[HARDOCP] GTA V - The death of Kepler and GCN 1.0

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RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
You also have to take into account that GTA V probably has a far more complex physics engine behind it.

What physics engine? GTA V's gameplay feels like a pure arcade game, does it not? There is literally 0 realistic physics effects from what I've noticed. You can go 100mph on a bike and if you hit a car on the side, nothing happens. You can do 1000 foot motorcycle jumps. You can throw a granade 2 meters away from you and then when a car blows up, it hits you in the face and you don't die. The vehicle physics mechanics are non-existent when it comes to depicting realism. GTA V goes 100% after arcade gamer.

https://www.youtube.com/watch?v=4Q_KQh1qOJg

or

https://www.youtube.com/watch?v=Q2arPktma10

The Witcher 3 is for sure big and impressive but so is GTA 5. I really don't know why RS keeps going on and on trying to force his opinion down everybody's throat with these long and time consuming posts.

See, now people are again mixing up gameplay with graphics/realism. I am not comparing gameplay AT ALL. I am not debating which game is more fun. From a realism and grahpics point of view, GTA V looks worse and thus this topic relates to graphical performance. If GTA V had mind-blowing graphics or amazing physics engine, it would make sense why it's so demanding on GPUs, but it has neither of those things. The Witcher 3 might technically be smaller i size than GTA V (but that's debatable), but in every single scene it looks more realistic, more detailed.

Then V has to run everything in the background - dozens of AI/pathway NPCs, physics, decals, all the graphical stuff, weather, grass, day/night etc. Will the Witcher III have a freeway with 50 cars casting 50 different shadows? Streets filled with a dozen plus NPCs?

That's been my problem with these types of games. I'd rather see 10 realistic looking people on the street than 50-100 ugly looking figures with blurry textures. I'd rather have 4-5 amazing looking cars Project CARS style than 50 ugly abominations in GTA V that look like they came out from Gran Turismo 3 or Xbox 360's 2005 Project Gotham Racing. Again, I don't want to discuss gameplay of GTA V, but rather its graphical and technical merits. GTA V takes the approach of MORE is better, but like AC Unity, by using MORE NPCs and cars and objects, the game ends up looking worse and then I am scratching my head why it looks like this but runs so poorly given what I am seeing on the screen?

@RS

Dying Light has a very aggressive LOD and poor lighting & shadow system. GTA V is much more impressive.

The poor performance in GTA V is associated with grass settings on max and in wilderness scenes.

I am curious to see where outside HardOCP tested the game because in this video a 780 with an i7 4790K has good FPS in grass heavy scenes with Grass on Ultra.

https://www.youtube.com/watch?v=8nBqUbrlHsQ

lol you need to get your eyes checked seriously.

I think he takes my comments on GTA V's graphics and physics as an attack on the gameplay, which it isn't. I realize that GTA V wouldn't be that fun if they made it a very realistic game. But that kinda goes back to my point that without a realistic physics engine and so many things at once on the screen, it often ends up looking pretty average. That's why sometimes I feel that there is a disconnect about the GPU demands of games like Watch Dogs and GTA V and their graphics.

In some areas the game does look very nice, amazing in fact for an open world game!

6_gtavpc_03272015.jpg


2_gtavpc_03272015.jpg


10_gtavpc_03272015.jpg


1_gtavpc_03272015.jpg


But then.....at other times it looks like a totally different game, like you are playing some 2012 Sims title. That's what gives me the 50-50 feeling that GTA V is somewhat unoptimized.

4_gtavpc_03272015.jpg


Characters missing depth and the shadow model seems like it went on vacation for some of the NPCs.
7_gtavpc_03272015.jpg


Horrible textures and character detail from last gen.

14_gtavpc_03272015.jpg


Because of this inconsistency between great graphics and mediocre graphics, that's why I have such mixed feelings about GTA V murdering GPUs like the 780 and R9 290. This is where mods will come in and I think will improve GTA V 10X. :p
 
Last edited:

stahlhart

Super Moderator Graphics Cards
Dec 21, 2010
4,273
77
91
We're going to keep repeating this exercise as long as necessary. Discuss the subject of the thread, not your opinion of members who don't agree with you. Thread reopened.
-- stahlhart
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
What physics engine? GTA V's gameplay feels like a pure arcade game, does it not? There is literally 0 realistic physics effects from what I've noticed. You can go 100mph on a bike and if you hit a car on the side, nothing happens. You can do 1000 foot motorcycle jumps. You can throw a granade 2 meters away from you and then when a car blows up, it hits you in the face and you don't die. The vehicle physics mechanics are non-existent when it comes to depicting realism. GTA V goes 100% after arcade gamer.

https://www.youtube.com/watch?v=4Q_KQh1qOJg

or

https://www.youtube.com/watch?v=Q2arPktma10



See, now people are again mixing up gameplay with graphics/realism. I am not comparing gameplay AT ALL. I am not debating which game is more fun. From a realism and grahpics point of view, GTA V looks worse and thus this topic relates to graphical performance. If GTA V had mind-blowing graphics or amazing physics engine, it would make sense why it's so demanding on GPUs, but it has neither of those things. The Witcher 3 might technically be smaller i size than GTA V (but that's debatable), but in every single scene it looks more realistic, more detailed.



