at that time, and cannot stay for the entire round, due to family needs. ;)

The second account ( JTDSR1 ) was my son's, and I changed the name, he prefers CoD. I use it on occasion. Hell, I'll be the first to say my old 100 colonel account that I got rid of had a GOOD amount of M16, AEK and M320 usage on it. Also, RPK and AN-94 were my typical fare later in the account's lifetime.

Frankly, I really don't care what gun a person uses typically. You paid for the game, you enjoy it how you see fit. I have no qualm with any of you, nor the person who the video shows. When someone says however, "this guy is godlike", or "I just owned!", and they are using a low recoil easysauce gun, that is when I have every right to voice my opinion, especially when it is made public. I did nothing to denigrate the character of the person in the video, nor the poster, I simply gave an opinion.
 
Last edited:

JTDSR

Member
Mar 16, 2012
143
2
81
The goal is to win the game. You are probably doing a disservice to your team if you choose to accomplish that goal using only your knife. You should be commended for using an "easysauce cheesecannoon". If it's in the game, it's fair game.

Judging by your comment, you sound like one of those people, that we have all seen, where when you kill them by any means necessary, you get that snappy comeback "(M16|M416|AEK|shotgun|sniper|rocket|vehicle) noob!". Is that you?

No sir, that is not me. If it is in the game, all is fair. I am usually the silent one in the game.
 

sigurros81

Platinum Member
Nov 30, 2010
2,371
0
0
All this bitterness for pointing out the obvious regarding the easy guns? LOL.

As far as your second request, nah, not into adding children. ;)

No bitterness detected, just mostly sarcasm, big difference. Most people who play these games and make hyperboles like "so and so gun is weak sauce blah blah" tend to be pretty shitty. Hence I inquire on whether you're a badass--hence the sarcasm. The more you know! ;)


Reminds me of the other night when I was playing conquest. I killed a fool and he started crying about how I was camping. I always find it amusing that people complain about camping in conquest, a game mode that promotes defensive tactics when capturing areas. Do you think camping in conquest is easy sauce?
 
Last edited:

JTDSR

Member
Mar 16, 2012
143
2
81
I am not a badass in the least in that respect. Am I a bit more successful at being tactical than the average player? I believe so. I often get accused of camping, when in reality, I am protecting a common/uncommon choke point in rush, conquest or any other mod. If in TDM a player continues to try and come at me in the same exact route up on the trains in Noshahr, I will camp the hell out of him, so be it.

The only way I would laugh at a camper is in an objective based game, with him being so ridiculously far out of the way of helping his team with the objective itself. Other than that, "camping" as so many put it, is a valid part of the game.

Like I said earlier, the M16, AEK and 416 are all valid guns obviously, and I don't care if killed by them. Let us be real however, you can mostly just aim those guns in the general vicinity and spray your way to a few kills quite easily, more easily than the rest of the guns in the game. To each his own, however, it is my right to not be impressed by someone who sprays his way to a decent map score, versus the guy who uses tactics and a gun with a bit more difficulty, and achieves the same success. I meant no disrespect to the guy in the video, nor any of you, just an opinion.
 
Last edited:

sigurros81

Platinum Member
Nov 30, 2010
2,371
0
0
I am not a badass in the least in that respect. Am I a bit more successful at being tactical than the average player? I believe so. I often get accused of camping, when in reality, I am protecting a common/uncommon choke point in rush, conquest or any other mod. If in TDM a player continues to try and come at me in the same exact route up on the trains in Noshahr, I will camp the hell out of him, so be it.

The only way I would laugh at a camper is in an objective based game, with him being so ridiculously far out of the way of helping his team with the objective itself. Other than that, "camping" as so many put it, is a valid part of the game.

Like I said earlier, the M16, AEK and 416 are all valid guns obviously, and I don't care if killed by them. Let us be real however, you can mostly just aim those guns in the general vicinity and spray your way to a few kills quite easily, more easily than the rest of the guns in the game. To each his own, however, it is my right to not be impressed by someone who sprays his way to a decent map score, versus the guy who uses tactics and a gun with a bit more difficulty, and achieves the same success. I meant no disrespect to the guy in the video, nor any of you, just an opinion.

