Originally posted by: Shagga
Okay. Seen the GOLD version running and got some default benchmarks for ya...
The BETA 1.5 gave the following -
3000MHz, 1024MB, 128M ATI Radeon 9800 PRO VendorID=0x4e48 Driver=6.14.10.6378
D:\Halo\halo.exe -timedemo -use20 (Version=1.8.5.452)
Frames=4700
Total Time=199.70s
Average frame rate=23.81fps
Below 5fps= 1% (time) 0% (frames) (2.127s spent in 4 frames)
Below 10fps= 1% (time) 0% (frames)
Below 15fps= 1% (time) 0% (frames)
Below 20fps= 7% (time) 5% (frames)
Below 25fps= 72% (time) 63% (frames)
Below 30fps= 83% (time) 76% (frames)
Below 40fps= 98% (time) 96% (frames)
Below 50fps= 99% (time) 99% (frames)
Below 60fps= 99% (time) 99% (frames)
Memory used Max=160MB, Min=114MB, Ave=151MB
The GOLD version or should I say BUILD 01.00.00.0564
Date / Time: 29/09/2003 22:43:58 (1917656ms)
3000MHz, 1024MB, 128M ATI Radeon 9800 PRO (DeviceID=0x4e48) Driver=6.14.10.6378 Shader=2.0
D:\Halo\halo.exe -timedemo -use20 (Version=1.0.0.564)
Frames=4700
Total Time=111.55s
Average frame rate=42.13fps
Below 5fps= 1% (time) 0% (frames) (2.038s spent in 4 frames)
Below 10fps= 2% (time) 0% (frames)
Below 15fps= 2% (time) 0% (frames)
Below 20fps= 2% (time) 0% (frames)
Below 25fps= 5% (time) 2% (frames)
Below 30fps= 18% (time) 10% (frames)
Below 40fps= 44% (time) 31% (frames)
Below 50fps= 67% (time) 55% (frames)
Below 60fps= 94% (time) 89% (frames)
Memory used Max=170MB, Min=138MB, Ave=157MB
Unfortunately you cannot make a direct comparison. The BETA 1.5 ran 2 Scenes when running the timedemo. However the GOLD version ran 4 Scenes so you cannot make a direct comparison between the two results. What I will say is visually the timedemo ran a lot smoother, very noticeable.
![]()
Originally posted by: bjc112
Originally posted by: Shagga
Okay. Seen the GOLD version running and got some default benchmarks for ya...
The BETA 1.5 gave the following -
3000MHz, 1024MB, 128M ATI Radeon 9800 PRO VendorID=0x4e48 Driver=6.14.10.6378
D:\Halo\halo.exe -timedemo -use20 (Version=1.8.5.452)
Frames=4700
Total Time=199.70s
Average frame rate=23.81fps
Below 5fps= 1% (time) 0% (frames) (2.127s spent in 4 frames)
Below 10fps= 1% (time) 0% (frames)
Below 15fps= 1% (time) 0% (frames)
Below 20fps= 7% (time) 5% (frames)
Below 25fps= 72% (time) 63% (frames)
Below 30fps= 83% (time) 76% (frames)
Below 40fps= 98% (time) 96% (frames)
Below 50fps= 99% (time) 99% (frames)
Below 60fps= 99% (time) 99% (frames)
Memory used Max=160MB, Min=114MB, Ave=151MB
The GOLD version or should I say BUILD 01.00.00.0564
Date / Time: 29/09/2003 22:43:58 (1917656ms)
3000MHz, 1024MB, 128M ATI Radeon 9800 PRO (DeviceID=0x4e48) Driver=6.14.10.6378 Shader=2.0
D:\Halo\halo.exe -timedemo -use20 (Version=1.0.0.564)
Frames=4700
Total Time=111.55s
Average frame rate=42.13fps
Below 5fps= 1% (time) 0% (frames) (2.038s spent in 4 frames)
Below 10fps= 2% (time) 0% (frames)
Below 15fps= 2% (time) 0% (frames)
Below 20fps= 2% (time) 0% (frames)
Below 25fps= 5% (time) 2% (frames)
Below 30fps= 18% (time) 10% (frames)
Below 40fps= 44% (time) 31% (frames)
Below 50fps= 67% (time) 55% (frames)
Below 60fps= 94% (time) 89% (frames)
Memory used Max=170MB, Min=138MB, Ave=157MB
Unfortunately you cannot make a direct comparison. The BETA 1.5 ran 2 Scenes when running the timedemo. However the GOLD version ran 4 Scenes so you cannot make a direct comparison between the two results. What I will say is visually the timedemo ran a lot smoother, very noticeable.
![]()
What's the file size on that Gold ...
688?
Originally posted by: Shagga
Okay. Seen the GOLD version running and got some default benchmarks for ya...
