Henry swagger
Senior member
- Feb 9, 2022
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That's not even remotely accurate... Hell, that's not even MTL-P!meteor lake floor plan.. looks amazing
Ok, that's a good point. @coercitiv chip is running at under 45C, when laptops typically run at 70C+.
It's weekend, so more time for the low TDP testsThe mobile 500 series chipset only had a 2.9W TDP.
That is certainly what they appear to be saying, since Intel 4 is their first EUV process.
No, it's not. They're not delaying it for quarter after quarter because of process yields.
That's less than 0.05 wafers for anyone looking for a wph conversion.Don't believe that even for a second.
Given that Icelake Server's launch was basically last quarter, it sure looks that way.
Yes, and keep in mind how big and power hungry Golden Cove is. Now stack 60 of them on a chip. 😂Looks like EMIB takes up around 21% of the chip. That's really a lot. Back with Epyc Naples AMD talked about an MCM area overhead of ~10%. For SPR Intel is essentially more than doubling that overhead to offer monolithic-like latency.
Ugh. Don't believe that even for a second.
Are you saying that Intel and ASML are colluding to lie to investors?
Intel didn't even have that kind of wafer volume on 14nm in its peak; furthermore, Intel is still short EUV equipment, unless ASML magicked up a few extra machines that industry analysts just didn't notice.
Tiger lake shipped 50 million units how are yields terrible ?Ugh. Don't believe that even for a second.
You gotta wonder though, something might be wrong with yields of 10ESF as you get closer to the reticle limit. We already know yields on 10nm+ were awful when fabbing IceLake-SP. Or at least we reasonably expect that, since it was horribly delayed; took forever to reach market in volume; and may have been a significant factor in Intel experiencing lower margins for 10nm products (as seen in their most recent earnings reports). On 10ESF, Intel has curiously chosen not to experiment with Alder Lake or Raptor Lake in any way that permits them to produce CPUs with more Golden Cove/Raptor Cove cores. They've avoided larger monolithic dice, and they've avoided tiles (tiles won't arrive until Meteor Lake, or so we're told).
Sapphire Rapids has tiles that are, what, 400mm2 in size? That is larger than a monolithic Alder Lake-S (~212mm2). There is a definite possibility that Intel is experiencing yield problems on those Sapphire Rapids tiles!
Yields on a small die are a lot better than yields on a very large die.Tiger lake shipped 50 million units how are yields terrible ?
If yields were the problem, then Intel would just launch, but with lower volume. Intel's biggest issue right now is incompetence on the design side. It's why we get absurdities like Intel saying Intel 4 will be ready by end of '22 but we won't get products till H2'23.
Let's be clear, MTL will probably only start mass production in Q3, maybe way end of Q2. There's going to be like half a year where, if Intel is to be believed, the process is ready for mass production but no architecture is.6 months is typical time window from the process being ready to mass production to actual launch.
What's the core voltage when it's running R23? If it's 1.155v that seems very high for a P-core clock of only 3.2 GHz. On a 11800H laptop that I have, the voltage at 3.2GHz all-core is only 0.9v at default settings.Maybe this can be explained by some other mobile platform quirk, it would be very disappointing if ADL-P binning variance is that high.
If yields were the problem, then Intel would just launch, but with lower volume.
Let's be clear, MTL will probably only start mass production in Q3, maybe way end of Q2. There's going to be like half a year where, if Intel is to be believed, the process is ready for mass production but no architecture is.
On 10ESF, Intel has curiously chosen not to experiment with Alder Lake or Raptor Lake in any way that permits them to produce CPUs with more Golden Cove/Raptor Cove cores. They've avoided larger monolithic dice, and they've avoided tiles (tiles won't arrive until Meteor Lake, or so we're told).
Does Meteorlake use EMIB or some kind of vertical stacking? If EMIB, some of those dies are pretty skinny in one dimension, and seeing how much space EMIB takes up on Sapphire Rapids, it doesn't seem area efficient if a given tile is like half EMIB.
Maybe this can be explained by some other mobile platform quirk, it would be very disappointing if ADL-P binning variance is that high.
Let's be clear, MTL will probably only start mass production in Q3, maybe way end of Q2. There's going to be like half a year where, if Intel is to be believed, the process is ready for mass production but no architecture is.
It does appear that it is using Foveros. Not active though so I'm not sure why they are using 10 nm for it.
While I wouldn't say Intel's design practices are 100% up to date, I think for MTL in particular, it can be primarily blamed on idiotic, last minute, top-down design decisions with no regard for a realistic schedule.So the whole thing about Jim Keller going in and fixing the way designs and validations are done because either they were archaic and/or horribly inefficient still exists.
Where did you see that the base die is using 10nm?It does appear that it is using Foveros. Not active though so I'm not sure why they are using 10 nm for it.
I'm not necessarily convinced. The only thing that even hints at such a change is both Meteor Lake and Battlemage showing up in the same column on a diagram with time/generation as the axis. I'd still bet that it uses DG2 IP.Looks like they changed the Meteorlake graphics architecture from DG2 based to Battlemage DG3 based. Good thing because the architecture in DG2 isn't particularly competitive.
I'm not necessarily convinced. The only thing that even hints at such a change is both Meteor Lake and Battlemage showing up in the same column on a diagram with time/generation as the axis. I'd still bet that it uses DG2 IP.
I'm not sure if tiles are to blame. Ice Lake SP was a train wreck despite being monolithic.Sapphire Rapids delay isn't the big deal, but the existence of Emerald Rapids is, because it effectively pushes out the roadmap out by 1 year. Sounds like to be they are having problems with the first tile implementation
I could maybe believe the number, but not the reason. Intel 3 isn't a shrink; it's just a refinement/extension. So they're not getting anything from process, and they have a new core to fit in. Honestly, I think Turin will still have the edge.The original Granite Rapids was 120 cores? Stands to reason we'll see something like 160 cores on the Intel 3 version.
I think the "tile" nomenclature is orthogonal from the graphics IP. Maybe they'll use Battlemage for Arrow Lake though?They are calling it with new terminologies such as "tGPU" And it says it's tiled GPU which they don't seem to have it down with DG2 but will get there with Battlemage.
Where did you see that the base die is using 10nm?
Sapphire Rapids delay isn't the big deal, but the existence of Emerald Rapids is, because it effectively pushes out the roadmap out by 1 year. Sounds like to be they are having problems with the first tile implementation. In paper they can shorten the lifespan of Emerald Rapids but not sure how realistic that is. Never happened before.
I'm not sure if tiles are to blame. Ice Lake SP was a train wreck despite being monolithic.
Again, I think blaming yields for everything is just wrong. What stepping is Ice Lake SP on again? E-step or thereabouts?Well that's because of the yields. It's actually quite amazing they are still selling tons of 14 nm Xeons.