That 8GB is not dedicated. It has to share it with the CPU doing network functions, background stuff for the OS, all the apps and stuff loaded, the game that is loaded up etc.
Who knows how much will really be left for the GPU. I'll take 2-6GB Dedicated over 8GB shared if I don't know what will be using it and how much.
Agree, but to be fair the original poster whom I was replying did not consider such issues and I avoided them also for simplifying the discussion.
About the amount of memory used for games, Epic chooses a PC with 16 GB of RAM and 2 GB VRAM for the comparison (elemental demo) with the PS4.
16 GB = 2 GB x 8
This agrees with the maximum compression ratio 8:1 that they use in unreal engines
http://udn.epicgames.com/Three/TextureSupportAndSettings.html#Compressed Texture Memory Requirements
I believe we can take 16+2 GB as a kind of baseline, at least for some of their future games.
It seems reasonable that some future PS4 games will increase the use of VRAM to something as 4-6GB. If engines continue using the same compression ratios for textures, then future gaming PCs would have lots and lots of RAM!!!
