[MMO] World of Tanks

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Genx87

Lifer
Apr 8, 2002
41,091
513
126
If the developers allow any type of game mechanics, ie the platoon system allows 2 higher tiers to bring in a buddy, what right does anyone else have to rectify the situation?
A team killer is a team killer, regardless of excuse.
Oh wait, someone gave me lip, I can go blow him away?

Who is rectifying the situation? Nothing was fixed by me blowing away a tier 1 in a high level match. It was me conveying my disgust at them wasting a slot and then telling us to get bent when we expressed our opinions on their douchebaggery. I was simply using game mechanics put in the game by the developers to convey that msg.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
If the developers allow any type of game mechanics, ie the platoon system allows 2 higher tiers to bring in a buddy, what right does anyone else have to rectify the situation?
A team killer is a team killer, regardless of excuse.
Oh wait, someone gave me lip, I can go blow him away?

You're trying to justify douchebag behavior, not sure why unless you're one of the offenders. You certainly can bring in a low tier with your high tier but don't expect everyone to find it as funny or humorous as you. Tier 9s cost thousands of credits to run, and easily 20k-30k to repair. If you screw your team out of a tier 7/8 that can actually affect the outcome of the battle don't expect the rest of the team to just smile and turn the other cheek.

Shooting someone because they gave you lip makes you a douche, and you fully deserve to get shot by the other 14 people on the team since the team will be better off without you anyhow. If I see some idiot shooting a teammate a teammate for no good reason I'll put however many rounds into their tank to help my team. Done it before, will do it again without blinking.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
yea they've done that to me before, i brought in a tier 5 into a tier X match and they talked trash and tk'd my buddy right when the round started...
 

ginfest

Golden Member
Feb 22, 2000
1,927
3
81
You're trying to justify douchebag behavior, not sure why unless you're one of the offenders. You certainly can bring in a low tier with your high tier but don't expect everyone to find it as funny or humorous as you. Tier 9s cost thousands of credits to run, and easily 20k-30k to repair. If you screw your team out of a tier 7/8 that can actually affect the outcome of the battle don't expect the rest of the team to just smile and turn the other cheek.

Shooting someone because they gave you lip makes you a douche, and you fully deserve to get shot by the other 14 people on the team since the team will be better off without you anyhow. If I see some idiot shooting a teammate a teammate for no good reason I'll put however many rounds into their tank to help my team. Done it before, will do it again without blinking.

BS I'm not justifying it. I'm saying that what gives anyone else the right to decide that that sort of platooning shouldn't be allowed? It's their game and they obviously don't care if it happens.
There are plenty of things I don't like IRL but I don't grab my pistol and blow the offenders away.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
BS I'm not justifying it. I'm saying that what gives anyone else the right to decide that that sort of platooning shouldn't be allowed? It's their game and they obviously don't care if it happens.
There are plenty of things I don't like IRL but I don't grab my pistol and blow the offenders away.



Hey, if I just turned blue for a little bit for blowing away a douchebag there would be far fewer douchebags around let me tell you...
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
BS I'm not justifying it. I'm saying that what gives anyone else the right to decide that that sort of platooning shouldn't be allowed? It's their game and they obviously don't care if it happens.
There are plenty of things I don't like IRL but I don't grab my pistol and blow the offenders away.

Well you are not allowed to. In the game however you can damage your team as much as you like as long as you don't turn blue, friendly fire is a game mechanic and it is "working as intended" so stop whining about it.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
Well you are not allowed to. In the game however you can damage your team as much as you like as long as you don't turn blue, friendly fire is a game mechanic and it is "working as intended" so stop whining about it.

You are not 'allowed' to shoot your team before turning blue. The rules allow zero intentional shooting of your team.

Accidental shooting of your team is allowed as a game mechanic. And that's why - unlike in games where there's no damaging teammates - it happens in this game.

You are confusing the rules with the game mechanics. The chat system allows you to tell the enemy team the location of a teammate; the rules do not allow it.

Now, on rare occasion I've shot teammates for jerky behavior; I do so because I think it's a good thing to do to oppose the jerky behavior. I am breaking the rules when I do.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
You're trying to justify douchebag behavior, not sure why unless you're one of the offenders. You certainly can bring in a low tier with your high tier but don't expect everyone to find it as funny or humorous as you. Tier 9s cost thousands of credits to run, and easily 20k-30k to repair. If you screw your team out of a tier 7/8 that can actually affect the outcome of the battle don't expect the rest of the team to just smile and turn the other cheek.

Shooting someone because they gave you lip makes you a douche, and you fully deserve to get shot by the other 14 people on the team since the team will be better off without you anyhow. If I see some idiot shooting a teammate a teammate for no good reason I'll put however many rounds into their tank to help my team. Done it before, will do it again without blinking.

It doesn't help your team to kill the low tier. At worse, it's a harmless tank and it can be useful for spotting enemies.

I don't think it's justified to shoot unless it's clear it was done to screw the team. It's not a nice thing to bring in a low level, but I don't think it's good to shoot the tank.

