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randay

Lifer
May 30, 2006
11,018
216
106
Text

- Looking at the titles that have been announced so far, the pace at which games are being released is comparable to the N64 and GC.

Miyamoto:
The hardware is basically a GC. We?ve upgraded our development tools to new versions but, you can still use GC programs as they are. With that in mind, I thought we could remake GC titles for the Wii and modify them to work with the Wii remote so that they?re more fun to play.

Remake after remake after remake after remake, It was cool for the super Nintendo, it got old fast. Why can't they release a software upgrade and a wii controller for the GC?
 

Ramma2

Platinum Member
Jul 29, 2002
2,710
1
0
Why can't Sony pull off a global launch on schedule with enough units to satisfy initial demand?
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
Originally posted by: randay
Text

- Looking at the titles that have been announced so far, the pace at which games are being released is comparable to the N64 and GC.

Miyamoto:
The hardware is basically a GC. We?ve upgraded our development tools to new versions but, you can still use GC programs as they are. With that in mind, I thought we could remake GC titles for the Wii and modify them to work with the Wii remote so that they?re more fun to play.

Remake after remake after remake after remake, It was cool for the super Nintendo, it got old fast. Why can't they release a software upgrade and a wii controller for the GC?

Lol at Op's ignorance.
 

Journer

Banned
Jun 30, 2005
4,355
0
0
which is one reason i am getting one...i never bought a GC...i want to play some GC games, red steel, and new zelda :p
 

Legendary

Diamond Member
Jan 22, 2002
7,019
1
0
Wrong, it's a slightly upgraded Gamecube with a neat controller and the ability to play the new Zelda.
I'm sold on just htat.
 

jman19

Lifer
Nov 3, 2000
11,225
664
126
"Sony Haters"... :roll:

What does the Wii have to do with the fact that Sony builds products with shoddy quality, can't meet ship dates with the proper quantity of units, and that they lie to their customers, again and again? :laugh:
 

loup garou

Lifer
Feb 17, 2000
35,132
1
81
LOL, we all knew this months ago. Who cares? I'm looking forward to a new way to play games.

If I want more of the same games we've come to expect from consoles with better graphics, I'll pick up a 360.
 

randomlinh

Lifer
Oct 9, 1999
20,846
2
0
linh.wordpress.com
Originally posted by: AbsolutDealage
Originally posted by: randay
Why can't they release a software upgrade and a wii controller for the GC?

Because then they couldn't charge $300 for it.

and it still does have some ugraded hardware. but wasn't this know before? it's just a beefy GC. And most of the cost probably goes into R&D for the wiimote. gotta hand it to nintendo to be able to create this much buzz for it.
 

mugs

Lifer
Apr 29, 2003
48,920
46
91
Originally posted by: randay
Text

- Looking at the titles that have been announced so far, the pace at which games are being released is comparable to the N64 and GC.

Miyamoto:
The hardware is basically a GC. We?ve upgraded our development tools to new versions but, you can still use GC programs as they are. With that in mind, I thought we could remake GC titles for the Wii and modify them to work with the Wii remote so that they?re more fun to play.

Remake after remake after remake after remake, It was cool for the super Nintendo, it got old fast. Why can't they release a software upgrade and a wii controller for the GC?

Because a software upgrade can't make the processor several times faster, for one.

You also can't upgrade the size of the DVD drive with a software upgrade.

Man, you're really demonstrating your stupidity and fanboyism with this thread. How sad.
 

40Hands

Diamond Member
Jun 29, 2004
5,042
0
71
Originally posted by: jman19
"Sony Haters"... :roll:

What does the Wii have to do with the fact that Sony builds products with shoddy quality, can't meet ship dates with the proper quantity of units, and that they lie to their customers, again and again? :laugh:

What he said...
 

nakedfrog

No Lifer
Apr 3, 2001
61,818
17,534
136
Originally posted by: randomlinh
Originally posted by: AbsolutDealage
Originally posted by: randay
Why can't they release a software upgrade and a wii controller for the GC?

Because then they couldn't charge $300 for it.

and it still does have some ugraded hardware. but wasn't this know before? it's just a beefy GC. And most of the cost probably goes into R&D for the wiimote. gotta hand it to nintendo to be able to create this much buzz for it.

