Originally posted by: nitromullet
	
	
		
		
			But, what u dont seem to understand, ok its gotta crap engine, but its still got the ferrari badge, the inside all done ferrari style, its got the nice sleek design, and everything, the only bad thing about the car would be the engine. So in the end, its not left with nothing is it, and thats what i dont feel with Doom 3, after the graphics are taken away, all ur left with is a average game, just like what u said, the Ferrari will still be cool, but not fast.
Shouldnt it be, Doom 3 is like saying its like a Civic with a Ferrari engine in it, isnt it?
		
		
	 
No, it's you that don't understand... Doom3 would not be Doom3 without the engine, so the original question is stupid. You are simply trying to get people to visualize Doom3 as something different so they will agree with your point. Most people that like the game see it's shortcomings, but still like the game as an overall package. So, hypothetically removing part of that package removes part of the game. If I just liked the eye candy, I would've just looked at the screenshots and watched the demos without buying the game. If I wanted to play an id shootter without the eye candy, I would play Quake 2 (or any other older id game). However, I wanted the whole package and that is what Doom3 is. 
...Doom3 is like Doom3 with the Doom3 engine... Nothing more, nothing less....
		
 
		
	 
In ur first part of ur sentence, u just answered my point "Doom 3 would not be doom 3 without its engine"
Thats the point im trying to get across, in many other games, u see them striving to perfect both side, Graphics and Gameplay, but with Doom 3, they solely relied on its Graphics to do everything.
Interaction.... not much
Physics.... only for bodies and a few extra objects, not part of the game
Sound.... Helps create the atmosphere
Graphics.... Defines the atmosphere
AI.... barely used
non/linear.... very linear
And with the last point, i see more and more games trying to give u the pretense of having more choices or actually giving them to u, not just sticking u down some corridors with a few open scenes with a bridge on it.
With other games, they try to bring a balance to their games, if it was gonna be a horror/survival, like Doom 3, then wouldnt it be intelligent to create a gameplay consisting of the above (Interaction, Physics, AI, non/linear) Like Stalker, its using Physics, AI, non/linear. interaction and much more to create its atmosphere in the game, where in certain states, u feel protected, or scared.
Also, for the other side of the argument, i dont like it when ppl bash Doom 3 about its story, ok it could have probably been better, maybe a few hiccups, stuff like that, but i would have thought, by the look of the title Doom 3 would have had monsters coming out of hell, so of course its not original, but the story is what Doom 3 is about, its about monsters coming out of hell...
Again, u proved my point, that Doom 3 wouldnt be Doom 3 without its Engine, if u read what u said, wouldnt it dawn on u, that Doom 3 has nothing else to give?
ALSO, I WOULD LIKE TO ADD, EVEN THO I SEEM TO BE BASHING DOOM 3, I HAVE PLAYED IT AND THOROUGHLY ENJOYED IT, BUT I AM ONLY SAYING THESE THINGS NOW AFTER I HAVE PLAYED IT AND HAVE THOUGHT ABOUT THE GAME, AND THIS IS WHAT I CAME TOO, AGAIN, I THINK THIS GAME IS A GOOD REFRESH FROM OTHER FPS GAMES, AS I HAVENT PLAYED A HORROR FPS IN A WHILE (SINCE SYSTEM SHOCK 2)