On the other hand, I understand that tk'ing the low tank might get them not to keep doing it, so there's an argument for it. Why not post a suggestion not to allow doing it?
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
You guys ever start out from the spawn zone and are driving side by side with another tank, or maybe passing him, and have him roll that gun over at you and kinda watch you for a bit? I always think, 'I sure hope he's not going to start TKing me'. LOL I figure he's just checking out my cool tank but I can't help thinking its going to happen considering I see people do it all the time for no reason in this game at the spawn zone. It gets real tense if I stop and look at him and he stops too and watches me. Each waiting for the other to do something dumb. LMAO
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
You are not 'allowed' to shoot your team before turning blue. The rules allow zero intentional shooting of your team.

Accidental shooting of your team is allowed as a game mechanic. And that's why - unlike in games where there's no damaging teammates - it happens in this game.

You are confusing the rules with the game mechanics. The chat system allows you to tell the enemy team the location of a teammate; the rules do not allow it.

Now, on rare occasion I've shot teammates for jerky behavior; I do so because I think it's a good thing to do to oppose the jerky behavior. I am breaking the rules when I do.

Ahh fair enough, good point :thumbsup:

You guys ever start out from the spawn zone and are driving side by side with another tank, or maybe passing him, and have him roll that gun over at you and kinda watch you for a bit? I always think, 'I sure hope he's not going to start TKing me'. LOL I figure he's just checking out my cool tank but I can't help thinking its going to happen considering I see people do it all the time for no reason in this game at the spawn zone. It gets real tense if I stop and look at him and he stops too and watches me. Each waiting for the other to do something dumb. LMAO

Yes, happens a lot in my giraffe camoed lowe and giraffe camoed B2...

they-see-me-rollin-they-hatin.jpg
 

mooncancook

Platinum Member
May 28, 2003
2,874
50
91
Just had kind of a funny game with my PzIII. As usual w/ this tank, MM put me in a T4,5,6,7 game. I stayed hidden looking for opportunity to rush the enemy base either to disrupt them or hunt arty. It looked like my team was losing so I just rushed straight to cap. One defending Lee missed all his shots. When I got to the cap area I saw a TD and an arty, obviously unmanned. I got behind them, using them as shield against the Lee so the Lee couldn't harm me. I killed both, then ran circle around the Lee and destroyed him. Then game ended coz we lost the cap.

It takes a miracle for the PzIII to score 3 kills and survive in a T4-7 match. Now still 8k exp to unlock PzIV, it's going to be a painful grind for this tank.
 

LurkerPrime

Senior member
Aug 11, 2010
962
0
71
You guys ever start out from the spawn zone and are driving side by side with another tank, or maybe passing him, and have him roll that gun over at you and kinda watch you for a bit? I always think, 'I sure hope he's not going to start TKing me'. LOL I figure he's just checking out my cool tank but I can't help thinking its going to happen considering I see people do it all the time for no reason in this game at the spawn zone. It gets real tense if I stop and look at him and he stops too and watches me. Each waiting for the other to do something dumb. LMAO

I do this all the time to look around and see where my team is going. Since the minimap doesn't have tier info you don't know if that heavy heading east is the KV or E-75 without looking. I've only seen 1 or 2 Tks in the last 2 weeks. One of those was a guy 1 shotting a tier 1 in a tier 7/8 game (alot like has been described in earlier posts) and the other one was due to some guy continually running into another (on purpose, not the usual accidental stuff) and the guy got fed up with it and shot him. Even though both those guys turned blue for the TK, no one on our team shot them and we still ended up winning the matches.

The one thing I have seen more of lately is AFK people. I've rolled up on quite a few cap points and seen 1 or 2 tanks afk. The worst part is teammates will shoot at the afk tanks rather than other tanks that are an actual threat (mostly b/c the afk tanks aren't behind any cover and are easy hits). Thankfully you don't see many AFK tier 7+s, but I've seen alot of tier 4-6s just afk in base.

Had one of those matches yesterday where I was able to manhandle the other team in my T29. There was only 1 tier 7 on each side (other team had a medium as thier tier 7) and the rest were tier 4-6s. It was the map with the long field and the hill to the east. Well I went and climbed the hill in my heavy tank knowing that I can get some good hull down positions there. First thing as i'm climbing the hill a T-34 rolls in town below, he's on the move and I turn and shoot him for 85% of his life and light him on fire. He limps behind a building to then burns to death. I start down the hill a little and get in a great hull down position where I have full view of the chapel. Half thier team is over there, all shooting at me, and not a single one can hurt me. Was like shooting fish in a barrel it was so easy. Ended up with 7 kills, 5 other tanks damaged, 6 spots, 39 hits taken, slightly less than 2k xp and 60k credits. I missed getting both top gun and confederate by 1 tank.
 
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LurkerPrime

Senior member
Aug 11, 2010
962
0
71
The most useful one looks like:
Skill 3) Commander will see/know what modules are damaged on hostile tank, but only if said tank is in your own view range. Works only after reaching 100%.

