League of Legends - F2P MOBA (like DOTA) part 2

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krnmastersgt

Platinum Member
Jan 10, 2008
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AS/AP uses basically every ability he has, which does work since he's got quite a few spells at his disposal.

The main reason why Kog is strong as an AD is his W, it gives him the longest auto attack range in the game when it's maxed and adds on a % of their max hp as magic damage, combined with a PD and an IE you'll basically rip through most opponents before they can even reach you.

The build you posted isn't even an AS/AP build, it's just a high auto attack speed + on hit effect build, which is one way of building him. However if you lost a little bit of attack speed and in turn traded it for the AD items that carries typically build (Bloodthirster, IE, etc.) you'd do an immense amount of physical damage from a good range away as well as magic.

Nothing wrong with your build as it's the more or less standard auto attack build (Teemo does it better for the most part) but if you really never died after switching builds it's not the items it's you. None of those items give you any really high amount of defensive stats (a bit of a boost to your armor/MR but that shouldn't change most of your fights) so it sounds like you were getting caught out of position a lot and blaming it on the items when in reality its just you being in the wrong spot at the wrong time.

Also I'd like to add to anyone that participates in the PBE that Varus is in the client now and he's actually quite fun. Having some weird issues where his Q seems to disappear though.
 

thejunglegod

Golden Member
Feb 12, 2012
1,358
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The main reason why Kog is strong as an AD is his W, it gives him the longest auto attack range in the game when it's maxed and adds on a % of their max hp as magic damage, combined with a PD and an IE you'll basically rip through most opponents before they can even reach you.

Yeah i know ive read this almost everywhere. Its what im trying to do but not quite succeeding. And yeah, it was an all AS build with no AP, so my apologies. And i copied that build from a Teemo once, which as you mentioned, did it quite well.

Nothing wrong with your build as it's the more or less standard auto attack build (Teemo does it better for the most part) but if you really never died after switching builds it's not the items it's you. None of those items give you any really high amount of defensive stats (a bit of a boost to your armor/MR but that shouldn't change most of your fights) so it sounds like you were getting caught out of position a lot and blaming it on the items when in reality its just you being in the wrong spot at the wrong time.

Absolutely agree with u. Have this bad habit of blaming it on everything except myself. Getting caught out of position is not a good thing for Kog at all, cos with that AS build, hes like butter.
Thanks krn, i'll try using some of those tips. :)
 

crownjules

Diamond Member
Jul 7, 2005
4,858
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A couple of new things on the PBE:

Chalice of Discord/ Athenes Unholy Grail (CoH + Fiendish Codex + Amp Tome; 2950g cost) -
80 AP, 40 MR, 15% CDR, 15 mana regen per 5 seconds
Passive: Restores 12% of your max mana on a kill or assist.
Unique Passive: Increases your mana regen by 1% for every 1% of max mana that is missing. Does not stack with Chalice of Harmony.

Morello's Evil Tome is getting the healing debuff of Executioner's Calling.
Randuin's active slow base time is being increased from 1 to 2 seconds.
FoN's passive is changing from 0.35% of HP every second to 1.75% of HP every 5 seconds.
Sunfire Cape is going back to 40 magic damage per second.
WotA is now Revolver + Blasting Wand, total cost 2500g.
 
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Chiropteran

Diamond Member
Nov 14, 2003
9,811
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I like the new chalice. Was always a fan of CoH, but it's kinda weak lategame compared to starting out with a philo stone and enjoying the free gold before eventually selling it. With a useful upgrade option maybe it'll be worth building again for some champions.

EC activated ability is too akward to use, it barely helps in it's intended purpose. I'm assuming the tome will work the same way. FoN change seems like... no change at all.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
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FoN change seems like... no change at all.

It's a nerf. You'll get the same amount of regen over time, but it ticks every 5 seconds instead of every second. So an enemy gets a 4 second window instead of having to deal with constant regeneration.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
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It's a nerf. You'll get the same amount of regen over time, but it ticks every 5 seconds instead of every second. So an enemy gets a 4 second window instead of having to deal with constant regeneration.

