NWN2 Feed Back and Patch Discussion Thread

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Whitecloak

Diamond Member
May 4, 2001
6,074
2
0
Originally posted by: Bateluer
Originally posted by: Whitecloak
Originally posted by: Fenixgoon
finished the game with my fighter.... definitely not as good as a monk. monks are just too badass :D

monks were more badass in BG2 :p
clerics pwn in nwn2 though.

I never liked playing clerics. They below in the rear with the gear.

its my first time as a cleric. I usually play either a fighter/paladin/sorceror.
 

Fenixgoon

Lifer
Jun 30, 2003
33,104
12,514
136
Originally posted by: Whitecloak
Originally posted by: Fenixgoon
finished the game with my fighter.... definitely not as good as a monk. monks are just too badass :D

monks were more badass in BG2 :p
clerics pwn in nwn2 though.

i agree, monks were MUCH more badass in BG2, especially since you rolled for stats, instead of having fixed points.

however, SR + IKD + fast movement +5 attacks/round = spellcaster death
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
I have no idea what Bateluer's comment meant, but if he's referring to a clerics limited inventory thats all changed with 3rd edition. They can easily take the martial weapon proficiency and have all sorts of edged and pointed weapons. And with the use magic item skill they can equip darn near anything.

Will admit I never played a cleric on Baldurs Gate, (that will change soon enough) but I picked one as my first PC for NWN2 and I love it. Almost as tough as a fighter and a butt-load of awesome spells to back him up. In fact, with all the buffing spells available (both for the caster and for groups) he's really more powerful than a fighter.
Though folks were right to complain about the new 3.5 rules. With all those extra powers added to clerics, paladins just arent special anymore.

I got the Complete Divine sourcebook recently and it helps define clerics and paladins better, now if I could just put all that material into a Module for NWN2 I'd be set. :)
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I never liked playing clerics. They below in the rear with the gear.

They are bad ass in the first NWN game,I'm having a lot of fun with my cleric,he has everything which includes offence,defence spells,heal spells,melee attack and good armour,even summon creatures to help in a fight.

Clerics are good all round characters ,even in NWN2 they are decent.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: shortylickens
I have no idea what Bateluer's comment meant, but if he's referring to a clerics limited inventory thats all changed with 3rd edition. They can easily take the martial weapon proficiency and have all sorts of edged and pointed weapons. And with the use magic item skill they can equip darn near anything.

There is a far cry between being able to equip a weapon and being able to use it adeptly. My ranger can equip a flail, but he stinks with it. Give him a long sword, and he'll tear through anything. Give Kelgar a short sword, and he's liable to cut himself. Give him a great sword, and all his weapon specialization feats take effect and make him lethal.

The spells that a cleric has make them much more power, especially with their buff spells though, which sort of evens it out.

I can't think of any NWN1 module, or any CRPG, that really showcased a D&D 3.5e cleric very well. Clerics have been weak in every Bioware D&D game, and even unplayable in others, such as Torment.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Clerics have been weak in every Bioware D&D game, and even unplayable in others, such as Torment.

I disagree,I have played virtually every class ,and clerics are an important class in my group,I played paladin first time round in NWN and this time round with cleric I'm having a lot more fun,battles seem easier but then that shows how good a cleric can be if you play the class right,you play every class to their strengths and protect their weaknesses.

As for BG,BG2 etc clerics were ok in those games too,maybe not as strong as a true tank like fighter,barbarian ,but they could hold there own in battle etc...

I think it boils down to how you play the game and how you use your class,I know one guy he always plays thief in every game and nothing else.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: Mem
Clerics have been weak in every Bioware D&D game, and even unplayable in others, such as Torment.

I disagree,I have played virtually every class ,and clerics are an important class in my group,I played paladin first time round in NWN and this time round with cleric I'm having a lot more fun,battles seem easier but then that shows how good a cleric can be if you play the class right,you play every class to their strengths and protect their weaknesses.

As for BG,BG2 etc clerics were ok in those games too,maybe not as strong as a true tank like fighter,barbarian ,but they could hold there own in battle etc...

I think it boils down to how you play the game and how you use your class,I know one guy he always plays theift in every game and nothing else.

I typically play monks, rangers, and more recently sorcerers. If the module warrants it, I'll sprinkle a few levels of rogue the additional skill points.

When I get around to actually finishing NWN2, my next character will be a bard or a sorcerer, something with higher 'social' skills than my ranger.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Mem
Clerics have been weak in every Bioware D&D game, and even unplayable in others, such as Torment.

