Really? Explain what I was talking about, what I meant and how it was wrong. This should be fun.
If you don't understand what a figure of speech is and you call it "FUD" ,whatever the hell that has to do with what I said, I have no idea, then I'm sorry that you have such a limited understanding of the language.
I thought I was on your ignore list? What are you doing quoting my post anyway?
You can dance around all you want to, but it dosn't alter the fact that there is no such thing as DX10 with DX11 features tacked on.
Since I don't want to dance with ignorance again, you can read up here:
http://forums.anandtech.com/showthread.php?p=30526857&highlight=dx10+tacked#post30526857
DX9 with DX10 "tacked" on is the same FUD as DX10 with DX11 "tacked" on. :thumbsdown:
That didn't answer my question.
Toyota summed it up perfectly. "well its just the wording you have a problem with then?"
If the games looks the same as the DX9 version + tesselation that barely does anything to make it look better. That is tacked on to me and everyone else here. Except you cause you can't grasp the concept.
Even with the software based API (meaning it's CPU and not GPU) they'd still have to license it from nVidia. It would also make sense for nVidia to help Epic integrate PhysX into their game engine since the Unreal series of game engines are so widely used. Again, article is not clear and Google turns up nothing that would clear the matter up.
Tesselation dosn't run on consoles...neither does GPU physX, so you would be mistaken.
PhysX has been in the UnrealEngine 3 as the default physics engine since day 1.
You can (AFAIK) license other physics engines for use, but primarily UE3 has had PhysX which comes shipped with it.
PhysX also doesn't have to cost anything, and neither does UE3 (for PC). If you pay you can get source code access (for both PhysX and UE3), but it's not required.
If UE3 engine uses GPU PhysX then it's a huge huge break for nVidia. There are a lot of companies that use the various Unreal Engine versions for their games. I've always felt that GPU PhysX was overrated simply because it wasn't used for more than eye candy and didn't help gameplay in any way. If they implement this in a meaningful way, I will officially change my stance and say GPU PhysX is a real talking point.
If UE3 engine uses GPU PhysX then it's a huge huge break for nVidia. There are a lot of companies that use the various Unreal Engine versions for their games. I've always felt that GPU PhysX was overrated simply because it wasn't used for more than eye candy and didn't help gameplay in any way. If they implement this in a meaningful way, I will officially change my stance and say GPU PhysX is a real talking point.
What? If you mean that they are going to add tessellation to the point that no one can use then yes you may be right.Yea, but everybody and his mother knows that Nvidia hardware runs tessellation better, so even though it may be a pillar of Dx11, it means UE3 will always run better on Nvidia when it's used. Also, this is probably just the beginning.
Pretty sure it's coming out in the fall.Great news, good to see UE3 modernizing. I hope BioWare has enough time to work DX11 into Mass Effect 3, my most anticipated game next year.
Am I the only one who wants to see nvidia physx die off? simply because its not for everyone?
gamers with intel IGP or amd cards wont have get anything from these nvidia optimisations. Havoc is the better way to go when it comes to physic engines, simply because it can do more or less the same, and everyone can use it. And with how CPUs are improveing getting more cores, taxing the gpu for physx isnt helping any, esp for games that arnt cpu bound (which most arnt at high graphics levels).
2 arguments againt it:
1) not everyone can use it = nothing for others, because software developers are to lasy to do both.
2) most games at high settings arnt cpu bound, why not let cpu take physical engine stress instead of gpu (for better game performance).
First of all this is off-topic but now I feel compelled to respond to you because I have noticed your posts in the Crysis 2 Demo thread.Interesting post. Can we re-qoute this sort of thing the next time someone moans about the likes of Crysis 2 being made for the consoles first, being dumbed down for the lowest common denominator, etc?
If not taking advantage of the full power of a gaming PC is bad then so is neglecting the extra features of Nvidia cards.
Not this BS again.
You cannot "tack" DX10 onto DX9.
You cannot "tack" DX11 onto DX10.
This myth (tacking on stuff...) really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really, really needs to die.
Interesting post. Can we re-qoute this sort of thing the next time someone moans about the likes of Crysis 2 being made for the consoles first, being dumbed down for the lowest common denominator, etc?
If not taking advantage of the full power of a gaming PC is bad then so is neglecting the extra features of Nvidia cards.
BUT...
Crysis already has a physics engine, it uses the havoc one, where you run it on the cpu. Personally I liked that.
physx "extra" feature is a cruel joke ^-^, its really not that much/if any better than the alternatives and its exclusive so it hurts others (because software developers arnt gonna use more than 1 phsyical engine in a game, if they go with physx that means they LOSE all the people that have intel/amd grafics).
In this sense, neglecting a extra feature like "Physx", actually helps gamers get better gameing experiances because not everyone has a nvidia card. Havoc engine works great, and everyone gets a better gameing experiance, phsyx means SOME gamers lose out (on use of a physical engine) because of nvidia.
@Veliko
When Soundblaster had EAX, did the game makers *ignore* all other soundcard techs?
You do see how thats differnt right? also... was there a working alternative to EAX? because there is for physx.
this is why its a joke.... nvidia dont have 90%+ of the market or something, game developers that pick Physx HURT alot of people, because it means those others wont have any physical engine directly because of Nvidia paying people off to use their worthless extra feature called physx.
Pretty sure it's coming out in the fall.
As an owner of an Nvidia card why would I be particularly bothered about that? People who didn't have Soundblaster cards couldn't get the EAX effects regardless of the alternatives available.