General VR discussion thread

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maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Yeah, depends on the game. Like you can get a racing sim that uses a wheel, pedals, and shift knob and still use it with the Vive or Rift. Same with space sims, flight sims, etc.

What about some of the, like, ocean exploration and other not exactly game games? I was thinking of getting one for my gf for those, sooner than I was for actual games. No real personal movement space where it will be, though.
 

WhiteNoise

Golden Member
Jun 22, 2016
1,075
184
106
Depends on the game. Some allow you to sit and use gamepad, kb/m or remote (rift) and some require standing or room space to move around.

I have seen a game I think it is called Ocean Rift or something on the oculus store that allows you to explore the ocean and ocean life just sitting in your chair using the rift remote and or game pad.
 

gorobei

Diamond Member
Jan 7, 2007
3,669
997
136
i tried a vive and now i want one so freakin bad!

800$ though... that's nasty expensive.
it was on sale for 100$ off at xmas last month. i posted about the sale.

you might as well wait to see if the new headstrap is standard on future sku. that and tpcast could change the demand/prices for vive.
 

Sho'Nuff

Diamond Member
Jul 12, 2007
6,211
121
106
Hey all - after trying out both the Vive and the Oculus I have decided that they are not for me. That said, I've put them up for sale in the FS/FT forum as well as one craigslist. The FS/FT post is here if anyone is interested.

Long story short $450 + shipping for the Vive, $600+ shipping for the oculus + touch + some games.

MODS - I hope this post does not run afoul of the rules. If so, please delete. I've been here a long time and am generally a good little monkey, so please cut me some slack if this is the wrong place to post. I figure this is probably the place where most people interested in VR on the forum would be looking, and so would probably be the best place to mention my sales post.

edit - VIVE has been sold
 
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Sho'Nuff

Diamond Member
Jul 12, 2007
6,211
121
106
Wow man - sorry to hear that, but it happens :) Hope you get your money out of them.

Thanks. Vive has been sold. Did ok on it as I bought it used. Selling the oculus and touch controllers at a loss though.


Sent from my iPhone using Tapatalk
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
I am currently being torn between "being raving mad" at all the mobile "pseudo VR" devices and users (aka. GearVR etc.) and welcoming them.
Right now it's really so that A HUGE MAJORITY of VR "happens" in the mobile market with those cheap devices, eg. when it comes to more-mainstream apps, prime example here AltSpaceVR.

What makes me mad as hell for instance is that AltSpaceVR is coded for the "lowest common denominator", in other words they made it "so it runs on phones" because they want to reach a wide audience/multi-platform. And this wide audience of "normal people", RIGHT NOW, is on mobile.

It irks me since you're literally playing a "phone app" with low-poly items since it would otherwise not run on phones. (Don't even get me started with their incredible lacking avatar selection).

On the other hand, I welcome the mobile VR users since it's them who currently bring VR into the mainstream and I guess these masses of $19 VR goggle users are currently the driving motor for VR in general.

Seriously, I'd wish to fast-forward two years or so where MORE VR apps would likely be tailored for actual high-quality devices, head tracking whatever, Vive, Rift etc...and not these crap devices like right now. It saddens me since "in principle", social VR like AltspaceVR has good potential, but the technical limitations in their platform right now are a joke.

Opposed there, actual well-done social VR apps like High Fidelity (it's really awesome!!) lack the mainstream influx of people. When I go to High-Fidelity it's always the same 4-5 people on. Seriously High Fidelity is wiping the floor with AltSpaceVR and makes AltSpace looks like the uttermost pathetic thing in the world. Sadly, I see myself visiting AltSpace more often simply because there are more people.

Edit: It's incredibly but strangely and oddly satisfying to do really otherwise simple things in social VR like in High-Fidelity, where I yesterday spent an hour or two simply tossing some basketballs with some guys while casually chatting. How they did the controller implementation is BRILLIANT. There is something extremely satisfying to "handle things in VR" and enjoy the sometimes odd physics. It's addictive. I am just always in danger smashing either my controllers, or the monitor or some cat :)

AltSpace in some apps doesn't even support controllers. Eg. there was this game which IN PRINCIPLE was quite entertaining (you shoot other people, forgot the name)...but total lack of controller support etc. SO MUCH wasted potential....
 
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WhiteNoise

Golden Member
Jun 22, 2016
1,075
184
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I'm not really into the social games or multiplayer myself. I just prefer to jump in and play solo. I'd play with friends but not strangers. I just don't have the need for chatting with random people.

