blastingcap
Diamond Member
- Sep 16, 2010
- 6,654
- 5
- 76
Yeah but that's not really the point, as of today(or when the consoles actually launch) the gaming experience on a console will be much better than most high end PC configs till the time there is virtually no room for code optimization left on the PS4/Xbox. The PC's can still brute force their way to higher resolutions & more visual effects but its literally "throw the kitchen sink at it" approach & highly inefficient !
You know what's inefficient is having a closed-off, proprietary box that can't do as many things as a PC (or even a smartphone or tablet!) can do, yet still costs hundreds of dollars.
People arn't threatened by the ps4 they are just sick of hearing how its going to demolish all computers and make any technology on the market obsolete overnight. Which it will do neither.
The first console games (when the console does arrive in predicted 'holiday season this year') will be probably not be be optimized for the console and will run equivalently between the console and the pc (i'm guessing quite a few ports will probably be from pc to console due to the similar architectures and the fact that companies are going to want to get next-get out the door as fast as possible). Over the next few years ps4 games will be coded closer to the metal and efficiency will outstrip the pc. However, by the time that happens the 7850 will be considered a low end card (in two + years) and the pc will easily be able to brute-force past the console. Differentiating this generation from the last is that both the pc and the console will be built on similar architectures which will let a few of the optimizations carry over (no HSA obviously or other similar features). Last time we had the top end on a different architecture. This time we have mid range gpu and low end cpu on virtually the same architecture.
This
(well, sans the unifed memory... we'll see how that one plays out)
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