Originally posted by: jiffylube1024
Tried posting this earlier, but AT was crapping out on my connection. Anyway...
Originally posted by: Goosemaster
oh shut up. the whole point of doom3 is the engine. it is glorified development eye-candy which is the best of its kind
^Exactly! These kinds of discussions are maddening - 'what if Doom3 didn't have it's engine?' That's like asking what if Half Life didn't have a great story and plotline - then it would just be a sh!tty ugly game running on a (heavily modified) Quake1+ engine. What if Carmen Electra looked like a man? Do you think we'd all care about her then?
Doom3 is about mood and atmosphere, and that is what the graphics and engine help to facilitate. They spent 4 bloody years making the engine, so it's obviously quite important to the game!
Without sophisticated shadows and lighting, there's no question that the game wouldn't have the same impact, but without sophisticated shadows and lighting, don't you think the developers of the game would have taken a different path and focused more on the gameplay aspect instead? But they didn't, and that is the point. The focus was graphics - enjoy them!
Doom3 is a different game from Far Cry, Deus Ex, Splinter Cell, and all of the other "thinking" (term used loosely) FPS games - it's an old-school twitch shooter with an excellent engine to run it. If you don't like it's gameplay, nobody is holding a gun to your head, and you can pursue "thinking man's shooters" to your heart's delight.