How the PlayStation 4 is better than a PC

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BallaTheFeared

Diamond Member
Nov 15, 2010
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Sounds like AMDZone around here...

PS4 will be a good upgrade over current consoles, and a much needed one for PCs.

What it won't be is magic, just like Bulldozer or any other hype train product we've seen before including previous consoles.
 

2is

Diamond Member
Apr 8, 2012
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False. Software is written to run on the hardware that's available, not the other way around.



False. A bus does not run programs, only transmits data.



With or without you.

Unfortunately for you, this completely irrelevant post isn't quite "witty" enough for your baseless claim to hide behind. you still haven't answered the question. You're saying the data transfer is too slow, yet slowing it by a factor of 50% still maintains damn near 100% of it's performance.

Are you familiar with the Scientific Method? I suggest you work on the Analysis part of it and then come up with a new hypothesis. Because testing shows that the PCIe bus isn't the bottleneck someone somewhere has tricked you into thinking it is.
 
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2is

Diamond Member
Apr 8, 2012
4,281
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Sounds like AMDZone around here...

PS4 will be a good upgrade over current consoles, and a much needed one for PCs.

What it won't be is magic, just like Bulldozer or any other hype train product we've seen before including previous consoles.

We can be thankful it's currently limited to this thread. I think that's the sole reason it hasn't been locked yet, to keep the crap quarantined here.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
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We never move from API overhead (including draw calls) and GPU performance.

Draw calls are not GPU, they're cpu releated, the 10x thing is draw calls, how many different calls the system can make.

The PS3 and 360 can do more draw calls than the 3960x running 5GHz on every core.

This is the overhead they're talking about, it has nothing to do with gpu performance.
 

2is

Diamond Member
Apr 8, 2012
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PCIe 3.0 16x is available. Lowering it to 8x provides virtually identical performance, lowering it further to 4x still provides for virtually identical performance. (most of the time and with exceptions on multi GPU setups)

No matter how large of a circle you want to speak in, what you're saying isn't adding up. You can toss in all the red herrings, non-sequiturs and strawman's you want and this will remain true.
 
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Rakehellion

Lifer
Jan 15, 2013
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PCIe 3.0 16x is available.

Some people only have PCIe 1.0.

And bus speed doesn't give you a linear scale of performance. At all. If you write a game for PCIe 16x and a user only has 8x, you won't go from 60fps to 30fps, you'll probably go down to 1fps.
 

Carfax83

Diamond Member
Nov 1, 2010
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Draw calls are not GPU, they're cpu releated, the 10x thing is draw calls, how many different calls the system can make.

The PS3 and 360 can do more draw calls than the 3960x running 5GHz on every core.

Which is BS because like I said, console games have more object pop in than anything.

If they are so fast, then why is that? Yet on well optimized DX11 native games like Crysis 3 and BF3, there is practically no object pop in due to DX11 features like command lists.
 

2is

Diamond Member
Apr 8, 2012
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Some people only have PCIe 1.0.

And bus speed doesn't give you a linear scale of performance. At all. If you write a game for PCIe 16x and a user only has 8x, you won't go from 60fps to 30fps, you'll probably go down to 1fps.

Some people only have HD2000 or worse yet, Intel GMA and Atom processors... Not every game will very well or at all on that... Another circular argument that isn't working out in your favor.

And yes, your second paragraph is exactly what I'm saying so clearly, that isn't the bottleneck you're pretending or have been fooled to believe it is.
 

Rakehellion

Lifer
Jan 15, 2013
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Which is BS because like I said, console games have more object pop in than anything.

If they are so fast, then why is that? Yet on well optimized DX11 native games like Crysis 3 and BF3, there is practically no object pop in due to DX11 features like command lists.

Calling Crysis 3 and Battlefield 3 DX11 "native" is a little dubious since those games are designed to run on PS3 and 360.
 

galego

Golden Member
Apr 10, 2013
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I see, I have nothing substantial to go on. However I'm not commenting on the tech, we aren't hearing this from AMD or Sony we're hearing it from forum users who insist on painting draw calls as gpu performance.

Therefore you move from X said nonsense to AMD said nonsense and now to forum users said nonsense. Except that it is pretty evident that you did not still understand what was really said.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
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Therefore you move from X said nonsense to AMD said nonsense and now to forum users said nonsense. Except that it is pretty evident that you did not still understand what was really said.

Actually it appears you don't hence your need to attack members rather than points.


Figure out where 10x came from, then figure out what draw calls are.

Meet me back here when you're ready.
 

toyota

Lifer
Apr 15, 2001
12,957
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Rakehellion, its as if someone is just paying you to make a fool of yourself.
 

2is

Diamond Member
Apr 8, 2012
4,281
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They still have memory for the CPU and GPU separated by a slow bus.

A slow bus that's clearly not slow enough to cause any bottlenecks considering you can set it to 25% of it's maximum speed and lose almost zero performance.

You failed to prove your case a few minutes ago with the same argument.

Insanity: doing the same thing over and over again and expecting different results.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
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Calling Crysis 3 and Battlefield 3 DX11 "native" is a little dubious since those games are designed to run on PS3 and 360.

Um, both of those games were designed for PC first then down scaled for consoles. Also, the only graphics API they use is DX11, hence why I said they were native DX11.
 

Rakehellion

Lifer
Jan 15, 2013
12,181
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A slow bus that's clearly not slow enough to cause any bottlenecks considering you can set it to 25% of it's maximum speed and lose almost zero performance.

Wow.

Games are written from the ground up not to saturate the bus. Why is that difficult to understand?
 

Rakehellion

Lifer
Jan 15, 2013
12,181
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Um, both of those games were designed for PC first then down scaled for consoles. Also, the only graphics API they use is DX11, hence why I said they were native DX11.

They were written for PC with the expectation that they'd be scaled down for consoles.
 
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