So what you're saying is you had no point to make with your previous comment? ;)
 

TheNiceGuy

Golden Member
Dec 23, 2004
1,569
3
81
How can players use voice to cooperate? Is it still with some 3rd party solution that few people other than clans use?
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
How can players use voice to cooperate? Is it still with some 3rd party solution that few people other than clans use?

There is functionality integrated in to Battlelog (the server browser) that lets you start a voice channel that supports up to 8 players.

Details, more.

To use it with a random squad you join, is conceivable, but not practical in real life.
You would have to join the squad, note the player names, go to Battlelog, start a channel, invite your squad mates through their BF3 name.
If they are playing the game, they might hear a random beep amongst the gunfire and explosions, which was their invite, then they would have to alt-tab to Battlelog log, and accept the invite to join the channel and enable voice.

That's too many hoops for most random players to jump through.
 
Last edited:

TheNiceGuy

Golden Member
Dec 23, 2004
1,569
3
81
Great answer Gullyfoyle, thank you!
The voice function may seem trivial to you guys, but it meant a lot to me. I moved overseas 10 years ago and haven't been back to an English speaking country since. Voice chat on bf2 was like therapy or something.
 

GullyFoyle

Diamond Member
Dec 13, 2000
4,362
11
81
New Battlefield Blog post: Road to End Game: Creating the perfect dirt bike playground

[DICE] H Brun | 02.08.13

The dirt bike is one of the fastest and most agile vehicles ever in a Battlefield game. In this blog post, QA Analyst Malin von Matern explains how End Game became the perfect playground for this new and exciting ride.


Taking to the road in the March expansion pack Battlefield 3: End Game.

Hey there, I’m Malin von Matern, QA Analyst at DICE. With the work of End Game in my rearview mirror, the motorcycle is – hands down – my favorite vehicle when it comes to quickly getting to where I want while still having a blast. When I have some time to spare I often boot up a level and see what I can make the motorbike do, just for fun.

When the jumps started to take form on the four different End Game levels I wanted to make sure that they didn’t just feel randomly placed – but rather something that lived naturally within the maps and their gameplay. I wanted every single one of the jumps to feel authentic, fun and just a little bit crazy. Check out the video below where we had some dirt bike fun trying out a few of the jumps in our play test.

End Game Dirtbike Test 720 (video)

The QA (Quality Assurance) Analysts at DICE are specialists that focus primarily on how the game plays and how everything fits together from a consumer’s point of view. In my position, I also help out polishing features and backtracking bugs to make sure we don’t redo old mistakes, along with – of course – helping out to eliminate the present ones. My work on the upcoming expansion End Game focused a lot on polishing and tweaking the motorcycle jumps that can be found across the levels.


“I wanted every single one of the jumps to feel
authentic, fun and just a little bit crazy”



The first thing you might notice when playing the different levels is that the jumps on each respective level don’t always look the same. On Operation Riverside for example, the jumps are very clear and often made out of metal ramps supported by dirt piles, compared to Kiasar Railroad where the jumps are less obvious, molded with the landscape and often made out of wooden planks laid out on dirt mounds. This encourages players to explore the levels to see if they can find all the jump spots.


Operation Riverside is one of four maps in End Game, and one that features a lot of rollercoaster style jumps tailored for the new and agile dirt bike.

Each and every jump has been molded by hand to exclusively fit the area they are placed in. We worked in the mindset of carefully bringing the jumps into the flow of the map instead of trying to force them in where they don’t belong.

From bump to jump
When we created the jumps I worked very closely with the level artists and designers. The bigger jumps were often placed by one of them, while I later moved in and made sure the jumps were actually doable and just difficult enough to be enjoyable.

Creating a well-designed and successful jump requires more than just making a bump in the ground or adding a random ramp to a prop. To create a jump that works as intended, you need to make sure you work with the physics engine in the right way, almost like when building a jump in real life. If the jump is too long or too steep you will lose speed and possibly fail the jump, or the jump will simply become dull and forgettable. Make the jump too flat and it will likewise lose its edge.


“The jumps were carefully molded to keep
that awesome rollercoaster feeling”



Something I learned is that you want the jump to have a nice curve in order to simulate the g-forces that take place when pulling off jumps in real life. The curve also helps the motorbike keep its momentum all the way through the jump, giving you those epic “big air” moments. I have always liked watching downhill MTB videos, which is something I used to my advantage when working on the jumps in End Game to make them feel both epic and realistic.

