you cant be using ultra settings and 4x AA because your ram usage is nothing like anybody elses. it would be using around 1011 mb for your 1gb card with those settings.
I will test again tonight.
you cant be using ultra settings and 4x AA because your ram usage is nothing like anybody elses. it would be using around 1011 mb for your 1gb card with those settings.
you cant be using ultra settings and 4x AA because your ram usage is nothing like anybody elses. it would be using around 1011 mb for your 1gb card with those settings.
well he is not running 4x MSAA or HBAO either.Here is some more good evidence.
Notty is running 2 overclocked gx460's in sli and getting 70 to 100 fps @ 1080p ultra settings and using .......................drum roll975mb of memory.
http://forums.anandtech.com/showpost.php?p=32360342&postcount=55
well he is not running 4x MSAA or HBAO either.
This game sure kicks my OC'd 460 in the balls. 100% gpu and memory usage nearly all the time.
checking vram usage only works for Nvidia cards unless something has changed.How do you people see how much Vram its been used ??
MSI Afterburner has an option to show ram usage but i dont thing it is for Vram because it shows im using 1.25GB and my single card is only 1GB.
Correct. It's just a single pass shader; there's nothing to store so the memory hit is minimal. Of course that's also why it's such a lossy form of AA.The post AA seems to have little to no effect on memory, I believe this is the way MLAA/FXAA work though ?
To be clear I'm not accusing them of trolling as in baiting people into flaming. I mean they're trolling for readers by publishing a stupid article, because nothing in that article will be relevant for the shipping version of BF3. But you can bet your butt that will be one of the first Google results later this month when the game ships.
Ok, I just did a little experiment. I first started up two You tube videos, each using about 50 MB of video memory according to eVGA precision. I then started up BF3 Beta. Same settings as before. Zero impact on performance EVEN with 2 you tube videos running simultaneously and once again, the video memory usage never exceeded 1011. Mind you it doesn't stay pinned at 1011. Like before, it never exceeds 1011, and like before it would go down to about 985. Back and forth. There is zero performance impact. Min: 26 Avg: 36 Max 53.
Anyone else want to try this? I just used two videos. But I'd imagine we can use many more. Eventually performance will degrade but it didn't with only two on mine.
So, to be more specific, at idle and at my desktop with only eVGA precision open, I'm using 114MB of video memory. After opening two videos on you tube, usage went up to 224MB and hovered there. After starting BF3, usage went up to a min of 985 to max of 1011 fluctuating there back and forth.
Thoughts?
I think you need someone with the same card but with more GPU memory to compare your results with. Otherwise we can only conclude that it's utilizing almost all of the memory on the card you tested.
Keysplayr, I will give it go later doing something similar. I can just open up a bunch of hi res pics and eat up some video memory then try and play the game. lol, please stop saying it never exceeded 1011mb though because I am sure you know by now that 1011mb is the max you can use with a 1gb video card. all we need to do is see how it impacts performance.
btw 1147mb was the max I saw on ultra at 1280x960 with 4x AA before but I am going to have at least 500 mb of vram used up before starting this time. if it really needed that much then I should hitch pretty badly.
okay I had 550mb of vram being use when I started the game. I hit 1253mb so every bit got used. i did not notice any hitching though I got some major flickering and I have never had that before. when i exited the game though my system must have had to free up some vram for the game because it was now at 461mb instead of 550mb. is that even possible or does some of the vram used for those pic just slowly get released anyway?There isn't any reason why I need to stop saying it never goes over 1011MB if it doesn't. I also mentioned that it never stays pinned at 1011MB. It fluctuates as low as 985MB and anywhere in between. If the game was asking for 1.4GB of memory, I'd think it would stay pinned at 1011MB. IMHO.
If you ask me to stop saying it again, I will just pepper my posts with it.
Anyway, looking forward to your findings. Let us know.
From your description most likely they're doing dynamic LOD based on available memory. So high res textures are being evicted for lower resolution textures. Which would explain why it's bouncing around, since individual textures can be quite big.If the game was asking for 1.4GB of memory, I'd think it would stay pinned at 1011MB. IMHO.
From your description most likely they're doing dynamic LOD based on available memory. So high res textures are being evicted for lower resolution textures. Which would explain why it's bouncing around, since individual textures can be quite big.
I don't suppose you've seen DICE's GDC DX11 presentation? It goes into some detail about how they're streaming resources, though it doesn't fully answer the question.It is certainly possible. To really know this for sure, we'd have to have an intensive discussion with the dev. Something I could try to do. Also, the full retail version of BF3 would be helpful.![]()