[MMO] World of Tanks

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LurkerPrime

Senior member
Aug 11, 2010
962
0
71
I think he is talking about the crisshairs you can bring up using caps lock + 0

Tried the 3001H last night. Not my cup o tea. Used free experience to get a panther. Then grinded out money I wasted on the 3001H on my Type59. Need about 200K more to get the tank. May burn more free experience to get the long 75.

Without the long 75 the panther is much harder to play. Without it you are forced to flank and not just snipe as the pen on the other guns are horrid and can't hurt most tier 7+s from the front or far distances. Once you get the long 75, penning tier 8 tanks is relatively easy, however the low damage is annoying, eventhough the reload is only ~4 seconds. When I play my panther I feel I did awesome b/c I'll have all these hits that have connected (20+) but b/c of the low damage you won't see correspondingly spectacular numbers for credits/xp. It takes 20+ hits on your panther to equal 4-6 hits from a tier 7/8 heavy. Dont get me wrong the tank is very fun to play and is very mobile, its almost like a VK3601 on steroids once you get the long 75.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Last night we ran a three person platoon of 59s. Got into a tier 8 game on 'dorf, South side. Everything and their mother went hill so our 59's were the 8 line defense!? I sat at the cross road and waited for them to crest. The other two sat further back and waited for me to track them so they could smack em in the rear. Unfortunately one of us was annihilated quickly so it was down to 2 of us. I forced a T32 and a Lowe to come towards me as I backed into a burned out building. My partner annihilated a Derpy KV (that was the demise of our 3rd platoon mate) and then started to pepper those tanks. Both of them died while trying to charge my hull down tank!? Now I had perfect cover for the last tank in the 8 road.

After dispatching that vehicle, we realized that the remaining tanks on the enemy team are back at their base after slaughtering our hill attackers. So I go up the middle while the other 59 continues on the 8 line. End game consisted of my 59 at ~400, my partners 59 near perfect health, a low tier arty, and a BDR against 2 T32s, an IS3, a T1 HT, and a low tier arty.

The other 59 finds a t32 back in the 8 line and dispatches him with superior mobility and we believe the enemy was using auto aim. Our arty is trying to snipe from the top of the hill and missing gloriously so he continues to the corner of the hill and tries to support my partner.

I have a dogfight with the other 32 on the center road by their cap. He rolls forward, I track him, I reload, smack him again, he bounces off me and backs up... rinse and repeat. The T1 begins to pepper the other 59 with HE for annoyingly little damage.

My nemesis of a T32 just flat out charges me and finally smacks me to death. The BDR suddenly appears and takes out their crappy arty. The 59 takes out the T1 and 32. Our arty starts to attack the IS3 for 100 damage a shot. And our 59 uses the last ammo he has on the IS3. The IS3 dies to a concentrated attack of a ramming 59, a BDR in the ass, and arty.

I had a good game of 88k credits and a 3200 point double. The third 59 only got 50k and a thousand exp. The whirling dervish of hate that is the other 59... got 2200 exp normal and 143,000 credits!
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
Wow that poor T32 must have been a horrible player to lose to a Type 59 in a 1v1. The 59 isn't mobile enough to outpace the turret/track rotation, and in order to even try the 59 has to expose his very vulnerable sides.

This reminds me of 2 fights I had a few days ago. In one of them the enemy had a lone tier 9 russian TD in our base (only around 3 people left alive on each side at this time). I'm in my T32 with ~800 hp with no help I rush at him, since I can't play PAB with him. Of course he gets a shot at me while i'm rushing at him, but I guess he can't aim worth a shit b/c it bounced. I then commence circling him and he can't turn fast enough to hit me. The one time he came close to catching up to me I tracked him. I continued circling him for probably a good minute since he was at full health when I rushed him and I ended up killing him all by myself. I"m pretty sure I sufficiently pissed him off. It cost his team the win and it was one of the few times I actually got the defender award.

The other fight I was in my IS and I rushed in on a E-75 and started circilng him. The E-75 though can catch his gun up to me with the use of him turning also. The funny part was every time he was right on me about to fire, I reversed and he overshot me. He missed me three times, by that time I got 2 hits in for damage and my team got shots in on him since he was spinning in circles trying to shoot me the whole time.
 