That's been my problem with these types of games. I'd rather see 10 realistic looking people on the street than 50-100 ugly looking figures with blurry textures. I'd rather have 4-5 amazing looking cars Project CARS style than 50 ugly abominations in GTA V that look like they came out from Gran Turismo 3 or Xbox 360's 2005 Project Gotham Racing. Again, I don't want to discuss gameplay of GTA V, but rather its graphical and technical merits. GTA V takes the approach of MORE is better, but like AC Unity, by using MORE NPCs and cars and objects, the game ends up looking worse and then I am scratching my head why it looks like this but runs so poorly given what I am seeing on the screen?



I am curious to see where outside HardOCP tested the game because in this video a 780 with an i7 4790K has good FPS in grass heavy scenes with Grass on Ultra.

https://www.youtube.com/watch?v=8nBqUbrlHsQ



I think he takes my comments on GTA V's graphics and physics as an attack on the gameplay, which it isn't. I realize that GTA V wouldn't be that fun if they made it a very realistic game. But that kinda goes back to my point that without a realistic physics engine and so many things at once on the screen, it often ends up looking pretty average. That's why sometimes I feel that there is a disconnect about the GPU demands of games like Watch Dogs and GTA V and their graphics.

In some areas the game does look very nice, amazing in fact for an open world game!

6_gtavpc_03272015.jpg


2_gtavpc_03272015.jpg


10_gtavpc_03272015.jpg


1_gtavpc_03272015.jpg


But then.....at other times it looks like a totally different game, like you are playing some 2012 Sims title. That's what gives me the 50-50 feeling that GTA V is somewhat unoptimized.

4_gtavpc_03272015.jpg


Characters missing depth and the shadow model seems like it went on vacation for some of the NPCs.
7_gtavpc_03272015.jpg


Horrible textures and character detail from last gen.

14_gtavpc_03272015.jpg


Because of this inconsistency between great graphics and mediocre graphics, that's why I have such mixed feelings about GTA V murdering GPUs like the 780 and R9 290. This is where mods will come in and I think will improve GTA V 10X. :p




To say that GTA 5 looks anything like a 2012 Sims title is why I have trouble taking your posts seriously. The hyperbole is stunning. Anyways, let us know if The Witcher 3 performs anywhere near this level:

http://www.eurogamer.net/articles/digitalfoundry-2015-the-best-pc-hardware-for-grand-theft-auto-5

"On reflection, what impresses us most about the game is its ability to hit 60fps with ease on relatively inexpensive hardware - the required Core i5 processor is already a favourite for enthusiast PC gamers and you shouldn't need an overclockable example to get good performance. While we favour the Radeon R9 280 as the GPU of choice in the £150 category, hitting 60fps should be easily achievable on a wealth of cards old and new - Nvidia's GTX 670 is a second-hand steal these days at around £70 and features similar performance (albeit with a 2GB VRAM limit)."
 

Maestro1337

Member
May 2, 2015
26
0
0
Just me or they were paid to sell out those new gpus?

How can kepler and 79** be bad at this game? I'm playing with a GTX 760 only and I can max out game without MSAA and have 60 fps at 1080p...for not mention im a bit bottlenecked by my i5 750 at 3,6ghz...
 

kasakka

Senior member
Mar 16, 2013
334
1
81
What physics engine? GTA V's gameplay feels like a pure arcade game, does it not? There is literally 0 realistic physics effects from what I've noticed. You can go 100mph on a bike and if you hit a car on the side, nothing happens. You can do 1000 foot motorcycle jumps. You can throw a granade 2 meters away from you and then when a car blows up, it hits you in the face and you don't die. The vehicle physics mechanics are non-existent when it comes to depicting realism. GTA V goes 100% after arcade gamer.

A physics engine can be complex without going for realism. It's all about a bunch of values developers gave each object to make it behave how they felt it fit the game best. I feel the cars have too little weight in V at times but the developers decided it would be more fun to have big air jumps instead.

GTA IV models a lot of parameters for cars and I doubt GTA V is doing any less. Sure, it's not racing sim level or anything but I would bet it's far more than Watch Dogs, Saints Row or Sleeping Dogs do. Car deformation is also a lot better.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
A physics engine can be complex without going for realism. It's all about a bunch of values developers gave each object to make it behave how they felt it fit the game best. I feel the cars have too little weight in V at times but the developers decided it would be more fun to have big air jumps instead.

GTA IV models a lot of parameters for cars and I doubt GTA V is doing any less. Sure, it's not racing sim level or anything but I would bet it's far more than Watch Dogs, Saints Row or Sleeping Dogs do. Car deformation is also a lot better.

I feel like this is one of those games that really need a higher resolution display to get most out of it. Looking at 6K screenshots, it starts to look wonderful.
http://wccftech.com/gta-pc-breathtakingly-gorgeous-6k/