I disagree,I have played virtually every class ,and clerics are an important class in my group,I played paladin first time round in NWN and this time round with cleric I'm having a lot more fun,battles seem easier but then that shows how good a cleric can be if you play the class right,you play every class to their strengths and protect their weaknesses.

As for BG,BG2 etc clerics were ok in those games too,maybe not as strong as a true tank like fighter,barbarian ,but they could hold there own in battle etc...

I think it boils down to how you play the game and how you use your class,I know one guy he always plays thief in every game and nothing else.

what do you suggest for a NWN noob? ... the game seems patched for my rig to run OK ... finally ...

i like a mix of mele and magic with a little stealth ... heavy on the swordplay and archery ... with not so much of a challenge that it is discouraging ...
... this appears to be my first "heavy" RPG [unless you count KotOR series, which seems to be more of "RPG-lite"].

 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Noobs should usually play fighters since they're tough and get extra Feats, or barbarians since they are even tougher and have damage resistance.

Once you get used to the game system you can go with a spell caster or rogue for your main character.


Concerning Bateluer's more recent comments I have absolutely no idea what the heck he is talking about now.
The video game doesnt allow your characters to hurt themselves, and fighters have always had more weapon proficiencies than other classes. That hasnt changed since the D&D Rules Cyclopedia. It certainly doesnt mean the other classes are useless with weapons. And the new system is a little easier thanks to the broad catergories for weapon use. Now you have the simple, martial and exotic W.P's which makes it possible for classes to use more weapons. Then you have mage, rogue and such as well as elven and halfling. (Though I think the Players Guide has much more than the video games.)

If Bateluer's characters are tearing up the scene with certain weapons its because he picked enough W.P. feats to make it happen.
Thats what feats do. They make you better.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: shortylickens
Noobs should usually play fighters since they're tough and get extra Feats, or barbarians since they are even tougher and have damage resistance.

Once you get used to the game system you can go with a spell caster or rogue for your main character.


Concerning Bateluer's more recent comments I have absolutely no idea what the heck he is talking about now.
The video game doesnt allow your characters to hurt themselves, and fighters have always had more weapon proficiencies than other classes. That hasnt changed since the D&D Rules Cyclopedia. It certainly doesnt mean the other classes are useless with weapons. And the new system is a little easier thanks to the broad catergories for weapon use. Now you have the simple, martial and exotic W.P's which makes it possible for classes to use more weapons. Then you have mage, rogue and such as well as elven and halfling. (Though I think the Players Guide has much more than the video games.)

If Bateluer's characters are tearing up the scene with certain weapons its because he picked enough W.P. feats to make it happen.
Thats what feats do. They make you better.

Batelauer was being sarcastic about cutting oneself with his own sword .. in an effort to make a point about a weapons being suited better for some chars than others.;)

i really don't want a pure fighter or barbarian ... i ALSO like to cast magic as backup ... like a little archery and thievery ... i think i picked 'rogue' ... 6 weeks ago and played OK except for the bugs .... for quite a few hours [enough to leave the tutorial and trip with a party ... although i think i lost someone] :p
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
i really don't want a pure fighter or barbarian ... i ALSO like to cast magic as backup ... like a little archery and thievery ... i think i picked 'rogue' ... 6 weeks ago and played OK except for the bugs .... for quite a few hours [enough to leave the tutorial and trip with a party ... although i think i lost someone]

You could try bard,cleric,paladin, also with the skill points you get you can fine tune want skill/feats you want as you level up,yes some cost more points depending on what you choose.

I played fighter in NWN2 and found it boring to be honest,playing cleric in the first NWN game is great fun.
 

ManBearPig

Diamond Member
Sep 5, 2000
9,173
6
81
how would you guys go about building a weapon master with a two handed sword? i have a level 5 fighter right now and want to make him a weapon master...i dont know what the feats are or if once i become a weapon master if i should keep on leveling as that. thanks
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: Heen05
how would you guys go about building a weapon master with a two handed sword? i have a level 5 fighter right now and want to make him a weapon master...i dont know what the feats are or if once i become a weapon master if i should keep on leveling as that. thanks

You can see what feats and prereqs are required every time you level up by checking the weapon master class at the class lvl up screen. You won't be able to proceed with it, but you can look at it. You could also try one of the number of hero/character builder programs and create a weapon master character to play around with different feats and the like.

If memory serves, the weapon master class locks your character to a specific type of weapon, such as a longsword or a mace, and you'll get bonuses when using weapons of that type. I don't remember whether or it locks you out of other weapon type though. It'd probably be a good idea to continue leveling with that character if you chose weapon master.

Shortylickens, yes I was being sarcastic. I know damn well you can't hurt yourself with your own weapons in NWN1/2, or BG1/2 for that matter. Thats only in PnP RPGs . . . and I think EQ1 had would show toons wielding weapons by the blade if they were untrained.
 