I'd like to add that Arizona Sunshine is by far my favorite game to date. I just can't get enough of it. Chronos is in second place...but almost as good. I have always loved zombies so AS just works great!
 

Kaido

Elite Member & Kitchen Overlord
Feb 14, 2004
48,414
5,270
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I am currently being torn between "being raving mad" at all the mobile "pseudo VR" devices and users (aka. GearVR etc.) and welcoming them.
Right now it's really so that A HUGE MAJORITY of VR "happens" in the mobile market with those cheap devices, eg. when it comes to more-mainstream apps, prime example here AltSpaceVR.

The GearVR is actually excellent (I have one). Just needs Roomscale, haha! But the mobility is nice. Half the fun of VR for me is showing it off & having an AIO unit is very nice. Plus with a gamepad, there are a lot of great games like Adventure Time for it.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
I'm not really into the social games or multiplayer myself. I just prefer to jump in and play solo. I'd play with friends but not strangers. I just don't have the need for chatting with random people.

I'd like to add that Arizona Sunshine is by far my favorite game to date. I just can't get enough of it. Chronos is in second place...but almost as good. I have always loved zombies so AS just works great!

I am as "anti-social" as it can even get. Do you know what the most fun in VR social is? Hanging out in the newbie/spawn areas and watching people's reactions. It's hilarious :) A lot of people are pretty new to VR in general, and then they log in to High Fidelity and discover what you can do, always LOTS of fun.

As for AltSpace....yes there are many people online...but fact is you can actually *do* rather few, if any things. Usually I log out after a while bored.

Just a few mins ago I got a good laugh in High Fidelity. For some reason, today were more people online...so someone (a mod or whoever) spawned a GIANT weed plant. Some new guy was there also and as it's often the case people curse and use swear words, whatever. So one of the regulars there reminding the guy that he should keep it "PC" at least in the starter area. The guy sorta "Well you tell me this is a "PC" (aka family friendly) area...yet there's a HUGE MARIJUANA PLANT right there". I found that totally hilarious..lol.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
If you guys have GearVR or Rift and like games like Magic or Hearthstone I REALLY recommend trying out Dragon Front. It's addictive, the community is great and the Devs are great as well. A group of us recently set out to decypher a wall with a bunch of runes on it in the game. After a little over a day we figured it out. Was kind of an interesting distraction from the game and great team building.

It does take some patience to learn all the intracacies, because you are playing on a board as opposed to just playing cards against cards. You also need to grind a bit to get cards if you don't want to spend money. You CAN get everything free if you really want to via gold (in game currency gained by wins/losses and daily missions) as well as scrap to forge cards. While at some times new people may be overwhelmed by the more powerful cards, with some practice you CAN do well with stock cards as multiple people have shown.
 

Kaido

Elite Member & Kitchen Overlord
Feb 14, 2004
48,414
5,270
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How much did that run you?

Barebones is $1200 on Amazon:

https://www.amazon.com/Zotac-Barebone-System-Components-ZBOX-EN1070-U/dp/B01N3KO88O/

500gb NVMe is $270:

https://www.amazon.com/Samsung-960-EVO-Internal-MZ-V6E500BW/dp/B01LYFKJR7

32gb RAM is $180:

https://www.amazon.com/Crucial-16GBx2-PC4-17000-SODIMM-260-Pin/dp/B015YPB8ME

Win10 Home is $90:

https://www.amazon.com/Microsoft-Windows-Home-System-Builder/dp/B00ZSI7Y3U/

So as configured, $1740. You could save a few bucks by reducing the RAM to 8 or 16 gigs, or going with a smaller M.2 drive, or even going with a 2.5" drive (or a combination, like a small fast boot drive & larger storage drive for your Steam library).

It's very small (roughly the size of a Wii U), doesn't make much (if any noise), and is super fast. Plays every game I've thrown at it perfectly. Has 2 HDMI & 2 DP ports, so I have it plugged into both my TV & Vive without any adapters. Looking forward to pairing it with a wireless TPcast system later this year!
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
Hey,

I attended this small "conference" (more like a get-together) in AltSpaceVR yesterday with the guys from SVVR which is a "fast-growing community of developers, entrepreneurs, hackers, and artists dedicated to advancing affordable and accessible virtual reality and promoting a healthy diverse VR ecosystem."

It was basically about these guys telling others what they had seen at CES.