Does it really change, or is it just a different way of displaying the info?

Currently in game if I mouse over my hp it might show 16hp/5 regen, but if I actually watch my hp it doesn't jump up by 16 at a time every 5 seconds, it just gradually increases at a rate that equals 16/5 over time.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
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Maybe you're right. Seems stupid to include that sort of patch note if it's just a change in wording.

Also Shen ult is no longer global! It's getting the same range as TF's ult so he can no longer run top lane and save ganks in bottom.

edit: NM, Morello posted that the Shen nerf is not going.
 
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xSkyDrAx

Diamond Member
Sep 14, 2003
7,706
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That new chalice is like the perfect Galio item and also for supports.

Does wota get the extra AP from blasting wand or is the total value the same?
 

crownjules

Diamond Member
Jul 7, 2005
4,858
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No, they're just increasing it's cost by 400g.

Note that these are PBE changes and not guaranteed to go live.

edit: Throwing this up here.
 
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krnmastersgt

Platinum Member
Jan 10, 2008
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Yeah never any guarantees that the beta realm patches go to the Live servers, but a lot of them do make it ultimately. Glad to see that the Shen nerf isn't happening, while making it not global might be nice nerfing it to match TF's range would make it almost useless.

And I like Athene's for Blitz and Ryze primarily, while the regen per kill thing would be cool on a lot of other casters, I don't think they'll be willing to swallow the cost of the total item given how spread out its stats are. Really strong overall though so maybe, it does work well for caster v caster mid.
 
Oct 25, 2006
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I got tired of facerolling as Riven, did well in almost all my games save for last night where bottom managed to feed 15 kills in under 10 minutes.

I'm going to move onto Lee Sin.

fagaae.png
 

crownjules

Diamond Member
Jul 7, 2005
4,858
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Melee bruiser seems to be the one role that really escapes me. The only one I do well as is Yorick and he's not a true bruiser, like Nasus or Riven or Olaf, since he has his ranged ghouls. Speaking of which, Yorick seems to have disappeared lately. I almost never see him being played or in tourneys these days.

And I was thinking Athene's/CoD would be great on Blitz too. He has mana problems like crazy and needs mana to power his passive. I just don't know how he'll get it early enough to matter. Support Blitz can't steal CS from the carry and needs the Philo. Jungling Blitz is possible but he's only alright in that role. And Blitz can't match up in top lane with all the sustain champs you typically face.
 
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Oct 25, 2006
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Yorick isn't very good. He's a brick in top lane, completely unmovable unless he is dumb, which as Riven, i can capitalize on very fast and destroy him.But other than that he is very very meh champion.
 

krnmastersgt

Platinum Member
Jan 10, 2008
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It's pretty easy to farm and control the top lane with Yorick provided you have the right rune/mastery set-up for some early defensive stats and regen.

And yeah the problem with a support Blitz trying to get Athene's is the cost, which is the main reason I don't know if many casters will pick it up for its utility. Fortunately though Athene's is constructed from some rather cheap components so at least you can slowly piece it together.
 

crownjules

Diamond Member
Jul 7, 2005
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I think Athene's will see the most use by AP mids to allow their jungler to keep taking blue rather than take it themselves.
 

krnmastersgt

Platinum Member
Jan 10, 2008
2,873
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I think Athene's will see the most use by AP mids to allow their jungler to keep taking blue rather than take it themselves.

Perhaps, but its just a tad bit cheaper than an entire Rabadon's Deathcap, not to mention all the other high ap/spellvamp items that most mids will prefer. I still see it being a definite buy on Ryze though since with that he'll never run out of mana.
 

zebano

Diamond Member
Jun 15, 2005
4,042
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Perhaps, but its just a tad bit cheaper than an entire Rabadon's Deathcap, not to mention all the other high ap/spellvamp items that most mids will prefer. I still see it being a definite buy on Ryze though since with that he'll never run out of mana.

