FearoftheNight
Diamond Member
- Feb 19, 2003
- 5,101
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His main point is that WOW is a rehash and that the game handholds far too much. And he's right.Originally posted by: Gurck
I'd recommend WoW without hesitation.
If the genre isn't for you, so be it, it's not for everyone. I don't understand where a poster like HeroOfPelinor is coming from, his WoW bashing in every thread is really quite baffling. While I'm all for allowing people their opinions, his main argument is pretty weak; that WoW is just like DAoC. Oddly enough, DAoC is all about realm vs. realm PvP at high levels, and half of the WoW servers are non-PvP. He routinely ignores this point when I bring it up, of course. My guess is that he didn't get into beta and has an axe to grind with Blizzard over it.
gimme a breakOriginally posted by: FearoftheNight
Originally posted by: Schadenfroh
its worth $49.95 a month
Originally posted by: Malladine
His main point is that WOW is a rehash and that the game handholds far too much. And he's right.Originally posted by: Gurck
I'd recommend WoW without hesitation.
If the genre isn't for you, so be it, it's not for everyone. I don't understand where a poster like HeroOfPelinor is coming from, his WoW bashing in every thread is really quite baffling. While I'm all for allowing people their opinions, his main argument is pretty weak; that WoW is just like DAoC. Oddly enough, DAoC is all about realm vs. realm PvP at high levels, and half of the WoW servers are non-PvP. He routinely ignores this point when I bring it up, of course. My guess is that he didn't get into beta and has an axe to grind with Blizzard over it.
I truly can't be more specfic than to say that both my wife and I feel that way when playing. There are differences of course or we wouldn't still be playing but they are superficial in the end. The fundamental gameplay is the same as in any of the games that have already been compared. And no i'm not talking about general MMO gameplay. It's already been established that there are differing styles of mmo, namely UO style and EQ style. This game is heavily EQ style, offering so little in the way of innovation that it fits snugly into the rehash category.Originally posted by: Gurck
Originally posted by: Malladine
His main point is that WOW is a rehash and that the game handholds far too much. And he's right.Originally posted by: Gurck
I'd recommend WoW without hesitation.
If the genre isn't for you, so be it, it's not for everyone. I don't understand where a poster like HeroOfPelinor is coming from, his WoW bashing in every thread is really quite baffling. While I'm all for allowing people their opinions, his main argument is pretty weak; that WoW is just like DAoC. Oddly enough, DAoC is all about realm vs. realm PvP at high levels, and half of the WoW servers are non-PvP. He routinely ignores this point when I bring it up, of course. My guess is that he didn't get into beta and has an axe to grind with Blizzard over it.
How so? The only point I'll concede is tradeskills; though I think the system is cool, and it probably is nice for a majority of players, I made a mint in EQ as a grandmaster smith because it was hard as hell and no one else wanted to do it. All else being equal, I'd prefer a tough system - but I'm not hurting for gold, so I'll live.
Originally posted by: Malladine
I truly can't be more specfic than to say that both my wife and I feel that way when playing. There are differences of course or we wouldn't still be playing but they are superficial in the end. The fundamental gameplay is the same as in any of the games that have already been compared. And no i'm not talking about general MMO gameplay. It's already been established that there are differing styles of mmo, namely UO style and EQ style. This game is heavily EQ style, offering so little in the way of innovation that it fits snugly into the rehash category.
Originally posted by: Gurck
Originally posted by: Malladine
I truly can't be more specfic than to say that both my wife and I feel that way when playing. There are differences of course or we wouldn't still be playing but they are superficial in the end. The fundamental gameplay is the same as in any of the games that have already been compared. And no i'm not talking about general MMO gameplay. It's already been established that there are differing styles of mmo, namely UO style and EQ style. This game is heavily EQ style, offering so little in the way of innovation that it fits snugly into the rehash category.
Sounds to me like you'd consider any game with a persistent world and character development a rehash; perhaps mmogs just aren't your thing, or you're a bit burned out on them. Iirc from another post you played EQ? The raping of that game by Sony could leave anyone a bit disenchanted, I don't blame you.
Originally posted by: torpid
At the opposite end was FFXI, which seemed to have entire zones that existed solely for the purpose of a single quest or mission, making travelling long and hard, or similar. There was an absurd number of zones that were just too impractical to hunt in, but which you had to go to for some of the above reasons. WoW so far seems to have few if any areas like this so far.