However getting any skill to 100% takes alot of battles, would be nice if it had a % chance of working, and not just switching on at 100%. Also since they are adding all these new skills, it would be nice if they reset your current skill selections.

Anyway Elcs are you aware of any release date for 7.2 yet?
 

Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
I see many useful skills there. Imagine an E8 or any brawler medium with the gunner and driver skill to keep your aiming reticle small. Scouts with that damn radio skill (makes the idea of suiscouting that much more attractive). The additional 10% commander skill!?

Now rumour has it that they will allow you to reset your skills one time after these come out. If that is the case, I imagine many of my tanks are going to lose their skills!
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
BS I'm not justifying it. I'm saying that what gives anyone else the right to decide that that sort of platooning shouldn't be allowed? It's their game and they obviously don't care if it happens.
There are plenty of things I don't like IRL but I don't grab my pistol and blow the offenders away.

Sure you can. You'll just be arrested for murder. Not sure why you keep bringing up the worst and most extreme examples to try to defend your point. A more appropriate analogy would be punching a guy in the bar that mouthed off to you.

And you can do that sort of platooning all you want. Like I said, don't expect others to just sit back and smile. Is it "allowed"? Sure. Will people sit back and let your platoon's loltractor block them and ram them? Probably not.



Skill 1) Sniper: +5% chance of module/crew damage, works only after reaching 100%.

... wouldn't this give you more 0% crits? Not sure it's a good thing... :p

That being said, some great new skills for scouts other than camo. Do we still only get to pick 3 or will that be handled differently now? And will they stack with equipment like vstab or Binocs (up to 500 meters?)
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Like PowerYoga said, they can platoon like that if they want but your team mates also have the right to stop you from ruining their match as well. WG doesn't even have to get involved. They did their part by making it known when it hapens(tank turns blue). They let the players decide what is to be done about it. Now personally I have yet to TK anyone for doing it. I've wanted to. Just haven't yet. Usually someone else takes care of it.

I also find it funny when there is one on the other team and people say...

"You cant shoot the little guy, you have to ram him".
What? I can kill him by ramming but not by shooting?
Yep
"Says who?" I'll ask
"Them the rules", I'll hear.
"What fucking rule is that?"
I dunno but that is the rule.
"Rule my ass!" KABOOM! <dead T1 tank opponent>
"Your just mean, Skott!" I'll hear
"Too bad", I reply.


Seriously though, its bad enough they bring in a T1 tank but then they try to tell you you can only ram it to death?? BS! I see an enemy I shoot it. I dont care how small he is. Enough said.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
pretty much. I don't bother asking, I just shoot it in the face and go on my merry way no matter what tank I'm driving. My goal is to reduce the enemy tank count to 0, and if the t1 is the only visible thing I will shoot it.
 

stag3

Diamond Member
Feb 7, 2005
3,623
0
76
hmm yea are we stuck with 3 crew skills
OR will they stack so we can have like 5-6 total? if so that grind will be super long
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I think the "we are spotted" indicator is more useful to scouts than TD or Arty. I mean, for the most part they'll be too slow to relocate efficiently, and counter-arty doesn't need you to be spotted... they just need to see your tracer.
 

eLiu

Diamond Member
Jun 4, 2001
6,407
1
0
That forum link doesn't appear to work anymore? I see this: "Obvestilo", followed by some text in a foreign language; I'd guess it's an error msg.

If there are going to be tons of new crew skill options, will the max still be 3? If not, will they be reducing the exp requirements to reach 100% in a skill? *None* of my tank crews are anywhere close to hitting 100% in the 2nd skill (best I have is at 70%). Esp if you have a bunch of skills that only turn on at 100%, it's going to be pretty ass to use more than 1.

If there's a reset mechanic, seems better to choose a skill that scales with % first, then reset & get a 'only at 100%' skill (as long as reset isnt too expensive). Otherwise you could get a 'only at 100%' skill first, and get a skill that scales second (or third?) since you'll be grinding those for a looooooooooong time.
 

PowerYoga

Diamond Member
Nov 6, 2001
4,603
0
0
I've played my IS-4 a lot and i only just started my 3rd set of skills. If they don't lower the amount needed (I doubt they will) you'll be hard pressed to get even 2 skills filled up, much less 3.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Played almost 3 hours in my little T-82 TD this afternoon. Pretty decent day game wise. The TD is elite. Just training up the crew now for when the new American TDs in next patch. I plan to retrain the T-82 crew into the next TD of the new alternate line. I like the TD in some ways. Other ways I don't like it. I have a really hard time with a tank without a turret. Hitting anything moving I find difficult. Why I like the American TDs with turrets. The T-82 with the 105mm does some damage when it connects though. Fun to one shot many of the tanks I run across in it. KVs are a pain to deal with. The gun does damage but takes several shots to kill one. I usually don't survive to see that happen. Most tanks can out manuever me so I die a lot in it. The T-82 only has 160/165 HPs so it doesn't hold up well in a shoot out. However it is fun to run up on someone when they are not looking though and KaBlam! Game over for them. LOL