tviceman
Diamond Member
Indeed, this sounds like the case. Also, Nvidia just released new drivers this morning for Hitman.
Alright just loaded up the benchmark. Results are pretty consistent with the review RS has in the OP. Here's a gallery: http://postimage.org/gallery/1ipw1yxs/
hehe ... now we see weakness of Kepler .... MSAA killed that cards .... 660 was owned by 480Yes 600 series will get some performance with drivers but i think everything below GTX 670 is a garbage cause of too limited bandwidth ....
That tessellation is wonderful. I've never seen such a perfectly round cranium in a game before.
Wow Nvidia is getting slaughtered in this one and nothing is playable at 2560 with msaa. I'll bet both companies have room for optimizations. I would like to see some benchmarks without AA.
hehe ... now we see weakness of Kepler .... MSAA killed that cards .... 660 was owned by 480Yes 600 series will get some performance with drivers but i think everything below GTX 670 is a garbage cause of too limited bandwidth ....
MSAA is not outdated. MSAA is king because it can be upgraded to SGSSAA.
Compared to what? Sgssa is a ton better than fxaa or mlaa.
This is one example. Usually it doesn't blur when properly applied (correct AA compatibility bits). Note: every AA method blurs to some extent.
Here is another example.
http://screenshotcomparison.com/comparison/150415
http://forums.guru3d.com/showpost.php?p=4427657&postcount=160
If every AA method blurs why FXAA/TXAA haters prefer one with huge performance loss? 130 fps - 62 fps.
At 1440p the fps are nearly 60ish mostly but it isn't smooth. 1080p is nearly perfect. This is with AA off. Need a haswell to play at 1440p.
Because it's Gaming Evolved with locked performance.
Kudos to AMD for supporting outdated AA.