Harabec

Golden Member
Oct 15, 2005
1,369
1
81
I wish I'd gotten the Type earlier before it was removed from the shop. I don't mind my Lowe printing press for credits and xp but the Type is more to my style of play. I find the Lowe too easy to kill for a 100 ton heavy (same goes for the enemy team though so it is not always that bad).

BTW, are the T-44's or T-54's competitive with the Type 59?
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
Wow that poor T32 must have been a horrible player to lose to a Type 59 in a 1v1. The 59 isn't mobile enough to outpace the turret/track rotation, and in order to even try the 59 has to expose his very vulnerable sides.
Yeah, as I said we think that 32 was using autoaim.

BTW, are the T-44's or T-54's competitive with the Type 59?

Decked out the T44 is superior in everything except armor. The 54 is flat out better than the 59.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Decked out the T44 is superior in everything except armor. The 54 is flat out better than the 59.

I've always felt the T-59 slips in between the T-44 and T-54 in overall performance. It is a watered down variant of the T-54 afterall. Many argue it is better than a T-44 and many argue it is worse than a T-44. I think the T-59 is a little better myself. Just my opinion though.
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
I probably said this about 100 posts ago, but never ever ever use auto-aim.

Auto-aim aims at the center of the tank. That is often the most heavily armorer section of the tank. You sites are center-weighted, which means rounds fired are more likely to fall near the crosshair than at the edge of your aiming circle. The more skilled the gunner, the more likely the round goes to the middle of your crosshair.

The upshot is that even when firing at distances where the aiming circle is wider than the entire target, you NEED to put the center of the crosshair on the weakest part of the target. That could be the rear deck, or the lower glacis, or whatever. Many new players will try to maximize the area of the target within the area of the aiming circle. That does technically maximize your chances of hitting, but it minimizes the chance of actually damaging the target. This is exactly what auto-aim does.

And that is why center-weighting is such an important concept to understand. For example, you are in a IS-4 and you have the choice of two frontal shots against a JagdTiger. The range is such that your aiming circle is the same size as the entire JT. If you maximize the overlapping areas, you're aiming straight at the JT's gun mantlet which has over 350mm of armor. This is what you would get if you used auto-aim. Your chance of hitting is close to 100% but your chance of penetration is roughly zero. Your other possible shot is to aim at the lower glacis. Now only 60% of your aiming circle overlaps with the target. But, because of center-weighting, this does NOT translate into a 40% chance of missing altogether. Your chance of hitting is still quite high AND you're aiming at part of the JT that has under 200mm of armor. You chance to hit is high and your probability of penetration is high.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
I never use auto aim. Its so worthless I dont even know why its in the game. I can attest the guns are heavily weighted to the center. I'm one of the few people that will shoot at the enemy while still at a full move to cover. You would be very surprised how often the shot will shoot perfectly at the center reticule and hit a target at 300m+ while your booking it at ~30kmh and the reticle is half the size of your screen. Though when the shot doesn't shoot perfectly its usually wildly off. No one ever expects a T32/KT/IS to shoot at them when moving like that and actually hit them at any sort of range, so don't be surprised if you're accused of cheating if you do hit them.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
I probably said this about 100 posts ago, but never ever ever use auto-aim.

I use auto aim in specific cases. When I had an E8, I would use auto aim because I was much more interested in driving than actually making every shot count. When I was in my Panther with the needlenose 75, I would use autoaim because it had such high pen it would damage most targets. When I am in my derpy KV, I sometimes use auto aim and 3rd person mode so the gun is always on the target and when I clear an obstacle the target is lit green and I fire.

I have used it in my BL10 just so I could sit in 3rd person mode with more situational awareness than sniper and know my shot is aimed at the tank (really, this thing only bounces on certain targets).
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
I can attest the guns are heavily weighted to the center.
On sand river, I forgot I was still in FFF mode in my 261. I wondered why my aiming circle was horrible and still let fly. It hit the target dead on. I didn't catch on to my error until I tried to aim off to the sides (which you can't do if moving in an arty in the god view unless you use A/D).
 

