itsmydamnation
Diamond Member
- Feb 6, 2011
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Not this again...do I need to dig up the thread about tesselation again?!
Thesselation is already "dynamic".
On the fly.
The only resaon for that setting in AMD' driver is due to lack of tesselation performance.
This is just the same old broken tune from AMD fans in order to jusitfy the lower performance. :thumbsdown:
no its about balance, so long as rasterization works on pixel quads, and a maximum of one triangle per quad then the higher the level of tessalation the lower the performance you get on rasterization. that means you need more ROP's that consumer more power for extremely limited benifit.
to me Tessalation offers the best advanage going in the other direction, use it as a replacement for LOD. far objects render at 1X and as you get closer is scales up, will be far more seemless then crappy lod we have to put up with now.
Think about it.
And the apply it to other features.
Too much AF...
Too much AA...
To much...performance.
Hillarious.
there is a big difference, these things dont directly impact the performance of other parts of the GPU, they might effect bandwdith utilization but they dont directly change other parts of the GPU's workload while Tessalation has a very big impact on that.
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