ManBearPig

Diamond Member
Sep 5, 2000
9,173
6
81
Ok, what am i missing here? This is the worse graphics engine ever. my computer:

A64 3400+ (NC) | BFG 6800GT OC | Fortron 530w PSU |
DFI Lanparty UT | 1.5GB Kingston Value RAM | Audigy 2 ZS Gamer |
Diamondmax10 w/ 16mb cache| Antec P160| Logitech Z2200 2.1 | NEC 3500A

Running the game at 1024x768
medium shadows
no softer shadows
all lowest map resolutions
minimum anisotropic
no AA
and two lights per object or whatever (the minimum)
forced vsync off to the best of my knowledge

i cant get the game over 20-25 fps MAX. thats horrible wtf can i do?
 

Dethfrumbelo

Golden Member
Nov 16, 2004
1,499
0
0
Originally posted by: Heen05
Ok, what am i missing here? This is the worse graphics engine ever. my computer:

A64 3400+ (NC) | BFG 6800GT OC | Fortron 530w PSU |
DFI Lanparty UT | 1.5GB Kingston Value RAM | Audigy 2 ZS Gamer |
Diamondmax10 w/ 16mb cache| Antec P160| Logitech Z2200 2.1 | NEC 3500A

Running the game at 1024x768
medium shadows
no softer shadows
all lowest map resolutions
minimum anisotropic
no AA
and two lights per object or whatever (the minimum)
forced vsync off to the best of my knowledge

i cant get the game over 20-25 fps MAX. thats horrible wtf can i do?

Not much. Even patched to 1.03 the game is still sluggish on my 8800GTS at 1600x1200 (granted with everything maxed). Turn off shadows completely, then try turning off water reflections if that's not enough.

I swear though, if I see any more houses full of sneak-attacking, dual-wielding thugs, I'm calling it quits. They went overboard on the mobs IMO.


 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: Dethfrumbelo


I swear though, if I see any more houses full of sneak-attacking, dual-wielding thugs, I'm calling it quits. They went overboard on the mobs IMO.

Man, I love those mobs. If you have Elanee, Sand, or the Githzerai in your party, particularly Sand, level the mobs with area effect spells. Usually you can take out the entire group with a few well placed spells. :D
 

Fenixgoon

Lifer
Jun 30, 2003
33,104
12,514
136
Originally posted by: apoppin
Originally posted by: shortylickens
Noobs should usually play fighters since they're tough and get extra Feats, or barbarians since they are even tougher and have damage resistance.

Once you get used to the game system you can go with a spell caster or rogue for your main character.


Concerning Bateluer's more recent comments I have absolutely no idea what the heck he is talking about now.
The video game doesnt allow your characters to hurt themselves, and fighters have always had more weapon proficiencies than other classes. That hasnt changed since the D&D Rules Cyclopedia. It certainly doesnt mean the other classes are useless with weapons. And the new system is a little easier thanks to the broad catergories for weapon use. Now you have the simple, martial and exotic W.P's which makes it possible for classes to use more weapons. Then you have mage, rogue and such as well as elven and halfling. (Though I think the Players Guide has much more than the video games.)

If Bateluer's characters are tearing up the scene with certain weapons its because he picked enough W.P. feats to make it happen.
Thats what feats do. They make you better.

Batelauer was being sarcastic about cutting oneself with his own sword .. in an effort to make a point about a weapons being suited better for some chars than others.;)

i really don't want a pure fighter or barbarian ... i ALSO like to cast magic as backup ... like a little archery and thievery ... i think i picked 'rogue' ... 6 weeks ago and played OK except for the bugs .... for quite a few hours [enough to leave the tutorial and trip with a party ... although i think i lost someone] :p

eldritch knight = your friend?
 

ManBearPig

Diamond Member
Sep 5, 2000
9,173
6
81
how the hell do i get whirlwind? i need it to become a weapon master, but its not available for some reason. i have spring attack.
 

Fenixgoon

Lifer
Jun 30, 2003
33,104
12,514
136
Originally posted by: Heen05
how the hell do i get whirlwind? i need it to become a weapon master, but its not available for some reason. i have spring attack.

combat expertise, dodge, and mobility (as well as spring attack) are prerequisites, IIRC.
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
Originally posted by: naddicott
Originally posted by: ArchAngel777
I just wanted to vent here. I am extremely pissed at the piss poor developement of this game. I installed my game, ran the auto patcher and it fails! It gives me some bull ****** response that I *might* not have enough hard drive space, then it aborts. I was like, WTF? So I looked on BOTH drives, just in case it was trying to use the other for storage during the patch and BOTH drivers have 3+ gigs available on them. So, I tried to patch it again through the auto patch and it does the same thing... What a POS developer. These guys blow... LOL, an auto update patcher fails? Right out the box! Lovely... Piece of ****** (goes to ****** on this POS product).
The way they do their patches, they copy the entire installation so they can revert to a working version if the patch messes up midway. Sounds good in principle, but the downside is you need 6-7 free gigs (after installation) to even start an update. I had to use CCleaner, delete some saves (NWN2 and oblivion saves) and juggle some stuff around last time I patched.

