Originally posted by: Shagga
Okay. Seen the GOLD version running and got some default benchmarks for ya...
The BETA 1.5 gave the following -
3000MHz, 1024MB, 128M ATI Radeon 9800 PRO VendorID=0x4e48 Driver=6.14.10.6378
D:\Halo\halo.exe -timedemo -use20 (Version=1.8.5.452)
Frames=4700
Total Time=199.70s
Average frame rate=23.81fps
Below 5fps= 1% (time) 0% (frames) (2.127s spent in 4 frames)
Below 10fps= 1% (time) 0% (frames)
Below 15fps= 1% (time) 0% (frames)
Below 20fps= 7% (time) 5% (frames)
Below 25fps= 72% (time) 63% (frames)
Below 30fps= 83% (time) 76% (frames)
Below 40fps= 98% (time) 96% (frames)
Below 50fps= 99% (time) 99% (frames)
Below 60fps= 99% (time) 99% (frames)
Memory used Max=160MB, Min=114MB, Ave=151MB
The GOLD version or should I say BUILD 01.00.00.0564
Date / Time: 29/09/2003 22:43:58 (1917656ms)
3000MHz, 1024MB, 128M ATI Radeon 9800 PRO (DeviceID=0x4e48) Driver=6.14.10.6378 Shader=2.0
D:\Halo\halo.exe -timedemo -use20 (Version=1.0.0.564)
Frames=4700
Total Time=111.55s
Average frame rate=42.13fps
Below 5fps= 1% (time) 0% (frames) (2.038s spent in 4 frames)
Below 10fps= 2% (time) 0% (frames)
Below 15fps= 2% (time) 0% (frames)
Below 20fps= 2% (time) 0% (frames)
Below 25fps= 5% (time) 2% (frames)
Below 30fps= 18% (time) 10% (frames)
Below 40fps= 44% (time) 31% (frames)
Below 50fps= 67% (time) 55% (frames)
Below 60fps= 94% (time) 89% (frames)
Memory used Max=170MB, Min=138MB, Ave=157MB
Unfortunately you cannot make a direct comparison. The BETA 1.5 ran 2 Scenes when running the timedemo. However the GOLD version ran 4 Scenes so you cannot make a direct comparison between the two results. What I will say is visually the timedemo ran a lot smoother, very noticeable.
🙂
Originally posted by: bjc112
Originally posted by: Shagga
Okay. Seen the GOLD version running and got some default benchmarks for ya...
The BETA 1.5 gave the following -
3000MHz, 1024MB, 128M ATI Radeon 9800 PRO VendorID=0x4e48 Driver=6.14.10.6378
D:\Halo\halo.exe -timedemo -use20 (Version=1.8.5.452)
Frames=4700
Total Time=199.70s
Average frame rate=23.81fps
Below 5fps= 1% (time) 0% (frames) (2.127s spent in 4 frames)
Below 10fps= 1% (time) 0% (frames)
Below 15fps= 1% (time) 0% (frames)
Below 20fps= 7% (time) 5% (frames)
Below 25fps= 72% (time) 63% (frames)
Below 30fps= 83% (time) 76% (frames)
Below 40fps= 98% (time) 96% (frames)
Below 50fps= 99% (time) 99% (frames)
Below 60fps= 99% (time) 99% (frames)
Memory used Max=160MB, Min=114MB, Ave=151MB
The GOLD version or should I say BUILD 01.00.00.0564
Date / Time: 29/09/2003 22:43:58 (1917656ms)
3000MHz, 1024MB, 128M ATI Radeon 9800 PRO (DeviceID=0x4e48) Driver=6.14.10.6378 Shader=2.0
D:\Halo\halo.exe -timedemo -use20 (Version=1.0.0.564)
Frames=4700
Total Time=111.55s
Average frame rate=42.13fps
Below 5fps= 1% (time) 0% (frames) (2.038s spent in 4 frames)
Below 10fps= 2% (time) 0% (frames)
Below 15fps= 2% (time) 0% (frames)
Below 20fps= 2% (time) 0% (frames)
Below 25fps= 5% (time) 2% (frames)
Below 30fps= 18% (time) 10% (frames)
Below 40fps= 44% (time) 31% (frames)
Below 50fps= 67% (time) 55% (frames)
Below 60fps= 94% (time) 89% (frames)
Memory used Max=170MB, Min=138MB, Ave=157MB
Unfortunately you cannot make a direct comparison. The BETA 1.5 ran 2 Scenes when running the timedemo. However the GOLD version ran 4 Scenes so you cannot make a direct comparison between the two results. What I will say is visually the timedemo ran a lot smoother, very noticeable.
🙂
What's the file size on that Gold ...
688?
Originally posted by: Johnbear007
anyone playing it online?
Originally posted by: Shagga
Okay. Seen the GOLD version running and got some default benchmarks for ya...
