you will never get me to agree with that. i'd rather wait 30 seconds to form a match of comparable opponents than instantly be dumped into a game on a massively uneven playing field. with my t7, smashing t5's is equally worthless as being smashed by t9's. this isn't competition, it's repetition of the inevitable.
Agreed.
Generally speaking those in bottom tier get smashed by those in top tier. Skill and/or (ludicrously expensive) gold rounds will take the edge off of it, but the difference between something with 1600hp that deals damage 320 at a time and something with 2200hp that deals damage 1050 at a time is simply huge, especially considering that the JP100 will bounce the KT with some reliability. The situation is actually a lot worse for a pz4 and an IS. Pz4 gets 420hp and deals 110, while the IS gets 1230hp and deals 390. With just a little bit of luck the IS will one-shot the pz4, quite possibly before he even takes aim.
WG could reduce the HUGE tier-to-tier differences in HP, armor, and alpha, but it would be a
lot simpler to just reduce the MM spread to only one tier. A t9 would fight tiers 8-10, but a t8 would never see a t10. If they did that (lol) I'm sure I would take up t8s again, but as it is they just
constantly get shit on by t10s, in large part because of top tier's constant power creep.
Disagree and disagree even more.
And I don't want a player skill based MM. It means I'll be placed with fucking scrubs all day, more so than I already am. No fucking thanks.
And agreed, with a caveat.
I would love to see MM account for player skill, but in the way that Starcraft 2 does it. It groups players into bronze, silver, gold, platinum, etc, and a platinum will never play with a gold, etc. Every month or so everyone qualifies again and your leagues are updated. This keeps the "play 4funners" down in their cesspit of incompetence, keeps average players fighting average players, and allows the best players to enjoy competent teammates and pitched battles, all while still allowing for nooby players to improve themselves and move up over time.
Now, there's not a lot to stop douchebags from throwing their qualifying matches to get bronze so they can noob stomp, but the system could be programmed to flag a person for movement to a higher league if they are winning by huge margins. It could also factor in their previous performance and rank them as whichever is higher (rank while qualifying or rank from pervious stats).
Another problem could be dividing the player base to the point that matches take too long to launch (more than two minutes). But, they've already split the servers... so just merge them back. And I would only have three leagues, bottom third, middle third, and top third, to keep each pool of players from getting too small.