Hitman: Absolution - CPU and GPU Benchmarks (GameGPU.ru)

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aaksheytalwar

Diamond Member
Feb 17, 2012
3,389
0
76
I tried at 1440p max everything but no AA. I get avg as 50-60 and occasional 40s.

1125 1575 stock volts
 

DiogoDX

Senior member
Oct 11, 2012
757
336
136
Guru3D review.

310.61 BETA e 12.11 BETA 8

http://www.guru3d.com/articles_page...phics_vga_performance_review_benchmark,6.html

index.php


They use only 2XMSAA + HIGH image settings.
 
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Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
That tessellation is wonderful. I've never seen such a perfectly round cranium in a game before.
 

aaksheytalwar

Diamond Member
Feb 17, 2012
3,389
0
76
At 1440p the fps are nearly 60ish mostly but it isn't smooth. 1080p is nearly perfect. This is with AA off. Need a haswell to play at 1440p.
 

Annisman*

Golden Member
Aug 20, 2010
1,931
95
91
Just picked it up for mad cheap from green man gaming, thnx to who posted the deal!
 

brandon888

Senior member
Jun 28, 2012
537
0
0
hehe ... now we see weakness of Kepler .... MSAA killed that cards .... 660 was owned by 480 :D Yes 600 series will get some performance with drivers but i think everything below GTX 670 is a garbage cause of too limited bandwidth ....
 

Zanovar

Diamond Member
Jan 21, 2011
3,446
232
106
hehe ... now we see weakness of Kepler .... MSAA killed that cards .... 660 was owned by 480 :D Yes 600 series will get some performance with drivers but i think everything below GTX 670 is a garbage cause of too limited bandwidth ....

Cheer me up:p,cant wait to play this game gonna grab when my funds come through:)
 
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squigy

Junior Member
Oct 30, 2012
1
0
0
On my system (see below) I got 54fps average on benchmark at 1920*1200 on whatever the default Ultra settings are. Game is completly playable so far, a few hours in, game runs faster then the bench. Unsure on those above bench's, but its probabaly all on default clocks.

-AsRock Z77 Extreme 4 | 3570K @ 4.5, 1.208v | 8gig Samsung 1.35v MV-3V4G3/US @ 2000mhz 9-9-9-24, 1.5v | Gigabyte 660ti @ 1228/6305| Intel 330 120gig SSD-
 

Ibra

Member
Oct 17, 2012
184
0
0
Wow Nvidia is getting slaughtered in this one and nothing is playable at 2560 with msaa. I'll bet both companies have room for optimizations. I would like to see some benchmarks without AA.

Because it's Gaming Evolved with locked performance.

hehe ... now we see weakness of Kepler .... MSAA killed that cards .... 660 was owned by 480 :D Yes 600 series will get some performance with drivers but i think everything below GTX 670 is a garbage cause of too limited bandwidth ....

Kudos to AMD for supporting outdated AA.
 

Ibra

Member
Oct 17, 2012
184
0
0
Compared to what? Sgssa is a ton better than fxaa or mlaa.

:D

This is one example. Usually it doesn't blur when properly applied (correct AA compatibility bits). Note: every AA method blurs to some extent.

Here is another example.
http://screenshotcomparison.com/comparison/150415
http://forums.guru3d.com/showpost.php?p=4427657&postcount=160

If every AA method blurs why FXAA/TXAA haters prefer one with huge performance loss? 130 fps - 62 fps.
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
I fired up the game last night. First thing I noticed was that the game has far too much bloom. When a developer does this, it removes the realism from the game, in my opinion. Take for instance BF3 Versus Crysis 2. While Crysis 2 DX11 patch is technically better graphics, they don't look better due to the over the top colors and bloom. But BF3 looks almost completely real and it is because it has more of haze to it as opposed to obnoxious blooming colors all over the place.

But, with that said, the game looks great overall. Pretty fun.
 

boxleitnerb

Platinum Member
Nov 1, 2011
2,605
6
81
:D



Here is another example.
http://screenshotcomparison.com/comparison/150415
http://forums.guru3d.com/showpost.php?p=4427657&postcount=160

If every AA method blurs why FXAA/TXAA haters prefer one with huge performance loss? 130 fps - 62 fps.

Because
a) FXAA/MLAA/SMAA have little effect in motion. Only in screenshots do they look really good.
b) They blur more than SGSSAA, especially TXAA does

The performance hit for SGSSAA is big, but the quality compared to all other post-"AA" methods is way better.
In Dishonored, all ingame "AA" should be disabled, otherwise SGSSAA will of course blur. Here is a proper comparison:

MLAA:
g6lJ1.jpg


FXAA:
g4J1t.jpg


SGSSAA:
Ci0LH.jpg


From here:
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9522150&postcount=3433

Now tell me again, SGSSAA blurs...MLAA/FXAA outright destroy details, it's like having butter-smeared glasses on.
 
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