It takes place in Rashemen, an area widely known for its fierce berserkers and the spirits that protect the land. Its ruler, the Iron Lord, resides in the capital of Immilmar, but true power resides with witches called hathran. Neaby, the powerful nation of Thay, home to a mix of humans, gnolls, orcs, dwarves, goblins and halflings. Controlled by the dreaded Red Wizards who practice potent circle magic, it's a realm that is seldom peaceful.
Those disappointed by the level cap of 20 in NWN 2 will definitely be happy to hear that it?s gone 10 levels up, and that you can also multiclass your character using up to 4 classes as in NWN 2. While we?re discussing classes, Obsidian has announced that there will be 2 new base ones, Favoured Soul (?a sorcerer version? of the cleric) and Spirit Shaman (a ?sorcerer version? of the druid), and 5 new prestige classes, amongst which are the Arcane Scholar of Candlekeep, the Invisible Blade, or the Stormlord.
Originally posted by: shortylickens
Did the move to Epic Levels also include the activation of the Epic Feats and classes?
When I was poking around the innards of the game I noticed they had the epic feats in the engine, they just never used 'em.
Originally posted by: aCynic2
A question on this...Is this a continuation of the original campaign? Do you get to use your original character? Do you get to have the NPCs of the original campaign (Elanee, Kelgar, Sand, etc)?
The new title begins shortly after the events of the base game. Following the climactic battle against the King of Shadows, the player character, which can be imported, awakens deep within the bowels of the earth, alone and with evil spirits all around. Thus begins an adventure said to offer approximately 25 to 30 hours of play, culminating in the revelation of the protagonist's true destiny. Some new elements that seem worth noting are three races, several classes, six companions, each with roughly twice the dialogue of their predecessors, shadow portals leading to alternative dimensions, and an overhead tactical camera mode.
Thats all well and good to put in an essential feature a year after the game is out, but we havent been playing the game "wrong" if it was fucked for a whole year.Originally posted by: s44
There's a BG1 total conversion mod (for NWN2) in progress.
Anyone who complains about AI is playing the game wrong. The latest patch adds a 'turn off AI' GUI button. As in BG2, you should use it in every nontrivial battle.
Originally posted by: s44
There's a BG1 total conversion mod (for NWN2) in progress.
Anyone who complains about AI is playing the game wrong. The latest patch adds a 'turn off AI' GUI button. As in BG2, you should use it in every nontrivial battle.
Originally posted by: you2
If MOB has been out in europe since the end of Sept how come there are no major reviews ?
Another annoying bug is that one of the old npc heads (N-Human head 19)now looks really wrong (with a nose sticking out the back of his head and teeth on the back of his hair). It looks so bad I'm sure it's not intentional (or at least I hope it wasn't).
I emptied my override folder before installing the expansion pack so there wasn't anything in there interfering with it.
Here's a few screenshots.
Originally posted by: Mem
Yes you can export your main character to MoB,as to your campanions,I can't say much without spoilers so will just say you'll find out what happened to them and more.
Originally posted by: Dethfrumbelo
Also, the animations are terrible, especially when shapeshifted. Monsters will often glide around with no walking animations
and attack animations are out-of-sync at least half the time.
Originally posted by: aCynic2
One last jibe on NWN2. It seem few are using it to run privately made campaigns. Looking on neverwinterconnections.com, there is hardly anyone running NWN2 has their DnD engine. I think I know why...
Both the complexity, coupled with the lack of good documentation, and poor performance of the NWN2 toolset makes it prohibitive to making individual campaigns. I've tried. Trying to work the NWN2 toolset is a real serious PITA. Trying to open up new windows to view properties and switching between fields taxes the patience (and I have a fairly major piece of HW).
It's just not possible to make campaigns in a reasonable amount of time. Plus, the toolset has it's own bugs that can crash it before you save what you've done.
Originally posted by: Bateluer
Moonshadows just arrived about a week ago. Purgatorio, the 800lbs gorilla of NWN2 mods, is due for release in November. Mysteries of the Moonsea is coming out in a month. A quick stop at either the NWVault or the NWN2 forums reveals plenty of mods.