Originally posted by: Queasy
Wii Specs
Technical specifications
Nintendo has released most technical specifics regarding the Wii console. The known details include:[1][27]
Processors:
CPU: PowerPC based processor codenamed "Broadway" made with a 90 nm SOI CMOS process.
GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process [28].
Memory:
1T-SRAM [29]
Ports and peripheral capabilities:
Up to four Wii Remote controllers (connected wirelessly via Bluetooth)
One SD memory card slot
Two USB 2.0 ports
One Sensor Bar port
Four Nintendo GameCube controller ports
Two Nintendo GameCube memory card ports
Compatible with optional USB 2.0 to Ethernet LAN adaptor
Storage:
512 MB built-in flash memory
Expansion available via SD card memory
Slot-loading disc drive compatible with:
8 cm GameCube optical disc
12 cm Wii optical disc
Mask ROM by Macronix[30]
Built-in content ratings systems:
CERO,[citation needed] PEGI, ESRB
Video:
Up to 480p, will work with any TV or projector, and VGA output (Unconfirmed)[31]
Component (including Progressive scan), S-Video, or composite output
16:9 widescreen support
Audio:
Main: Stereo - Dolby Pro Logic II-capable[32]
Controller: Built-in speaker
Gamecube Specs
Central processing unit
Name: "Gekko"
Producer: IBM
Core Base: PowerPC 750CXe, 43-mm² die (modified PowerPC G3 750 RISC with about 50 new instructions)
Manufacturing Process: 0.18 micrometre IBM copper-wire technology
Clock Frequency: 485 MHz
CPU Capacity: 1125 Dmips (Dhrystone 2.1)
Internal Data Precision:
32-bit Integer
64-bit Floating-point, usable as 2x32-bit SIMD
External Bus:
1.3 gigabyte/second peak bandwidth
32-bit address space
64-bit data bus; 162 MHz clock
Internal Cache:
L1: instruction 64KB, data 32KB (8 way)
L2: 256KB (2 way)
[edit]
Graphics processing unit
Name: "Flipper"
Producer: ArtX/Nintendo (ArtX was acquired by ATI Technologies in 2000 and is now a part of ATI.)
Manufacturing Process: 0.18 micrometre NEC embedded DRAM-compatible process
Clock Frequency: 162 MHz
Embedded Frame Buffer:
Approximately 2 megabytes in capacity
Sustainable latency of 6.2 nanoseconds
RAM type is 1T-SRAM
Embedded Texture Cache:
Approximately 1 megabyte in capacity, allowing 6 megabytes worth of uncompressed textures to be stored using S3TC.
Sustainable latency of 6.2 nanoseconds
RAM type is 1T-SRAM
Texture Read Bandwidth: 10.4 gigabytes/second (at peak)
Main Memory Bandwidth: 2.6 gigabytes/second (at peak)
Fill Rate: 648 megapixels/second
Pixel Depth:
24-bit RGB / RGBA
24-bit Z-buffer
Image Processing Functions:
Fog
Subpixel anti-aliasing
8 hardware lights
4 pixel pipelines (4 x 162 MHz = 648 MPixels)
hardware nurbs
Alpha blending
Virtual texture design
Multi-texturing, bump mapping
Environment mapping
MIP mapping
Bilinear filtering
Trilinear filtering
Anisotropic filtering
Real-time hardware texture decompression (S3TC)
Real-time decompression of display list
Hardware 3-line flicker filter
[edit]
Audio specifications
Processor: Custom Macronix DSP
DSP Clock Frequency: 81 MHz
Instruction Memory:
8 kilobytes of RAM
8 kilobytes of ROM
Data Memory:
8 kilobytes of RAM
4 kilobytes of ROM
Simultaneous Channels: 64 channels
Encoding: ADPCM
Digital Signal : 16 Bit
Sampling Frequency: 48 kHz
"Dolby Pro Logic II" in analog audio out
AC3 signal through "digital out" with D-Terminal cable
Yep...nothing more than a Gamecube.
I think the OP is taking Miyamoto's quote out of context.
Neither of those specs contradict each other at all, except for the chip names and the cpu manufacture process. One gives detailed benchmarks while the other gives nothing at all, in fact they could very well perform exactly the same.
I don't see how I have taken Miyamoto's quote out of context when I took it literally. He said that "
The hardware is basically a GC". So unless he really meant that "
The hardware is way better then a GC" then I think it is all these fanboys that have taken his quote out of context. He also plainly states that they plan to
REMAKE GC games for the WII and modify them with the "wiimote" functionality.
Sony's PS3 has a revolutionary new architecture to its processor. Even IBM is using a similiar architecture in thier new server CPUs. As with any brand spanking new technology there will always be bugs to work out. You simply can't compare Sony's track record with Nintendo's. Nintendo only makes consoles, and the fact that thier console recipe hasn't changed much in years makes it obvious why they have a good track record.
Wake up and smell the coffee, you are paying for the same brand of fun that was to be had 10 years ago. Same characters, same themes, same mediocre hardware, only thing that is new is content.
I give Nintendo thier due credit for making some historically awesome games on thier Nintendo and Super Nintendo consoles, even the N64 had some good ones, but I can only stand Marios stupid face for so long.