The problem with this idea is that once you buy a tear and stack it about halfway, he doesn't run out of mana in any reasonable timeframe so there's really no reason to buy that when you could instead have boots + tear + glacial or catalyst which will give you more damage and just as much mana regen.
 

crownjules

Diamond Member
Jul 7, 2005
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Ryze wants those items that give mana because his abilities scale better from the amount of mana he has rather than AP.

edit: Echoed Zebano's comments. In other news, Riot was cool and gave me Trist + Riot girl skin because I couldn't get it to add via the Facebook method no matter what I tried. Also the Amethyst Ashe skin is easily her best. I hope they change the skin's ECA to be purple like I read they might do.
 

krnmastersgt

Platinum Member
Jan 10, 2008
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Wasn't suggesting it as an item for Ryze based on AP, was suggesting it on the basis that he's a bruiser-esque caster. He'll gain a decent amount of MR, a huge amount of mana regen, restores mana per kill and nice chunk of CDR to go with it.

Not saying its a replacement for this core build but rather a nice addition since he usually caps out after boots, frozen heart, banshees (and sometimes a roa). He can actually burn through mana quite easily if he's spamming non-stop to push/harass (or at least I can >_>).
 

crownjules

Diamond Member
Jul 7, 2005
4,858
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Woohoo. Free 10 win IP boost for dealing with the technical problems if you been playing in the last month. Gonna use this IP to finally get me a set of GP/10 runes for my support page.
 
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Firsttime

Platinum Member
Mar 31, 2005
2,517
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Orianna is good again. A patch or two ago the mana scaling on her Q was removed so it's flat 50 with levels. So she can max it now and her harass without blue is awesome. Not quite the godmode it was with 800 range, but among the best of mages. So her early lane phase is real good. Lategame I love utility mages, like Morg or Ori. Their ults just make team fights.
 

zebano

Diamond Member
Jun 15, 2005
4,042
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Orianna is good again. A patch or two ago the mana scaling on her Q was removed so it's flat 50 with levels. So she can max it now and her harass without blue is awesome. Not quite the godmode it was with 800 range, but among the best of mages. So her early lane phase is real good. Lategame I love utility mages, like Morg or Ori. Their ults just make team fights.

yeah I just bought her yesterday because of that buff. It's time to get some serious practice in. Unfortunately that means that I'm going to have to postpone learning Anivia.
 

zebano

Diamond Member
Jun 15, 2005
4,042
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Wasn't suggesting it as an item for Ryze based on AP, was suggesting it on the basis that he's a bruiser-esque caster. He'll gain a decent amount of MR, a huge amount of mana regen, restores mana per kill and nice chunk of CDR to go with it.

Not saying its a replacement for this core build but rather a nice addition since he usually caps out after boots, frozen heart, banshees (and sometimes a roa). He can actually burn through mana quite easily if he's spamming non-stop to push/harass (or at least I can >_>).

This isn't accurate. He builds tanky because 2 skills scale with mana and he can get mana on tanky items. He isn't inherently good with defensive items (i.e. if he had some amazing base damage like Froggen's Warmogs Anivia or a warmogs cassiopia). This new item gives 0 Mana thus it doesn't help his damage at all. RoA is also not core on him. While the item does make sense, it's not sufficiently better than a Veil (or cheap enough) to consider getting it; it also scales with time and his core of boots, tear, Banshees, Glacial can't usually be delayed enough to grab it. He is one of the few champs whose items 1-6 are basically laid out

1. Boots
2. Tear, upgrade to AA as a very last item.
3/4. Catalyst, upgrade to Banshee's Veil
4/3. Glacial, upgrade to FH.
5. Void Staff
6. Will of the Ancients (you could possibly substitute RoA here, but you would have to buy it earlier because it scales with time).