Exactly this part is insane like unbelievableWhich means devs will need to make binaries just for APX processors (not many will) or let Intel dynamically recompile their binaries (insane).
Exactly this part is insane like unbelievableWhich means devs will need to make binaries just for APX processors (not many will) or let Intel dynamically recompile their binaries (insane).
And if they recompile with REX2 prefix, how will Zen or Arrow Lake, Raptor Lake, or Sky Lake processors run the code?Yes it requires recompile either way. 🤣 Modern game devs don't even want to use x86_64_V3 man that is haswell level ISA.
That's the Intel we know and loveor let Intel dynamically recompile their binaries (insane).
Bruh x86_64_V3 is Haswell ISAAnd if they recompile with REX2 prefix, how will Zen or Arrow Lake, Raptor Lake, or Sky Lake processors run the code?
And considering the install base, why would devs make an APX build? Even if NVL is wildly successful there's very little reason to target APX. So I understand that Intel could actually be planning this. But I'm not gonna run their software even if I do end up with an NVL processor.
I am still talking about APX. But it's the same argument shifted a decade. In the Windows world, where they ship binaries instead of code, software usually targets the common denominator. For an example of why, look for the Steam threads complaining about nearly any game with an AVX requirement.Bruh x86_64_V3 is Haswell ISA
Yeah but at some point we have to drop those users otherwise we will be stuck AVX should be mandatory at this point this is something ARM camp doesn't worry about lol.I am still talking about APX. But it's the same argument shifted a decade. In the Windows world, where they ship binaries instead of code, software usually targets the common denominator. For an example of why, look for the Steam threads complaining about nearly any game with an AVX requirement.
Yes it requires recompile either way. 🤣 Modern game devs don't even want to use x86_64_V3 man that is haswell level ISA.
If they take over the Windows market, they will have the same problem going forward. New ISA features will take forever to trickle down and applications will target the common denominator.this is something ARM camp doesn't worry about lol.
Only Apple gets by this.If they take over the Windows market, they will have the same problem going forward. New ISA features will take forever to trickle down and applications will target the common denominator.
Even Apple had Rosetta 2 and they will be removing it in the next 2 years. That’s 6-7 years of x86 translation. They also state a substate of Rosetta2 will remain for older games that use Intel libraries after macOS 27.Only Apple gets by this.
it is due to complex signaling which is a pain on PCB AMD has signaling issues on Halo beyond DDR5-8000 so it's basically a way to mitigate that and they can do 10667 DDR5 with MoP also they are taking headache from OEMs it's a double win i don't know for margin though.Going back to Nova lake leak, Nova Lake AX memory is MoP is interesting after OEMs didn’t like MoP Lunar Lake.
Going back to Nova lake leak, Nova Lake AX memory is MoP is interesting after OEMs didn’t like MoP Lunar Lake.
That's just Urban Legend that everyone keeps repeating.
Lunar Lake has MoP and has 47 unique laptop models currently for sale.
Strix Halo does not have MoP and has 1 laptop for sale.
It's just too bad AMD fell for it and is now holding the bag.
Doesn't look cheap and I do wonder why for bLLC variants Intel decided to do 8+16 than something like 12P Cores with more cache, 192MB would've been sweet per compute tile.Per MLID:
View attachment 128488
Two compute tiles on TSMC N2P with large amounts of L3 cache to compete against AMD's V-cache. Talk about brute force.
Intel still has a lot of power in the mobile market. It's too bad though as it means Medusa Halo is probably done. They may be able to use some of their knowledge (IOD) in future designs though.
There will be no pure P core tiles just forget it.Doesn't look cheap and I do wonder why for bLLC variants Intel decided to do 8+16 than something like 12P Cores with more cache, 192MB would've been sweet per compute tile.
I think the point of Unified Core for Desktop is just one core for the Compute tiles with LPE cores in the IOD. Just like AMD is planning with Zen 6 and onwards.There will be no pure P core tiles just forget it.
even when the Unified Core comes out they will probably still have hybrid with classic/dense setup.
Do you mean done as in design complete or done as in finished (in the marketplace) even before it is rolled out?
It seems there will be 2 versions of Medusa Halo, one with Strix Halo IOD and LPDD5 and 2nd with new RDNA5 IOD with LPDDR6. The second one is likely still under development, and will likely be compete (and lose) to Nova Lake Halo in graphics workstation laptop market. in 2027.
Because the sadomasochims between AMD and OEMs, AMD trying to inflict pain on them to design multiple challenging mobo layouts, and OEMs in return saying "screw this, shove your Medusa up all your multiple incompatible notebook sockets" will continue until the morale improves.
That's the whole point of MoP in NVL-HXBecause the sadomasochims between AMD and OEMs, AMD trying to inflict pain on them to design multiple challenging mobo layouts, and OEMs in return saying "screw this, shove your Medusa up all your multiple incompatible notebook sockets" will continue until the morale improves.
Still hard to say, regardless Medusa is the same socket and uses the same soldered mobos.It seems there will be 2 versions of Medusa Halo, one with Strix Halo IOD and LPDD5 and 2nd with new RDNA5 IOD with LPDDR6.
NVL-AX does not have a hope of beating full fat Medusa Halo at any workload.The second one is likely still under development, and will likely be compete (and lose) to Nova Lake Halo in graphics workstation laptop market. in 2027.
I mean Intel has quite a few different sockets and associated mobo configs but AMD must be doing something specifically wrong by not doing MoP.Because the sadomasochims between AMD and OEMs, AMD trying to inflict pain on them to design multiple challenging mobo layouts, and OEMs in return saying "screw this, shove your Medusa up all your multiple incompatible notebook sockets" will continue until the morale improves.
The 512 EU Version has if it launches the 384 EU Version don't for sureNVL-AX does not have a hope of beating full fat Medusa Halo at any workload.
Now the version with a mildly refreshed Strix Halo SoC die, sure, still loses in CPU workloads due to power constraints.
Perhaps, but can it do that in a tablet/T&L form factor like Strix Halo can?The 512 EU Version has if it launches the 384 EU Version don't for sure
If they would target only scalar code (APX) it at least seems doable. Diassemble the binary on first run, find all the stack push/pop and spills, replace if possible with additional registers, compile back. That at least seems managable if the calling conventions remian unchanged. It would be insane if they wanted to rewrite to AVX10. Still seems like a headache, on the other hand otherwise it will be unused for years to come.Exactly this part is insane like unbelievable
You can find petitions online from people to turn off AVX2 in games that are using it. Since they want to hold on Nehalem CPUs they pair with 3090 or 4090If that's true it should change. AVX2 has been around for a long time and along with AVX I'm sure could provide a decent boost.
It can tbh it's weird though TSMC CPU Tile and Intel iGPU TilePerhaps, but can it do that in a tablet/T&L form factor like Strix Halo can?