Originally posted by: CVSiN
Originally posted by: HeroOfPellinor
BTW, the last MMORPGs I have any interest in playing after trying them all are DarkFall Online (???????) and maaayyyybe Auto Assault. If neither sees release, I'm done with the genre for good. I'm not down with these EQ oh-pat-me-on-the-head-I-gained-a-level-aren't-I-a-good-dog clones.
Good then change your nick from an MMO fanboy nick and stfu and go troll somewhere else...
Originally posted by: HeroOfPellinor
I think the question is wrong. MMORPG are always worth the money. There's no other game you'll play as much and, therefore, get your money's worth even if you quit before reaching a very high level.
MMORPGs are persistent, so what you've done in them only matters so far as you are still playing. Someday you will quit and it is like somebody just pulled the plug on your character's deeds. That's fine. Heck, SRPGs don't even go so far as the persistence.
So, understanding the inevitability of this ending, you need to ask yourself a different question:
Is WoW worth my time? Would it have been better spent playing other games and other genres. You will be obligated to log on and do grinding and see the same things over and over again. In no time, the "fun" of things will only exist in the perspective of the game and not "fun" in the broader sense. The types of quests you'll do in WoW is a joke compared real quests in games like NWN. So playing an MMO, it's a one night stand....it's a marriage. You need to ask yourself when it's over and you exit the persistent world, if it was worth your time to be married to this game rather than be playing the field or, alternatively, be married to someone else.
As far as why I give two shites about wtf you guys do with your gaming time, I had the privilige of playing UO from '97 until EA destroyed it. Unlike most of you newbies, I know what a great MMORPG is and how it feels to leave a game with only fond, vivid memories of a game where your experience was shaped mostly by other players instead of inane scripted quests and repetitive monster bashing for monster bashing's sake. Since then, however, all we've got are EQ clones because some clown at Verant studied Pavlov and wasn't afriad to use his theories for profitteering. I want a real MMORPG to play again. And so do the hopeful shmucks who post on the Darkfall forums and are willing to patiently wait for years with hardly any dev info because it's the only game in development that isn't an EQ/DAOC/WOW/AO clone. The bottom line is that you guys lower the standards for MMORPG because you support ones like this with your $$.
And, Gurck, pointing at DAoC's RvR like it's an indictment is ridiculous. RvR is probably DAoC's single greatest contribution to MMORPGdom. That fact that DAoC has a viable end game and WoW doesn't is a fault of WoW. The fact that you misinterpret that shows how totally biased you are towards WoW.
You want immersion? Play SRPGs. They have much better plot and story. You want the randomness and drama that comes from inter-personal cooperation and conflict? Play MMORPGs. I mean, geez, you could replace every other player in WoW with bots and you wouldn't tell the difference....they'd just hang out with you and level up.Originally posted by: torpid
Your idea of a good MMORPG appears to be one with virtually no writing, progression other than skilling up, or immersion aside from what the player brings into the game. From what I can gather, in the later life of the game, you had to be very serious about the game and be willing to put up with constant ambushes from other players even one foot outside of town. None of the above makes sense in the context of the ultima universe.
Have you ever even met anybody who knows anybody who plays DAoC? There is PvE content out the wazoo....spades more than WoW. RvR was pitched as the "end game". All MMORPGs need an "end game"......what you do when you've hit the max levels. WoW just doesn't have one and when they finally add one it will be a rip off of DAoC's RvR and you'll all think it's the greatest idea ever.I believe Gurck was pointing out that DAoC was fundamentally different from WoW, and therefore your comparison is invalid. DAoC was ultimately focused on RvR, with little attention to quests or non PvP content. WoW at the current time appears to be the opposite. Nice straw man argument, though.
You keep claiming all of these games are clones of EQ. Actually you are off on that too. They are clones of mainstream RPGs in general. Generally in RPGs you have a progression of levels, quests, etc. That might explain why the games are called MMORPGs. So yes, ultimately all MMORPGs resemble wizardry and morrowind. Seems to me you want them to be some mutant offspring of wizardry and The Sims Online.