The BETA 1.5 gave the following -
3000MHz, 1024MB, 128M ATI Radeon 9800 PRO VendorID=0x4e48 Driver=6.14.10.6378
D:\Halo\halo.exe -timedemo -use20 (Version=1.8.5.452)
Frames=4700
Total Time=199.70s
Average frame rate=23.81fps
Below 5fps= 1% (time) 0% (frames) (2.127s spent in 4 frames)
Below 10fps= 1% (time) 0% (frames)
Below 15fps= 1% (time) 0% (frames)
Below 20fps= 7% (time) 5% (frames)
Below 25fps= 72% (time) 63% (frames)
Below 30fps= 83% (time) 76% (frames)
Below 40fps= 98% (time) 96% (frames)
Below 50fps= 99% (time) 99% (frames)
Below 60fps= 99% (time) 99% (frames)
Memory used Max=160MB, Min=114MB, Ave=151MB
The GOLD version or should I say BUILD 01.00.00.0564
Date / Time: 29/09/2003 22:43:58 (1917656ms)
3000MHz, 1024MB, 128M ATI Radeon 9800 PRO (DeviceID=0x4e48) Driver=6.14.10.6378 Shader=2.0
D:\Halo\halo.exe -timedemo -use20 (Version=1.0.0.564)
Frames=4700
Total Time=111.55s
Average frame rate=42.13fps
Below 5fps= 1% (time) 0% (frames) (2.038s spent in 4 frames)
Below 10fps= 2% (time) 0% (frames)
Below 15fps= 2% (time) 0% (frames)
Below 20fps= 2% (time) 0% (frames)
Below 25fps= 5% (time) 2% (frames)
Below 30fps= 18% (time) 10% (frames)
Below 40fps= 44% (time) 31% (frames)
Below 50fps= 67% (time) 55% (frames)
Below 60fps= 94% (time) 89% (frames)
Memory used Max=170MB, Min=138MB, Ave=157MB
Unfortunately you cannot make a direct comparison. The BETA 1.5 ran 2 Scenes when running the timedemo. However the GOLD version ran 4 Scenes so you cannot make a direct comparison between the two results. What I will say is visually the timedemo ran a lot smoother, very noticeable.
![]()
Originally posted by: josedawg
After much testing with the FLT release (which as far as I know, IS the gold release) I have come to the conclusion that the -timedemo CANNOT prove useful as a benchmark.
MSI K7T Turbo2 MS-6330 v.5
AMD XP2000+
PC133 512mb
Radeon 9700 Pro (stock)
I ran both with PS2.0 and 1.4, as well as 640x480 and 1024x768 resolutions. I found the best fps output to come from 1024x768 w/PS2.0 (yes, i'd figure 640x480 w/PS 1.4 would give the best readout)
Gave me almost (~4-5fps difference) the same results on a
MSI 875P Neo-FIS2R
Intel P4 2.6C
PC3200 1024mb
Radeon 9800 Pro (stock)
Until the "official" Halo is released, and until timedemo is fixed, I wouldn't use it to benchmark anything.
Originally posted by: alkemyst
A couple schools of thought on this one.
10x7 is a sort of recent development in gaming and now some want 12x10 or 16x12 resolution (all full eyecandy)
What card could do 16 x 12 back in GLQuake days?Originally posted by: skace
Originally posted by: alkemyst
A couple schools of thought on this one.
10x7 is a sort of recent development in gaming and now some want 12x10 or 16x12 resolution (all full eyecandy)
People hve been using 1600x1200 since GLQuake in games. But, for the sake of performance, most games still choose a default of 800x600 or so.
Originally posted by: oldfart
What card could do 16 x 12 back in GLQuake days?Originally posted by: skace
Originally posted by: alkemyst
A couple schools of thought on this one.
10x7 is a sort of recent development in gaming and now some want 12x10 or 16x12 resolution (all full eyecandy)
People hve been using 1600x1200 since GLQuake in games. But, for the sake of performance, most games still choose a default of 800x600 or so.
I d/l'ed the same release from Usenet a couple of nights ago and the game looks "normal" to me. Nothing appears to be missing but I do get some weird sound errors. During some of the cutscenes the speach will be working then stop and I can see the characters mouths moving but they are silent. Must say other than the speach this release looks "retail" to me. I played the 1.5 beta that was released a little while ago and it was much slower and had many missing textures (doors not there that should be).Originally posted by: hdeck
Originally posted by: yllus
Are you using the Halo release by FLT? If not don't bother...hell even if it you are, don't bother. Either you're using a 1.5 beta which understandably has glitches in it or you're using the aforementioned 9/25 release which may not be retail as well.Originally posted by: dguy6789
do you guys think i would get in trouble for uploading some pics of halo to theforumisdown.com?
i "came across" that version and for whatever reason, it doesn't run right. there are no textures at all. just large 1 pixel polygons for the ships, planets, etc. have details on high =\
Originally posted by: skace
Pretty sure my old Voodoo could. It didn't do it WELL but it could do it (it was a freaking slideshow). BUT people had those SLI cards (I think it was SLI) where you could buy 2 cards and put them in your pc sidebyside. I think those ones ran the higher resolutions a bit better.
Originally posted by: skace
Originally posted by: alkemyst
A couple schools of thought on this one.
10x7 is a sort of recent development in gaming and now some want 12x10 or 16x12 resolution (all full eyecandy)
People hve been using 1600x1200 since GLQuake in games. But, for the sake of performance, most games still choose a default of 800x600 or so.
