Read then the quote by Ryan Shrout, because he says what I have been explaining to you for days.
It doesn't matter who says it, I'm not denying it isn't true.
If it wasn't true than the PS4 would be the worlds worst computer, combining a low power, tablet cpu from the slowest x86 vender and then stacking cores onto it would be nothing short of a bulldozer for consoles.
The issue is your need to take things out of context to fit your agenda.
Let me try one last time to spell this out for you in the simplest way possible...
Draw calls are what they're discussing, which is when the cpu tells the gpu to do something.
The CPU in the 360 is terrible compared to modern processors, however in this case, console vs PC it's actually capable of producing more draw calls (thus not bottlenecking the graphics card) than the fastest x86-64 processor overclocked to 5GHz+ on the market.
For what you're saying to have any merit whatsoever, the current class of CPU's, from AMD to Intel, from FX to i5 would need to be incapable of pushing an 7870 to 30 fps at 1080p.
You haven't produced a single shred of evidence to support your claims in this thread, this is evident by your need to take comments by others out of context and spin them in a fashion that will support your point of view.
The real truth of the matter is that individual draw calls is the brute force way to do textures, it's a poor way to program. You can do batch draw calls to alleviate a lot of the overhead. This is why despite the fact that the Xbox360 can trounce an i7-3770k in draw calls, games like BF3 which do batched calls look worlds better with far greater draw distances than either console, despite the consoles ability to churn out far more draw calls than any gaming PC currently could ever dream of.
When building a gaming PC the most important piece of hardware for graphics fidelity is the GPU. This was true in 2005, it was true before then, it's true now, and it will probably be true until something else happens.
Nobody is bagging on the PS4 because of it's anemic AMD processor, everyone except you it seems is aware the processor in a console, due to less API overhead is capable of doing much more with much less than in a PC. The problem for you, and for consoles is that the important piece of hardware, in this case the GPU - does not receive the same benefit. That's the reason Core2 and G80 blew the consoles out of the water (despite the 360 being capable of doing 15-20 times more draw calls) in 2006.
The fundamental problem you're failing to grasp here is that the reported GPU in the PS4 is between the 7850 and the 7870 performance wise. There is no magic pixie dust for anyone to sprinkle on that GPU to increase it's actual performance past that. It is what it is, nothing more.