- Mar 24, 2013
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:thumbsup:John Carmack: Nvidias OpenGL extensions and AMDs Mantle offer similar improvements over DirectX
http://gearnuke.com/john-carmack-nv...ntle-offer-similar-improvements-over-directx/In response to a question regarding the potential of AMDs Mantle API, industry veteran John Carmack stated that Nvidias OpenGL extensions can offer similar improvements over DirectX. Nvidia has aided Valve in the development of SteamOS, and aims to boost the potential of its hardware with improved driver performance via the OpenGL API
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Nvidia announces Gameworks Program

http://www.hardwarezone.com.sg/tech-news-nvidia-announces-its-gameworks-programTo help simplify these tasks for game developers and visual artists, NVIDIA has announced its new GameWorks program, a multi-platform solution aimed at empowering developers with the tools to help them create better graphics experiences.
GameWorks is essentially is comprised of three key pillars - research done by 300 world-class engineers; a library of SDKs, technology and algorithms; and finally developer tools.
Along with GameWorks, NVIDIA has announced three new SDKs - Flex, GI Works and Flame Works. These three SDKs hopes to solve classically challenging tasks and problems.
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http://gearnuke.com/nvidia-announces-gameworks-program-montreal-2013-supports-steamos/Particularly interesting is GIWorks, which should be of great benefit to game artists. Developers are used to pre-baking GI elements into their game worlds in order to cut back on resources. This leads to difficulties for artists every time a certain element requires an update. GIWorks is fully real-time, however, and Nvidia claims that it is a less taxing solution for developers. While the algorithms are complex, it should simplify several things for game developers.
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http://www.geforce.com/whats-new/articles/the-way-its-meant-to-be-playedGameWorks in Action
Weve dispatched our engineers to work onsite with top game developers and add effects, fix bugs, tweak performance, and train developers in open standards and work hand-in-hand with our game laboratory.
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