One good example of a jump that was close to impossible to make in the early stages of production was the double-jump formation on Operation Riverside. The jumps and the landing areas were misaligned, causing the player to crash and stop dead upon landing. The river in that area was also unforgivingly deep at the time, which caused players to lose their bikes if they ended up falling short. After a few hours of work though, the jumps were shaped into what they are today – carefully molded to keep that awesome rollercoaster feeling, while still being smooth and possible to pull off.

The smaller jumps were often spawned out of prototypes of some crazy “what if” ideas, where I often discussed with the different level artists about where I thought a jump would be fun to have. Many of them were cut – like one crazy idea where you would jump over one of the helicopter pads in the US base in one early version of a level – but a few of them can still be found in the game.

Quality jumping
One thing that is very easy to forget when building a jump is that it’s more than just the time you spend in the air. It’s a combination of several things: the approach, the jump and the landing.

If you don’t give the player enough information about the jump on the approach, it’s easy to misalign the jump and end up crashing into a rock or a tree. An example of this is the problem we had with the mega jump on Operation Riverside mentioned earlier. When players came up on the second jump while approaching from the Russian side of the river, many ended up crashing straight into the rock wall. The reason this happened was because the jump itself blocked the players’ view, forcing them to guess the correct alignment for the jump. Even those who had taken the same jump several times still made the same mistake, including myself, regardless of the hours I’d spent tweaking it.

1-2.jpg

Death trap (left) avoided by careful placement of tree as visual marker (right).
2-2.jpg

Same death trap as above, this time from a 1P view.

The way I solved this was to give the player a subconscious guide away from the rocky mountainside. I placed a tree between the jump and the wall, high enough so that its top branches were visible over the tip of the jump, as a natural indication that there was an obstacle just out of sight. And what I soon noticed was that almost everyone that tried the jump after the change succeeded on their first try.

What I personally love with solutions like this is that whenever I run the jump myself, I rarely actually think about the tree being there. I just automatically steer away from it when approaching the jump. It’s little details like this that often make the difference between failure and success and it’s fascinating to see the effects they have on player behavior.

One thing that’s important to remember is that apart from spending a lot of time having a go at all the jumps yourself, you also need the opinion of others. I often handed control to colleagues or simply walked around in the studio during playtests to see how different players used the bike and what complications they ran into when attempting jumps. Getting feedback from others is the best way to know if the tweaks you are doing are working as intended.

4_End_Game_Dirtbike_Ramp_Water-640x379.jpg

Caution: Mid-air collisions with other dirt bikes can be hazardous to your health.

Defy the sky gods
While the two most jump heavy maps are Operation Riverside and Kiasar Railroad, the other two maps – Nebandan Flats and Sabalan Pipeline – rely more on using the skills you have learned on the constructed jumps on the raw terrain. I have personally had lots of “Battlefield Moments” during playtests on these maps. My knowledge of what I can make the motorbike do has saved my skin more than once. So don’t be fooled if you have a hard time spotting jumps on those maps. They are there, just a bit more hidden.

My personal pro-tip to you guys and gals out there would be this: The way you approach a jump and what you do just before you hit the air can drastically change the way you jump. That’s good to know for those times when you don’t want to over shoot a jump and you need a more controlled landing. The times you just want to do that big jump and spend some quality time with the birds, don’t touch the boost (which lets you do a wheelie on your bike) until you hit the last two to three meter line away from the tip of the jump. This will help give you a nice kick away from the ground and definitely send you flying. ;)

Battlefield 3: End Game Capture the Flag Gameplay Premiere (Video)

Another thing that’s worth mentioning is that passengers won’t add any weight to your bike, so you and your buddies can freely jump together! Be careful when boosting with a passenger on the back of the bike, though, as you are actually blocking that player’s aim in case you run into any enemies along the way.

I personally hope that when all of you get out there and get your hands on the motorbike for the first time you will have as fun as I had while building the jumps. I also hope that both the jumps and the bikes themselves will help you find new ways to fight all across the Battlefield.

Game on, have fun, and I’ll meet you on the Battlefield!

Malin von Matern (”vonEdfa”)
QA User Experience Analyst

Battlefield 3: End Game is out this March. You can purchase it separately for PC, PlayStation 3, and Xbox 360 – or get it two weeks early at no extra charge if you become a Battlefield 3: Premium member.

Commentary Video
 
Last edited: