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Halo PC Benchmarks?

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Originally posted by: Snatchface
Originally posted by: dguy6789
yea 1.5 but dont worry, a gf3 and a decent system would run the game high to highest details pretty well, the xboxc uses a slightly modified gf3 ti200 and a 733mhz p3. So a 1 ghz or more with a gf3 and 64Mb of ram or more would do much better. They should have an option to run on "xbox" settings, that way it looks awesome and runs on even slwo machines. My comp is over 5 times that of xbox, i dont see why they cant make it at least as fast as the xbox version.

Because the resolution the xbox has to output to is like 320x240.

640*480 😉 320*240 was used a lot last geneartion - actually one of the things that are touted the most about the Xbox back before it came out with the fanboys is that it uses true 640*480 rather than when the ps2 was something less...I don't remember but there is no way its at 320*240

And even aat 640*480 there is no excuse for the crap preformance - almost as if they are trying to toute the Xbox version. There are games much more beautiful than Halo that run a LOT faster.

 
hmm when halo came out for the xbox it looked really good, donno if it will look that stunning now, 2 years is a long time in games


 
As has already been mentioned, Halo on the XBox runs @640x480. I consider stating that Halo on the XBox ran fine is a bit suspect, the game drops to single digit framerates when the action gets real heavy. Also, porting the title from a UMA to a seriously segmented memory architecture isn't entirely straightforward. You also have the advantage of dedicated hardware running on a console, Carmack has stated you should be able to expect roughly 100% performance improvement using optimized code paths for the XB comparing like hardware. Anyone tried running the bench @640x480 in DX8 mode?
 
I just finished playing the FLT release of Halo and it ran ok except when there was alot of action. Overall, I really dont like the feel of it. It just doesnt seem right. If I knew how to run benchmarks, I would. Anyone care to tell me how?

My system:
A7N8X
Athlon 2600
512 MB PC 3200
Radeon 9500 Pro
WD Raptor
 
I'm pretty sure all you need to do is add a "-timedemo" to the end of the shortcut you use to run halo. Or even easier, just type that in Start->Run.

Also add "-use20" to use pixel shaders 2.0.
 
Ok got it, sorry:

Date / Time: 9/27/2003 10:36:17 PM (13031437ms)
2200MHz, 512MB, 128M ATI Radeon 9800 PRO (DeviceID=0x4e48) Driver=6.14.10.6378 Shader=1.4
C:\Program Files\Microsoft Games\Halo\halo.exe -timedemo (Version=1.0.0.564)
Frames=4700
Total Time=125.95s
Average frame rate=37.32fps
Below 5fps= 12% (time) 0% (frames) (15.386s spent in 12 frames)
Below 10fps= 12% (time) 0% (frames)
Below 15fps= 12% (time) 0% (frames)
Below 20fps= 13% (time) 0% (frames)
Below 25fps= 16% (time) 2% (frames)
Below 30fps= 28% (time) 11% (frames)
Below 40fps= 48% (time) 29% (frames)
Below 50fps= 74% (time) 60% (frames)
Below 60fps= 94% (time) 89% (frames)
Memory used Max=158MB, Min=128MB, Ave=147MB



This game performs HORRIDLY
 
Originally posted by: shady06
Originally posted by: Acanthus
Originally posted by: shady06
Originally posted by: Maleficus
Originally posted by: shady06
Originally posted by: Xafgoat
what about half life 2?

half life 2 will run worse on your system and it will sell like hot cakes

No, you realize those benchmarks are at max detail. you can scale it down.

if you are referring to the HL2 benchies, the ones anand ran had AA and FSAA turned OFF and the 9800 pro still only got 46 fps in one of the demos @ 1024*768

at maximum detail. turn the settings down the FPS go up. Valve has stated that at the lowest settings 640x480 a GEFORCE CLASSIC will be able to run it.

i dont understand how this is max detail with NO AA and FSAA

FSAA and Aniso have NOTHING TO DO with what im referring to. You can turn the in game settings down, like texture packs, reflective surfaces, volumetric lighting, color depth, color precision, Z-buffer, trilinear filtering, lower mipmap detail, resolution, texture sharpening, clip plane, LOD bias, LOD clip plane, and many many many more settings that will increase the performance.

ATs review is done with all of these settings turned all the way up. Two years ago FSAA and Aniso didnt exsist, does that mean that games had no graphics settings at all?
 
2200MHz, 512MB, 128M ATI Radeon 9600 PRO VendorID=0x4150 Driver=6.14.10.6378
C:\Program Files\Microsoft Games\Halo\halo.exe -use20 -timedemo -vidmode 1024,768,100 (Version=1.8.5.452)
Frames=4700
Total Time=165.83s
Average frame rate=28.57fps
Below 5fps= 11% (time) 0% (frames) (19.122s spent in 8 frames)
Below 10fps= 11% (time) 0% (frames)
Below 15fps= 12% (time) 0% (frames)
Below 20fps= 23% (time) 7% (frames)
Below 25fps= 24% (time) 7% (frames)
Below 30fps= 46% (time) 30% (frames)
Below 40fps= 87% (time) 77% (frames)
Below 50fps= 98% (time) 94% (frames)
Below 60fps= 98% (time) 95% (frames)
Memory used Max=157MB, Min=111MB, Ave=149MB

Specs of this machine are in sig. Looks like i have the older beta. Hey John, can you run that test running pixel shaders version 2?
 
Originally posted by: shady06
Originally posted by: cmdrdredd
Originally posted by: shady06
Originally posted by: Xafgoat
Originally posted by: shady06
Originally posted by: Xafgoat
what about half life 2?

half life 2 will run worse on your system and it will sell like hot cakes


Yeah but it is probably not coming out till next year. By then the high end components will have changed.

out in november

Got a link to backup that release date? No...ok then be gone


umm, go to bestbuy.com


and gamestop.com says 2/03 so you're date is as wrong as gamestop's
the ONLY release date I trust is valves
 
Originally posted by: Acanthus
Originally posted by: shady06
Originally posted by: Acanthus
Originally posted by: shady06
Originally posted by: Maleficus
Originally posted by: shady06
Originally posted by: Xafgoat
what about half life 2?

half life 2 will run worse on your system and it will sell like hot cakes

No, you realize those benchmarks are at max detail. you can scale it down.

if you are referring to the HL2 benchies, the ones anand ran had AA and FSAA turned OFF and the 9800 pro still only got 46 fps in one of the demos @ 1024*768

at maximum detail. turn the settings down the FPS go up. Valve has stated that at the lowest settings 640x480 a GEFORCE CLASSIC will be able to run it.

i dont understand how this is max detail with NO AA and FSAA

FSAA and Aniso have NOTHING TO DO with what im referring to. You can turn the in game settings down, like texture packs, reflective surfaces, volumetric lighting, color depth, color precision, Z-buffer, trilinear filtering, lower mipmap detail, resolution, texture sharpening, clip plane, LOD bias, LOD clip plane, and many many many more settings that will increase the performance.

ATs review is done with all of these settings turned all the way up. Two years ago FSAA and Aniso didnt exsist, does that mean that games had no graphics settings at all?


all i was waiting for was a clarification
 
Originally posted by: Johnbear007
Ok got it, sorry:

Date / Time: 9/27/2003 10:36:17 PM (13031437ms)
2200MHz, 512MB, 128M ATI Radeon 9800 PRO (DeviceID=0x4e48) Driver=6.14.10.6378 Shader=1.4
C:\Program Files\Microsoft Games\Halo\halo.exe -timedemo (Version=1.0.0.564)
Frames=4700
Total Time=125.95s
Average frame rate=37.32fps
Below 5fps= 12% (time) 0% (frames) (15.386s spent in 12 frames)
Below 10fps= 12% (time) 0% (frames)
Below 15fps= 12% (time) 0% (frames)
Below 20fps= 13% (time) 0% (frames)
Below 25fps= 16% (time) 2% (frames)
Below 30fps= 28% (time) 11% (frames)
Below 40fps= 48% (time) 29% (frames)
Below 50fps= 74% (time) 60% (frames)
Below 60fps= 94% (time) 89% (frames)
Memory used Max=158MB, Min=128MB, Ave=147MB



This game performs HORRIDLY


but the xbox ONLY got a maximum of 30fps and it was very playable
 
The game is smooth at 1280X1024 with 8AA/No AF

During combat it does slow down to 7FPS and is laggy but still it is playable

I have the FPS locked at 30

 
Originally posted by: shady06
Originally posted by: cmdrdredd
i average around 40fps in timedemos at 1024x768 with Radeon 9800Pro and P4 3.2

not looking good 🙁

ehh...it's playable. PS2.0 really makes this game lag tho. I use PS1.4 and get 41fps in the timedemo
 
Originally posted by: Snatchface
So come on already, someone who has it - beta or gold?

it's a beta how do I know?

1)sound stutters when firing weapons
2)no night vision on sniper rifle like you should have
3)massive frame skips and what looks like stutter when the fps is high.
 
the game is playable for me with no aa/af on and shadows off

No sound stutters either


Date / Time: 9/28/2003 1:36:23 AM (2040744ms)
2100MHz, 512MB, 128M ATI Radeon 9700 PRO (DeviceID=0x4e44) Driver=6.14.10.6378 Shader=1.4
C:\Program Files\Microsoft Games\Halo\halo.exe -timedemo (Version=1.0.0.564)
Frames=4700
Total Time=184.87s
Average frame rate=25.42fps
Below 5fps= 9% (time) 0% (frames) (16.875s spent in 13 frames)
Below 10fps= 9% (time) 0% (frames)
Below 15fps= 20% (time) 6% (frames)
Below 20fps= 29% (time) 11% (frames)
Below 25fps= 45% (time) 26% (frames)
Below 30fps= 63% (time) 45% (frames)
Below 40fps= 89% (time) 80% (frames)
Below 50fps= 98% (time) 96% (frames)
Below 60fps= 99% (time) 97% (frames)
Memory used Max=159MB, Min=129MB, Ave=148MB

PS2.0
Date / Time: 9/28/2003 1:40:39 AM (2306246ms)
2100MHz, 512MB, 128M ATI Radeon 9700 PRO (DeviceID=0x4e44) Driver=6.14.10.6378 Shader=2.0
C:\Program Files\Microsoft Games\Halo\halo.exe -timedemo -use20 (Version=1.0.0.564)
Frames=4700
Total Time=177.27s
Average frame rate=26.51fps
Below 5fps= 8% (time) 0% (frames) (15.356s spent in 12 frames)
Below 10fps= 8% (time) 0% (frames)
Below 15fps= 20% (time) 6% (frames)
Below 20fps= 29% (time) 11% (frames)
Below 25fps= 40% (time) 21% (frames)
Below 30fps= 57% (time) 38% (frames)
Below 40fps= 86% (time) 75% (frames)
Below 50fps= 98% (time) 94% (frames)
Below 60fps= 99% (time) 97% (frames)
Memory used Max=159MB, Min=129MB, Ave=148MB

No vsync, no shadows, no aa/af. 1280X1024
 
[FINAL Version, not the beta]

P4 2.6c HT @ 3.26ghz, Abit IS7 i865 chipset using only DDR350 memory speeds and no PAT/GAT enabled. ATI Radeon 9800 Pro with minimal OC.
Playing above 800x600 resolution seems to make the game framerate dip below 30fps a good amount so I probably won't attempt to actually play the game in that resolution. I can't stand playing a game that does that. These benchmarks are from the final version not the beta.

Date / Time: 9/28/2003 3:18:49 AM (39210109ms)
3260MHz, 512MB, 128M ATI Radeon 9800 PRO (DeviceID=0x4e48) Driver=6.14.10.6378 Shader=1.4
G:\Games\Halo\halo.exe "-timedemo" (Version=1.0.0.564)
Frames=4700
Total Time=123.18s
Average frame rate=38.16fps
Below 5fps= 14% (time) 0% (frames) (18.178s spent in 12 frames)
Below 10fps= 15% (time) 0% (frames)
Below 15fps= 15% (time) 0% (frames)
Below 20fps= 16% (time) 0% (frames)
Below 25fps= 17% (time) 1% (frames)
Below 30fps= 22% (time) 4% (frames)
Below 40fps= 42% (time) 23% (frames)
Below 50fps= 70% (time) 56% (frames)
Below 60fps= 94% (time) 89% (frames)
Memory used Max=164MB, Min=133MB, Ave=152MB

800x600, no FSAA, no AF. 9800 Pro minimal OC. PS 1.4 shader (which was the default)


Date / Time: 9/28/2003 3:26:28 AM (39665093ms)
3260MHz, 512MB, 128M ATI Radeon 9800 PRO (DeviceID=0x4e48) Driver=6.14.10.6378 Shader=1.1
G:\Games\Halo\halo.exe "-use11 -timedemo -nojoystick" (Version=1.0.0.564)
Frames=4700
Total Time=126.51s
Average frame rate=37.15fps
Below 5fps= 16% (time) 0% (frames) (20.444s spent in 12 frames)
Below 10fps= 16% (time) 0% (frames)
Below 15fps= 16% (time) 0% (frames)
Below 20fps= 17% (time) 0% (frames)
Below 25fps= 19% (time) 1% (frames)
Below 30fps= 23% (time) 5% (frames)
Below 40fps= 44% (time) 24% (frames)
Below 50fps= 70% (time) 55% (frames)
Below 60fps= 94% (time) 89% (frames)
Memory used Max=165MB, Min=135MB, Ave=154MB

800x600, no FSAA, no AF. 9800 Pro minimal OC. PS 1.1 Shader.


Date / Time: 9/28/2003 3:35:06 AM (40186515ms)
3260MHz, 512MB, 128M ATI Radeon 9800 PRO (DeviceID=0x4e48) Driver=6.14.10.6378 Shader=2.0
G:\Games\Halo\halo.exe "-use20 -timedemo -nojoystick" (Version=1.0.0.564)
Frames=4700
Total Time=123.74s
Average frame rate=37.98fps
Below 5fps= 15% (time) 0% (frames) (18.637s spent in 13 frames)
Below 10fps= 15% (time) 0% (frames)
Below 15fps= 15% (time) 0% (frames)
Below 20fps= 16% (time) 0% (frames)
Below 25fps= 17% (time) 1% (frames)
Below 30fps= 22% (time) 4% (frames)
Below 40fps= 42% (time) 23% (frames)
Below 50fps= 72% (time) 58% (frames)
Below 60fps= 94% (time) 88% (frames)
Memory used Max=164MB, Min=134MB, Ave=152MB

800x600, no FSAA, 8X Performance AF. 9800 Pro minimal OC. Forcing the PS 2.0 Shader.


Date / Time: 9/28/2003 3:15:01 AM (38919062ms)
3260MHz, 512MB, 128M ATI Radeon 9800 PRO (DeviceID=0x4e48) Driver=6.14.10.6378 Shader=1.4
G:\Games\Halo\halo.exe -timedemo (Version=1.0.0.564)
Frames=4700
Total Time=185.60s
Average frame rate=25.32fps
Below 5fps= 9% (time) 0% (frames) (17.228s spent in 12 frames)
Below 10fps= 9% (time) 0% (frames)
Below 15fps= 10% (time) 0% (frames)
Below 20fps= 17% (time) 5% (frames)
Below 25fps= 45% (time) 30% (frames)
Below 30fps= 70% (time) 56% (frames)
Below 40fps= 95% (time) 91% (frames)
Below 50fps= 99% (time) 97% (frames)
Below 60fps= 99% (time) 97% (frames)
Memory used Max=164MB, Min=133MB, Ave=152MB

800x600, 4X FSAA, 8X Quality AF. 9800 Pro minimal OC. PS 1.4 Shader.


FSAA doesn't seem to do much in this game's renderer except to cut the framerates substantially, and this is on a Radeon 9800 Pro which has great FSAA performance. I still see a lot of jaggies in 800x600 when forcing 4x FSAA in this game. Anisotropic at 8x helps smooth the terrain however, that seems to work fine and no FPS drop as you can see above. Terrible.. Microsoft should be ashamed and so should Gearbox who did the PC port. Another console port that doesn't make the grade.
 
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