I don't think it's them... I think it's the people.
After playing with the Eyetoy on PS2 and using a DS, I'm really looking forward to a system that comes out of the box with a way to play games besides using an old fashioned joypad.
 

Injury

Lifer
Jul 19, 2004
13,066
2
81
And funny enough, the Wii is going to be on pace with inflation, while the PS3 is absurdly priced proprietary sony technology.
 

StevenYoo

Diamond Member
Jul 4, 2001
8,628
0
0
Originally posted by: Injury
And funny enough, the Wii is going to be on pace with inflation, while the PS3 is absurdly priced proprietary sony technology.

to say "absurdly priced proprietary sony technology" is highly redundant ;)
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
102,393
8,552
126
Originally posted by: randay
Text

- Looking at the titles that have been announced so far, the pace at which games are being released is comparable to the N64 and GC.

Miyamoto:
The hardware is basically a GC. We?ve upgraded our development tools to new versions but, you can still use GC programs as they are. With that in mind, I thought we could remake GC titles for the Wii and modify them to work with the Wii remote so that they?re more fun to play.

Remake after remake after remake after remake, It was cool for the super Nintendo, it got old fast. Why can't they release a software upgrade and a wii controller for the GC?

it's a gamecube in the same way that my gaming PC from this year is the same thing as my gaming PC from 5 years ago. all the crap from 5 years ago will run just fine, now won't it.

what he means, because you obviously can't think your way out of a paper bag, is that it's still the same processor and graphics architecture that everyone is comfortable working with, only with 5 years of performance improvements
 

magomago

Lifer
Sep 28, 2002
10,973
14
76
well i doubt it is literally just a GC with a controller. That wouldn't be worth the 250 especially if you think how cheap a GC is right now. My GUESS would be that ultimately the language that is run is the exact same but beefed up a little bit. Kind of like going from maybe a 1.5Ghz P4 to a 2.4Ghz and 512 megs of ram to 1 gig and a 64 meg card to a 128 meg card. Everything is still compatable and will run, but you are still having the same architecture. I think that is what they meant when they said "it is just a GC"....just like a PC is a pc

Remember Ps3 and Xbox2 took totally different paths.

So i expect the Wii to be a Gamecube x 2.5

Interesting though that they decided to keep the same dev kits and architecutres...obviously makes things cheaper
 

Injury

Lifer
Jul 19, 2004
13,066
2
81
Originally posted by: StevenYoo
Originally posted by: Injury
And funny enough, the Wii is going to be on pace with inflation, while the PS3 is absurdly priced proprietary sony technology.

to say "absurdly priced proprietary sony technology" is highly redundant ;)

lmao... so true.
 

dr150

Diamond Member
Sep 18, 2003
6,570
24
81
Wii is priced higher than it should be. These profiteers ramped up the price after it's hugely positive response.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Wii Specs
Technical specifications
Nintendo has released most technical specifics regarding the Wii console. The known details include:[1][27]

Processors:

CPU: PowerPC based processor codenamed "Broadway" made with a 90 nm SOI CMOS process.
GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process [28].
Memory:

1T-SRAM [29]
Ports and peripheral capabilities:

Up to four Wii Remote controllers (connected wirelessly via Bluetooth)
One SD memory card slot
Two USB 2.0 ports
One Sensor Bar port
Four Nintendo GameCube controller ports
Two Nintendo GameCube memory card ports
Compatible with optional USB 2.0 to Ethernet LAN adaptor
Storage:

512 MB built-in flash memory
Expansion available via SD card memory
Slot-loading disc drive compatible with:
8 cm GameCube optical disc
12 cm Wii optical disc
Mask ROM by Macronix[30]
Built-in content ratings systems:

CERO,[citation needed] PEGI, ESRB
Video:

Up to 480p, will work with any TV or projector, and VGA output (Unconfirmed)[31]
Component (including Progressive scan), S-Video, or composite output
16:9 widescreen support
Audio:

