Know that there are trade-offs when designing open world games. It's similar to MMOs, in that expecting large scale MMOs to have graphics as fancy as single player games is not realistic, certainly when designed at similar hardware requirements.
Epic scale is a quality of its own.
I know but I judge graphics on their own merits. It's not fair to give MMO or an open-world some unfair handicap just like it's not fair to give a strategy game a handicap against a racing game. There are artistic graphics like Trine 1-3, Limbo or Ori The Blind Forest and there are technical graphics. GTA V falls into technical graphics so naturally it's automatically competing regardless of the genre. I realize that it's harder to make open world games look as good which is why they never look as good as FPS games or smaller 3rd person games. But then I'd argue that TW3 is massive but looks way better than GTA V, so.
TW3 is impressive, texture quality, model quality etc, but it can do that due to its smaller scope.
But TW3 is
massive.
https://www.youtube.com/watch?v=zFfTSs2309k
Those GTA screenshots look better than the Witcher ones.
Thanks for the early April 1, 2016 joke. :thumbsup:
Those TW3 shots aren't impressive.
Right.....so which 3rd person game on the PC looks better? I am waiting for you to name 1. I didn't even tell you to name an open world game, any 3rd person PC game. I hate to admit it but even AC Unity looks better in many places than GTA V does.
GTA V is impressive because two years later with a slight revamp for PC it still impresses.
Maybe its technical graphics impress you but clearly some other people in this thread agree with me that in many places GTA V looks last gen, like it was really designed for last gen consoles. TW3 doesn't look like a game made for XBox 360/PS3.
It's also a massive open world game and if you avoid using ultra grass, it has stellar framerates even on mediocre cards while looking good.
But TW3 doesn't just have ultra grass. It has fur, particle effects, forests, trees that react to wind and rain (!), incredible up close character details that GTA V simply lacks. How did CDPR manage to do all of that? I know how, because the engine and the game was not made to cater to Xbox 360/PS3 generation like GTA V was. That's why TW3 is going to be a way more efficient game and why in your example these few settings in GTA V kill performance without letting the game look next gen though. That's kinda a big problem.
You don't own GTA V so trying to bash it without having seen it in person is pretty funny.
All those youtube videos and 4K in-game screenshots of GTA V are all fake then?
Let's compare the cars in GTA V, car handling physics and car details to Project CARS - a next gen PC racing game.
I don't need to own Titan Xs and run GTA V at 4K to be able to see that this is last gen graphics. Since so much in GTA V revolves around car chases and vehicle scenes they couldn't even get car physics and car models right.
vs. next gen PC racing game --> Project CARS in car detail
GTA V is good for its style of game, but its graphics are nowhere close to amazing but if we dissect the game into parts (its racing componetns, its 3rd person action components, etc.), it's way behind graphically compared to the best looking PC games and especially compared to what's coming out just months away in 2015. By the time we are done with 2015 games like Star wars Battlefront, Project CARS, TW3, GTA V won't look so hot imo.