- Mar 24, 2013
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Because OpenGL is hardly used on the PC, and developers rarely consider an additional rendering path with so many to deal with already.
But because SteamOS is just coming to the market, and SteamOS works exclusively with OpenGL, as far as I'm aware, this is news that is just now relevant, even if AMD hadn't mentioned Mantle.
Because Carmack writes all his engines for OpenGL, this is especially important to him.
Will be interesting to see how fast Nvidia can establish a solid OpenGL foundation on future games.
If this is a way to counter Mantle, they will undoubtly spend a lot of cash and resources on it. They are already heavily involved with a lot of developers, so they have connections to make it happen. Plus the 300 people team they announced today will make the ball roll. I just knew Nvidia had something up their sleeves
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