The BETA 1.5 gave the following -
3000MHz, 1024MB, 128M ATI Radeon 9800 PRO VendorID=0x4e48 Driver=6.14.10.6378
D:\Halo\halo.exe -timedemo -use20 (Version=1.8.5.452)
Frames=4700
Total Time=199.70s
Average frame rate=23.81fps
Below 5fps= 1% (time) 0% (frames) (2.127s spent in 4 frames)
Below 10fps= 1% (time) 0% (frames)
Below 15fps= 1% (time) 0% (frames)
Below 20fps= 7% (time) 5% (frames)
Below 25fps= 72% (time) 63% (frames)
Below 30fps= 83% (time) 76% (frames)
Below 40fps= 98% (time) 96% (frames)
Below 50fps= 99% (time) 99% (frames)
Below 60fps= 99% (time) 99% (frames)
Memory used Max=160MB, Min=114MB, Ave=151MB
The GOLD version or should I say BUILD 01.00.00.0564
Date / Time: 29/09/2003 22:43:58 (1917656ms)
3000MHz, 1024MB, 128M ATI Radeon 9800 PRO (DeviceID=0x4e48) Driver=6.14.10.6378 Shader=2.0
D:\Halo\halo.exe -timedemo -use20 (Version=1.0.0.564)
Frames=4700
Total Time=111.55s
Average frame rate=42.13fps
Below 5fps= 1% (time) 0% (frames) (2.038s spent in 4 frames)
Below 10fps= 2% (time) 0% (frames)
Below 15fps= 2% (time) 0% (frames)
Below 20fps= 2% (time) 0% (frames)
Below 25fps= 5% (time) 2% (frames)
Below 30fps= 18% (time) 10% (frames)
Below 40fps= 44% (time) 31% (frames)
Below 50fps= 67% (time) 55% (frames)
Below 60fps= 94% (time) 89% (frames)
Memory used Max=170MB, Min=138MB, Ave=157MB
Unfortunately you cannot make a direct comparison. The BETA 1.5 ran 2 Scenes when running the timedemo. However the GOLD version ran 4 Scenes so you cannot make a direct comparison between the two results. What I will say is visually the timedemo ran a lot smoother, very noticeable.
🙂
Originally posted by: josedawg
After much testing with the FLT release (which as far as I know, IS the gold release) I have come to the conclusion that the -timedemo CANNOT prove useful as a benchmark.
MSI K7T Turbo2 MS-6330 v.5
AMD XP2000+
PC133 512mb
Radeon 9700 Pro (stock)
I ran both with PS2.0 and 1.4, as well as 640x480 and 1024x768 resolutions. I found the best fps output to come from 1024x768 w/PS2.0 (yes, i'd figure 640x480 w/PS 1.4 would give the best readout)
Gave me almost (~4-5fps difference) the same results on a
MSI 875P Neo-FIS2R
Intel P4 2.6C
PC3200 1024mb
Radeon 9800 Pro (stock)
Until the "official" Halo is released, and until timedemo is fixed, I wouldn't use it to benchmark anything.
Originally posted by: alkemyst
A couple schools of thought on this one.
10x7 is a sort of recent development in gaming and now some want 12x10 or 16x12 resolution (all full eyecandy 🙂)
What card could do 16 x 12 back in GLQuake days?Originally posted by: skace
Originally posted by: alkemyst
A couple schools of thought on this one.
10x7 is a sort of recent development in gaming and now some want 12x10 or 16x12 resolution (all full eyecandy 🙂)
People hve been using 1600x1200 since GLQuake in games. But, for the sake of performance, most games still choose a default of 800x600 or so.
Originally posted by: oldfart
What card could do 16 x 12 back in GLQuake days?Originally posted by: skace
Originally posted by: alkemyst
A couple schools of thought on this one.
10x7 is a sort of recent development in gaming and now some want 12x10 or 16x12 resolution (all full eyecandy 🙂)
People hve been using 1600x1200 since GLQuake in games. But, for the sake of performance, most games still choose a default of 800x600 or so.
I d/l'ed the same release from Usenet a couple of nights ago and the game looks "normal" to me. Nothing appears to be missing but I do get some weird sound errors. During some of the cutscenes the speach will be working then stop and I can see the characters mouths moving but they are silent. Must say other than the speach this release looks "retail" to me. I played the 1.5 beta that was released a little while ago and it was much slower and had many missing textures (doors not there that should be).Originally posted by: hdeck
Originally posted by: yllus
Are you using the Halo release by FLT? If not don't bother...hell even if it you are, don't bother. Either you're using a 1.5 beta which understandably has glitches in it or you're using the aforementioned 9/25 release which may not be retail as well.Originally posted by: dguy6789
do you guys think i would get in trouble for uploading some pics of halo to theforumisdown.com?
i "came across" that version and for whatever reason, it doesn't run right. there are no textures at all. just large 1 pixel polygons for the ships, planets, etc. have details on high =\
Originally posted by: skace
Pretty sure my old Voodoo could. It didn't do it WELL but it could do it (it was a freaking slideshow). BUT people had those SLI cards (I think it was SLI) where you could buy 2 cards and put them in your pc sidebyside. I think those ones ran the higher resolutions a bit better.
Originally posted by: skace
Originally posted by: alkemyst
A couple schools of thought on this one.
10x7 is a sort of recent development in gaming and now some want 12x10 or 16x12 resolution (all full eyecandy 🙂)
People hve been using 1600x1200 since GLQuake in games. But, for the sake of performance, most games still choose a default of 800x600 or so.