Main: Stereo - Dolby Pro Logic II-capable[32]
Controller: Built-in speaker

Gamecube Specs
Central processing unit
Name: "Gekko"
Producer: IBM
Core Base: PowerPC 750CXe, 43-mm² die (modified PowerPC G3 750 RISC with about 50 new instructions)
Manufacturing Process: 0.18 micrometre IBM copper-wire technology
Clock Frequency: 485 MHz
CPU Capacity: 1125 Dmips (Dhrystone 2.1)
Internal Data Precision:
32-bit Integer
64-bit Floating-point, usable as 2x32-bit SIMD
External Bus:
1.3 gigabyte/second peak bandwidth
32-bit address space
64-bit data bus; 162 MHz clock
Internal Cache:
L1: instruction 64KB, data 32KB (8 way)
L2: 256KB (2 way)
[edit]
Graphics processing unit
Name: "Flipper"
Producer: ArtX/Nintendo (ArtX was acquired by ATI Technologies in 2000 and is now a part of ATI.)
Manufacturing Process: 0.18 micrometre NEC embedded DRAM-compatible process
Clock Frequency: 162 MHz
Embedded Frame Buffer:
Approximately 2 megabytes in capacity
Sustainable latency of 6.2 nanoseconds
RAM type is 1T-SRAM
Embedded Texture Cache:
Approximately 1 megabyte in capacity, allowing 6 megabytes worth of uncompressed textures to be stored using S3TC.
Sustainable latency of 6.2 nanoseconds
RAM type is 1T-SRAM
Texture Read Bandwidth: 10.4 gigabytes/second (at peak)
Main Memory Bandwidth: 2.6 gigabytes/second (at peak)
Fill Rate: 648 megapixels/second
Pixel Depth:
24-bit RGB / RGBA
24-bit Z-buffer
Image Processing Functions:
Fog
Subpixel anti-aliasing
8 hardware lights
4 pixel pipelines (4 x 162 MHz = 648 MPixels)
hardware nurbs
Alpha blending
Virtual texture design
Multi-texturing, bump mapping
Environment mapping
MIP mapping
Bilinear filtering
Trilinear filtering
Anisotropic filtering
Real-time hardware texture decompression (S3TC)
Real-time decompression of display list
Hardware 3-line flicker filter
[edit]
Audio specifications
Processor: Custom Macronix DSP
DSP Clock Frequency: 81 MHz
Instruction Memory:
8 kilobytes of RAM
8 kilobytes of ROM
Data Memory:
8 kilobytes of RAM
4 kilobytes of ROM
Simultaneous Channels: 64 channels
Encoding: ADPCM
Digital Signal : 16 Bit
Sampling Frequency: 48 kHz
"Dolby Pro Logic II" in analog audio out
AC3 signal through "digital out" with D-Terminal cable

Yep...nothing more than a Gamecube.

I think the OP is taking Miyamoto's quote out of context.
 

mugs

Lifer
Apr 29, 2003
48,920
46
91
Originally posted by: Queasy

I think the OP is taking Miyamoto's quote out of context.

Clearly. What Miyamoto meant was that it uses similar hardware with the same instruction sets, so developing for the Wii is pretty much the same as developing for the GameCube.

Kind of like how developing for an Pentium D 805 is the same as developing for a Pentium D 820, even though one is clearly superior to the other.

It's not secret that Nintendo did not focus on the power of the system this time around. They've made it very clear that they were focusing on gameplay and the player's experience with the game, not purty pictures. Apparantly a lot of people like their approach.
 

randay

Lifer
May 30, 2006
11,018
216
106
Originally posted by: Queasy
Wii Specs
Technical specifications
Nintendo has released most technical specifics regarding the Wii console. The known details include:[1][27]

Processors:

CPU: PowerPC based processor codenamed "Broadway" made with a 90 nm SOI CMOS process.
GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process [28].
Memory:

1T-SRAM [29]
Ports and peripheral capabilities:

Up to four Wii Remote controllers (connected wirelessly via Bluetooth)
One SD memory card slot
Two USB 2.0 ports
One Sensor Bar port
Four Nintendo GameCube controller ports
Two Nintendo GameCube memory card ports
Compatible with optional USB 2.0 to Ethernet LAN adaptor
Storage:

512 MB built-in flash memory
Expansion available via SD card memory
Slot-loading disc drive compatible with:
8 cm GameCube optical disc
12 cm Wii optical disc
Mask ROM by Macronix[30]
Built-in content ratings systems:

CERO,[citation needed] PEGI, ESRB
Video:

Up to 480p, will work with any TV or projector, and VGA output (Unconfirmed)[31]
Component (including Progressive scan), S-Video, or composite output
16:9 widescreen support
Audio:

Main: Stereo - Dolby Pro Logic II-capable[32]
Controller: Built-in speaker

Gamecube Specs
Central processing unit
Name: "Gekko"
Producer: IBM
Core Base: PowerPC 750CXe, 43-mm² die (modified PowerPC G3 750 RISC with about 50 new instructions)
Manufacturing Process: 0.18 micrometre IBM copper-wire technology
Clock Frequency: 485 MHz
CPU Capacity: 1125 Dmips (Dhrystone 2.1)
Internal Data Precision:
32-bit Integer
64-bit Floating-point, usable as 2x32-bit SIMD
External Bus:
1.3 gigabyte/second peak bandwidth
32-bit address space
64-bit data bus; 162 MHz clock
Internal Cache:
L1: instruction 64KB, data 32KB (8 way)
L2: 256KB (2 way)
[edit]
Graphics processing unit
Name: "Flipper"
Producer: ArtX/Nintendo (ArtX was acquired by ATI Technologies in 2000 and is now a part of ATI.)
Manufacturing Process: 0.18 micrometre NEC embedded DRAM-compatible process
Clock Frequency: 162 MHz
Embedded Frame Buffer:
Approximately 2 megabytes in capacity
Sustainable latency of 6.2 nanoseconds
RAM type is 1T-SRAM
Embedded Texture Cache:
Approximately 1 megabyte in capacity, allowing 6 megabytes worth of uncompressed textures to be stored using S3TC.
Sustainable latency of 6.2 nanoseconds
RAM type is 1T-SRAM
Texture Read Bandwidth: 10.4 gigabytes/second (at peak)
Main Memory Bandwidth: 2.6 gigabytes/second (at peak)
Fill Rate: 648 megapixels/second
Pixel Depth:
24-bit RGB / RGBA
24-bit Z-buffer
Image Processing Functions:
Fog
Subpixel anti-aliasing
8 hardware lights
4 pixel pipelines (4 x 162 MHz = 648 MPixels)
hardware nurbs
Alpha blending
Virtual texture design
Multi-texturing, bump mapping
Environment mapping
MIP mapping
Bilinear filtering
Trilinear filtering
Anisotropic filtering
Real-time hardware texture decompression (S3TC)
Real-time decompression of display list
Hardware 3-line flicker filter
[edit]
Audio specifications
Processor: Custom Macronix DSP
DSP Clock Frequency: 81 MHz
Instruction Memory:
8 kilobytes of RAM
8 kilobytes of ROM
Data Memory:
8 kilobytes of RAM
4 kilobytes of ROM
Simultaneous Channels: 64 channels
Encoding: ADPCM
Digital Signal : 16 Bit
Sampling Frequency: 48 kHz
"Dolby Pro Logic II" in analog audio out
AC3 signal through "digital out" with D-Terminal cable

Yep...nothing more than a Gamecube.

I think the OP is taking Miyamoto's quote out of context.

Neither of those specs contradict each other at all, except for the chip names and the cpu manufacture process. One gives detailed benchmarks while the other gives nothing at all, in fact they could very well perform exactly the same.

I don't see how I have taken Miyamoto's quote out of context when I took it literally. He said that "The hardware is basically a GC". So unless he really meant that "The hardware is way better then a GC" then I think it is all these fanboys that have taken his quote out of context. He also plainly states that they plan to REMAKE GC games for the WII and modify them with the "wiimote" functionality.

Sony's PS3 has a revolutionary new architecture to its processor. Even IBM is using a similiar architecture in thier new server CPUs. As with any brand spanking new technology there will always be bugs to work out. You simply can't compare Sony's track record with Nintendo's. Nintendo only makes consoles, and the fact that thier console recipe hasn't changed much in years makes it obvious why they have a good track record.

Wake up and smell the coffee, you are paying for the same brand of fun that was to be had 10 years ago. Same characters, same themes, same mediocre hardware, only thing that is new is content.

I give Nintendo thier due credit for making some historically awesome games on thier Nintendo and Super Nintendo consoles, even the N64 had some good ones, but I can only stand Marios stupid face for so long.