Forgot to come back and thank you... You were right, totally ridiculous though. No way should a game require that before it patches. Otherwise, it should say on the damn box that it requires twice that ammount under the system requirements. Totally ridiculous.

I totally trash this game after playing it. The devs obviously were quite incompitant. The interface is terrible, the camera sucks beyond belief. Still, the game manages to be fun for me, at least a litte. I am playing Paladin and between fighting the camera, loot lag and a host of other quirks, I am finding a little time to enjoy the game.

Good thing I borrowed this from my friend. There is no way I would have paid for this POS. I wondered why he quit playing 1/2 through it. He said there was a glitch and he was missing an item he needed to continue (one of the bugs) so he quit playing and just lended me the game. I was so excited to play it, until I seen what a POS it really was. I would say the first one is a far, far better game, obviously not devloped by the same programmers.

 

ManBearPig

Diamond Member
Sep 5, 2000
9,173
6
81
uh so all the companions decided to stop following me. so i gave them a command and they started following me and then i did attack nearest, and my damn sorcerer companion physically attacks everything, she wont do magic anymore automatically. wtf should i do?
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Originally posted by: Heen05
uh so all the companions decided to stop following me. so i gave them a command and they started following me and then i did attack nearest, and my damn sorcerer companion physically attacks everything, she wont do magic anymore automatically. wtf should i do?
The first thing is to check that she still has spells available.
Then check her Behavior under the Character sheet. Make sure she has some sort of automated spell casting mode set.
Though I must admit I dont care for it myself. It seems that even on the lowest setting, spell users have a habit of pissing away all their high level magic as soon as they see the first enemy.
I get mad when they waste a Finger of Death on a damn goblin. :|
 

ManBearPig

Diamond Member
Sep 5, 2000
9,173
6
81
Oh well i guess the computer reset all her combat behaviours i had set. lame.

ok, this is getting really annoying. i cannot access whirlwind in ANY way. its not available. combat expertise isnt there either, wtf?! do i need something to get combat expertise (what are the prereqs?)?

ahhhhhhhh
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Originally posted by: Heen05
Oh well i guess the computer reset all her combat behaviours i had set. lame.
ok, this is getting really annoying. i cannot access whirlwind in ANY way. its not available. combat expertise isnt there either, wtf?! do i need something to get combat expertise (what are the prereqs?)?
ahhhhhhhh
You do need combat expertise to get whirlwind. Whirlwind also requires a Dex and Int of 13, mobility, spring attack and base attack of +4.
Combat expertise requires Int of 13.

Many of us older timers who loved AD&D 2nd Edition think that the new rules dont give you enough abilities. Everyting has to be picked as a feat, and you only get feats every 3 levels. Fighters get extra weapon proficiencies at even levels, but everyone else is left sucking.

Having said all that, my gal Neeshka has whirlwind and she is at level 15. I had to pick a bunch of stuff I didnt even like just to get the whirlwind, and now its useless because I couldnt pick enough feats to help her hit with a specific weapon. She only gets one more feat in the game, I guess it will have to be a weapon focus so she can get a measly +1 to hit.
If I ever run a table-top game I may have to allow one feat at EVERY level, just so players can do what they want.
 

Fenixgoon

Lifer
Jun 30, 2003
33,104
12,514
136
Originally posted by: shortylickens
Originally posted by: Heen05
uh so all the companions decided to stop following me. so i gave them a command and they started following me and then i did attack nearest, and my damn sorcerer companion physically attacks everything, she wont do magic anymore automatically. wtf should i do?
The first thing is to check that she still has spells available.
Then check her Behavior under the Character sheet. Make sure she has some sort of automated spell casting mode set.
Though I must admit I dont care for it myself. It seems that even on the lowest setting, spell users have a habit of pissing away all their high level magic as soon as they see the first enemy.
I get mad when they waste a Finger of Death on a damn goblin. :|

what i find more annoying is when they cast AOE spells without regard for the location of other party members. normally this wouldnt pose a problem, but im playing on the hardest mode, so i can nuke my own party and it WILL hurt:p