Originally posted by: Allio
Originally posted by: CVSiN
Originally posted by: HeroOfPellinor
BTW, the last MMORPGs I have any interest in playing after trying them all are DarkFall Online (???????) and maaayyyybe Auto Assault. If neither sees release, I'm done with the genre for good. I'm not down with these EQ oh-pat-me-on-the-head-I-gained-a-level-aren't-I-a-good-dog clones.
Good then change your nick from an MMO fanboy nick and stfu and go troll somewhere else...
Do you have any idea what 'troll' means in this context? Here's a hint - it's not the same as 'disagreeing with me'.
Originally posted by: kolt
I can't find a copy anywhere. Which seem to be another indicator that its a solid game.
Originally posted by: HeroOfPellinor
You want immersion? Play SRPGs. They have much better plot and story. You want the randomness and drama that comes from inter-personal cooperation and conflict? Play MMORPGs. I mean, geez, you could replace every other player in WoW with bots and you wouldn't tell the difference....they'd just hang out with you and level up.Originally posted by: torpid
Your idea of a good MMORPG appears to be one with virtually no writing, progression other than skilling up, or immersion aside from what the player brings into the game. From what I can gather, in the later life of the game, you had to be very serious about the game and be willing to put up with constant ambushes from other players even one foot outside of town. None of the above makes sense in the context of the ultima universe.
We were all terrorized by PKs in UO at first.....even the PKs were. You either go where they aren't, learn to recall faster, fight back, or become one. Too bad you didn't stick with it. I used to bring the ore I mined while working on my STR back to this blacksmith who never left Trinsic. He'd smelt it and keep the ingots and make me free armor. He said he was afriad to leave town. Then he disappeared for a few weeks and I ran into him at the blacksmith and he said he'd been out PvPing. I know 60 year old ladies who PvP'd. The magic of UO was that the end game was intermingled with the rest of the game which was basically, preserve your interests and accumulate a bigger and better house and items. That's an objective that doesn't get old....or at least not as soon as say the objective of hitting 60. :roll:
Have you ever even met anybody who knows anybody who plays DAoC? There is PvE content out the wazoo....spades more than WoW. RvR was pitched as the "end game". All MMORPGs need an "end game"......what you do when you've hit the max levels. WoW just doesn't have one and when they finally add one it will be a rip off of DAoC's RvR and you'll all think it's the greatest idea ever.I believe Gurck was pointing out that DAoC was fundamentally different from WoW, and therefore your comparison is invalid. DAoC was ultimately focused on RvR, with little attention to quests or non PvP content. WoW at the current time appears to be the opposite. Nice straw man argument, though.
You keep claiming all of these games are clones of EQ. Actually you are off on that too. They are clones of mainstream RPGs in general. Generally in RPGs you have a progression of levels, quests, etc. That might explain why the games are called MMORPGs. So yes, ultimately all MMORPGs resemble wizardry and morrowind. Seems to me you want them to be some mutant offspring of wizardry and The Sims Online.
Here's the difference. In single player RPGs levels are the steps towards finishing the game and that works for them. MMORPGs shouldn't have to rely on such a crutch to compel the player to keep playing.
Originally posted by: HeroOfPellinor
You want immersion? Play SRPGs. They have much better plot and story. You want the randomness and drama that comes from inter-personal cooperation and conflict? Play MMORPGs. I mean, geez, you could replace every other player in WoW with bots and you wouldn't tell the difference....they'd just hang out with you and level up.
Have you ever even met anybody who knows anybody who plays DAoC? There is PvE content out the wazoo....spades more than WoW. RvR was pitched as the "end game". All MMORPGs need an "end game"......what you do when you've hit the max levels. WoW just doesn't have one and when they finally add one it will be a rip off of DAoC's RvR and you'll all think it's the greatest idea ever.
Here's the difference. In single player RPGs levels are the steps towards finishing the game and that works for them. MMORPGs shouldn't have to rely on such a crutch to compel the player to keep playing.
Originally posted by: HeroOfPellinor
Financially, MMOs make sense. The first month will be full of exploring new lands and learning the systems and trying out characters. More than worth $50. Each month after that is only $15 for probably 40 hours of preoccupation. And think of all the money you'll save on flowers and candy spending Friday nights home alone levelling up your guildmates alts!!!