Binky

Diamond Member
Oct 9, 1999
4,046
4
81
7.2 confirmed by Overlord NOT to appear in February. March at the earliest.
That blows. i'm liking my T34 a lot more now that I have the big gun, but yesterday I was once again killed by a damned tier 7 medium, front the front. :(

I did get a top gun in the next battle. It's a good tank...when nobody shoots at you.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
even fully decked out, i have the T54 > type59 > t44

Pretty much this. T-54 is a tier 9 medium though so it's not really comparable to the 59 or the 44. T-59 has less ammo rack problems than the t-44 as well.

I'm having a lot of problems getting good teams on my jumbo and E8. Anybody else have a problem with a similar situation? I'm doing good amounts of damage but it seems like the team just melts. Even when I'm the top tank I end up getting 3-4 kills or slugging it out with the other team's top tiers only to have the idiots on my team all die to a KV or something.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
That blows. i'm liking my T34 a lot more now that I have the big gun, but yesterday I was once again killed by a damned tier 7 medium, front the front. :(

I did get a top gun in the next battle. It's a good tank...when nobody shoots at you.

I got my T34 a few weeks ago and its just rotting in my garage. I'm not sure what will happen with the experience and modules that I would unlock on it. I've just been grinding toward the gun on my E-75 when I'm not platooned with freinds (they only have tier 8s at the moment). I really can't wait to play my E-75 once I get the gun and last engine, I'm sure it'll be like playing an entirely different tank.
 

Binky

Diamond Member
Oct 9, 1999
4,046
4
81
I believe that they will refund your module cost and transfer the XP to the new tank. The new tank will have a "similar" load-out/research as the old T34. The only open question, I think, is which tank will get the existing crew. If you read what's been posted, it sounds like your new tank will get a 100% (new) crew, and the old crew will stay with the T34, which becomes a premium.

I'd prefer that the T34 get the new 100% crew, and my old (highly experienced) crew moves to the new tank. Either way, you get a new 100% crew, a shiny new tank, and a free garage slot.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Well, got my T82 crew from 95% trained to 98% trained today. Maybe tomorrow I can get them to 100%. Looking forward to starting their camo skills which will be the first thing I'll have them do. See how far I can get that up before patch hits. Its a fun TD but I really prefer the Slugger though. Just hate having to move the whole tank to line up a shot. The 105mm is godly though at this level of play. I can 1 shot half the enemy team if given the chance. If the T82 had a moving turret...man, it'd be one sweet sweet tank.
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
I'd prefer that the T34 get the new 100% crew, and my old (highly experienced) crew moves to the new tank. Either way, you get a new 100% crew, a shiny new tank, and a free garage slot.

Eh, moving crew between similar tanks only takes a minimal hit. I am debating about getting rid of almost all my crews with the new skills *if* I can't do a skill rest on them. 2 of my crews are awaiting new skills but I have not chosen anything so they get a jump on the new stuff.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
I probably said this about 100 posts ago, but never ever ever use auto-aim.

Auto-aim aims at the center of the tank. That is often the most heavily armorer section of the tank. You sites are center-weighted, which means rounds fired are more likely to fall near the crosshair than at the edge of your aiming circle. The more skilled the gunner, the more likely the round goes to the middle of your crosshair.

The upshot is that even when firing at distances where the aiming circle is wider than the entire target, you NEED to put the center of the crosshair on the weakest part of the target. That could be the rear deck, or the lower glacis, or whatever. Many new players will try to maximize the area of the target within the area of the aiming circle. That does technically maximize your chances of hitting, but it minimizes the chance of actually damaging the target. This is exactly what auto-aim does.

And that is why center-weighting is such an important concept to understand. For example, you are in a IS-4 and you have the choice of two frontal shots against a JagdTiger. The range is such that your aiming circle is the same size as the entire JT. If you maximize the overlapping areas, you're aiming straight at the JT's gun mantlet which has over 350mm of armor. This is what you would get if you used auto-aim. Your chance of hitting is close to 100% but your chance of penetration is roughly zero. Your other possible shot is to aim at the lower glacis. Now only 60% of your aiming circle overlaps with the target. But, because of center-weighting, this does NOT translate into a 40% chance of missing altogether. Your chance of hitting is still quite high AND you're aiming at part of the JT that has under 200mm of armor. You chance to hit is high and your probability of penetration is high.

Those are fair points when you want to hit specific parts of the enemy. That's not always the case.

If you're in a higher tier tank shooting at a stationary far off easy to pen target, you might be fine with 'just hitting the tank', especially if manually aimed shots are missing.