The takeaway (aside from mentioning some other interesting VR related tech like a device that can simulate the feel of different materials with electric fields etc.) was that we won't have tethered/wired HMDs any more this time next year because they're all pushing/getting wireless and basically this is the big priority right now in the industry. They also mention the new/upcoming (?) 5G wireless standard which will certainly play a role here, that VR data is at times extremely compressible (scenes at times can be sent compressed at ratios of 90+%!), and that the wireless VR devices they have tested/seen all have a rather low latency with only 20ms or less even.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
The problem I've heard with all wireless though is that you can see the compression artifacts and that there IS a bit of latency. While on the surface this may not be a big deal to many, you need to keep in mind how fickle and vocal many are about the slightest visual issues. I mean they still complain about SDE, etc on a regular basis. Also, these solutions all run over $200 so it will be interesting to see if they can bring that price down and keep run time up.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
For me personally, wireless has a low priority. I think other issues w/ VR need to be addressed first, like resolution, SDE, god rays etc. to make the experience better when it comes to essentials. Wireless is more a "nice luxury" which should be added later.

But...in terms of higher resolution etc. there is also LOTS cooking at the moment. One guy could test a 8K display and said it's basically as clear as a normal monitor, so even small writing etc. comes across super clear....these things incl. SDE etc. "soon" will also be things of the past. But I mean we all know this already.

Also..basically everyone including Intel (!!?) is working on some type of their own HMD solutions right now. MS Hololens, RIGHT NOW, the thing costs still $3000 so they're currently trying to get this down to a consumer level price, from what I understood.

Surprisingly (or not surprisingly), there was very little present at CES from the current major players, Oculus and HTC, except that HTC presented some detachable device so you can track "everyday items" and bring them into VR. I think this is what I remember.
 

WhiteNoise

Golden Member
Jun 22, 2016
1,075
184
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Wireless isn't a concern of mine either. A luxury for sure. I would much rather see advances in visual clarity. Not that I want to drop another $800 any time soon but the next big oculus headset release I hope to see a picture as nice as a monitor. I'll gladly reinvest then.

I added a third sensor last night. We'll see how it helps.
 

Kaido

Elite Member & Kitchen Overlord
Feb 14, 2004
48,414
5,270
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Wireless isn't a concern of mine either. A luxury for sure. I would much rather see advances in visual clarity. Not that I want to drop another $800 any time soon but the next big oculus headset release I hope to see a picture as nice as a monitor. I'll gladly reinvest then.

I added a third sensor last night. We'll see how it helps.

I've heard, but haven't tried, that the PSVR got rid of SDE. Would be very curious to demo one to see how it looks!
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
Just wanting to mention again what incredible momentum there is currently in this entire industry, and that VR is really as "big" as I envisioned it even before I got my Rift and then got more into the subject. I will even go so far and outright claim that we're possibly seeing another revolution, comparable to the early days of the internet/web. Yes I am actually convinced this is what will be coming.

There is still most (whether it's gaming, social, art, design) etc. in very early stages but there is so much "cooking" it's mind boggling.
Aside from gaming (obviously), just from looking at (and then experiencing) VR social, the potential is clear and it's now also that more and more companies/groups etc. are jumping on the bandwaggon.

Example: There are already companies which do hiring "in VR".

The experience, say, attending a meeting or a conference etc. "in VR" is so "real" and really only is tampered by relatively minor things, things we know already like not-so-optimal resolution of HMDs....or things like that some platforms don't allow customizing of avatars, things like that. All this is worked at at crazy speeds right now. Coming back to that recap from CES, I remember the one guy mentioning that companies now work on 1:1 scanning of people and then getting their likeness into VR etc...

It WILL be 100% the case that people will meet face-to-face with their co-workers or bosses from around the world, attending sports events or gaming together, and the "illusion" (sort of wrong term here?) will be absolutely real. Think about computer 20 years ago compared to now, minor technicalities to make an already good experience perfect. Heck, people may even "go on vacation" in VR or similar crazy things.

Endless potential for education, art, advertising, porn etc. as well.

I think that perhaps many people don't realize this yet and they still see VR as some nerd looking silly with a headset on. (And of course they have a point, but this also will be solved in time). In the same way as people looked "weird" at the people back in the 80s who got "home computers".

I know this may come across as overly enthusiastic but I am convinced it really *is* the big thing right now, judging from what's going in various (!) industries (not just those directly related to VR) and in general. It's the next "web" and give it a few years, and we will be doing things in VR from shopping to socializing to entertainment to whatever. 100%. Anyone agrees?
 
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