I am currently being torn between "being raving mad" at all the mobile "pseudo VR" devices and users (aka. GearVR etc.) and welcoming them.
Right now it's really so that A HUGE MAJORITY of VR "happens" in the mobile market with those cheap devices, eg. when it comes to more-mainstream apps, prime example here AltSpaceVR.
What makes me mad as hell for instance is that AltSpaceVR is coded for the "lowest common denominator", in other words they made it "so it runs on phones" because they want to reach a wide audience/multi-platform. And this wide audience of "normal people", RIGHT NOW, is on mobile.
It irks me since you're literally playing a "phone app" with low-poly items since it would otherwise not run on phones. (Don't even get me started with their incredible lacking avatar selection).
On the other hand, I welcome the mobile VR users since it's them who currently bring VR into the mainstream and I guess these masses of $19 VR goggle users are currently the driving motor for VR in general.
Seriously, I'd wish to fast-forward two years or so where MORE VR apps would likely be tailored for actual high-quality devices, head tracking whatever, Vive, Rift etc...and not these crap devices like right now. It saddens me since "in principle", social VR like AltspaceVR has good potential, but the technical limitations in their platform right now are a joke.
Opposed there, actual well-done social VR apps like High Fidelity (it's really awesome!!) lack the mainstream influx of people. When I go to High-Fidelity it's always the same 4-5 people on. Seriously High Fidelity is wiping the floor with AltSpaceVR and makes AltSpace looks like the uttermost pathetic thing in the world. Sadly, I see myself visiting AltSpace more often simply because there are more people.
Edit: It's incredibly but strangely and oddly satisfying to do really otherwise simple things in social VR like in High-Fidelity, where I yesterday spent an hour or two simply tossing some basketballs with some guys while casually chatting. How they did the controller implementation is BRILLIANT. There is something extremely satisfying to "handle things in VR" and enjoy the sometimes odd physics. It's addictive. I am just always in danger smashing either my controllers, or the monitor or some cat
AltSpace in some apps doesn't even support controllers. Eg. there was this game which IN PRINCIPLE was quite entertaining (you shoot other people, forgot the name)...but total lack of controller support etc. SO MUCH wasted potential....