For example, if you are shooting at a far off arty that's been lit up and can easily one shot it wherever you hit, you might want to right-click to center the aim.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
Those are fair points when you want to hit specific parts of the enemy. That's not always the case.

If you're in a higher tier tank shooting at a stationary far off easy to pen target, you might be fine with 'just hitting the tank', especially if manually aimed shots are missing.

For example, if you are shooting at a far off arty that's been lit up and can easily one shot it wherever you hit, you might want to right-click to center the aim.

With both methods, sometimes you get bounces anyway D:

An amx 12t bounced my KT's long 105. A FRENCH tank bounced my 225mm pen round. *cries*
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
126
Just ordered my Jan issue of Armchair General. My SWTOR sub ends soon so I hope this disc gets here quickly :D
 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
Those are fair points when you want to hit specific parts of the enemy. That's not always the case.

If you're in a higher tier tank shooting at a stationary far off easy to pen target, you might be fine with 'just hitting the tank', especially if manually aimed shots are missing.

For example, if you are shooting at a far off arty that's been lit up and can easily one shot it wherever you hit, you might want to right-click to center the aim.

A very rare circumstance indeed, and even then I wouldn't do it. Auto-aim also doesn't take into account hull down positions. If that distant artillery has the bottom one-third behind a slope and you use auto-aim, you'll center your sites too close to the ground and there's a fair chance you'll just be plowing dirt with your shells. You'd want your sites centered on the middle of the 'visible' part of the target, not just target itself. Same thing goes for partially exposed tanks in cover. If only the front half of the tank is poking out from a rock or building, and you want to maximize your hit probability, you should be firing into the middle of the exposed half. Auto-aim will have you fire into the middle of the tank, which means you're about 50/50 to firing into the target's cover.

The most important skill in WoT is aiming and I can't see why you wouldn't want to practice it at every opportunity. Getting a feel for the proper amount of lead required to hit a target means you need to take into account the muzzle velocity of the gun you're firing, the size of the target, the target's speed, relative bearing, and range. That's your 'men-from-the-boys' skill right there because it's not easy to do and not everyone can do it well.

If there was one generic piece of advice I'd give everyone playing WoT it is, "to be successful you need to fire your gun as often as possible and hit for damage every time you fire." That sounds stupidly simple, but many players simply do not do it. It implies that you're finding targets that you can shoot at and figuring out how to get into a position to do damage. Too many players get locked into a useless position because it is safe, engage enemies at a disadvantage but don't have the sense to disengage or run around from skirmish to skirmish wasting time by arriving too late to be useful.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
A very rare circumstance indeed, and even then I wouldn't do it. Auto-aim also doesn't take into account hull down positions. If that distant artillery has the bottom one-third behind a slope and you use auto-aim, you'll center your sites too close to the ground and there's a fair chance you'll just be plowing dirt with your shells. You'd want your sites centered on the middle of the 'visible' part of the target, not just target itself. Same thing goes for partially exposed tanks in cover. If only the front half of the tank is poking out from a rock or building, and you want to maximize your hit probability, you should be firing into the middle of the exposed half. Auto-aim will have you fire into the middle of the tank, which means you're about 50/50 to firing into the target's cover.

The most important skill in WoT is aiming and I can't see why you wouldn't want to practice it at every opportunity. Getting a feel for the proper amount of lead required to hit a target means you need to take into account the muzzle velocity of the gun you're firing, the size of the target, the target's speed, relative bearing, and range. That's your 'men-from-the-boys' skill right there because it's not easy to do and not everyone can do it well.

If there was one generic piece of advice I'd give everyone playing WoT it is, "to be successful you need to fire your gun as often as possible and hit for damage every time you fire." That sounds stupidly simple, but many players simply do not do it. It implies that you're finding targets that you can shoot at and figuring out how to get into a position to do damage. Too many players get locked into a useless position because it is safe, engage enemies at a disadvantage but don't have the sense to disengage or run around from skirmish to skirmish wasting time by arriving too late to be useful.

As is obvious and I said before, if you are facing an enemy where their center is not clear to shoot, of cour you wouldn't use this. There aren't a lot of 'hull down arty'.

I'm getting tired of replies ignoring what I said. I said this situation is 'stationary target'. What did you not understand about that before writing about 'leading moving targets'?