- Feb 14, 2004
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Also, dangit Lamar!https://www.reddit.com/r/Vive/comments/5t4gnd/newell_valve_in_development_on_3_new_vr_games/
Half-Life 3, Portal 3, Left 4 Dead 3?![]()
http://imgur.com/gallery/VKXhgCf
Also, dangit Lamar!https://www.reddit.com/r/Vive/comments/5t4gnd/newell_valve_in_development_on_3_new_vr_games/
Half-Life 3, Portal 3, Left 4 Dead 3?![]()
Well, the wireless TPcast system for the Vive is slated to be released sometime in Q2 for $249. I would imagine after that, we'll see a Vive "1.5" with that system built-in for maybe $999 (so basically the current Vive with integrated wireless, no cables at all). I don't believe that we will see a Vive 2.0 this year for a few reasons: first, at CES, Vive said that they were currently focused on the ecosystem right now, not a new version. Steam has 500+ VR games on it, Viveport was recently released, Vive has announced the wireless adapter system for the HMD, as well as new trackers.I'm still waiting on '2.0' to get VR - presumably Vive 2.0 or whatever is best then - any updates when that is likely?
Probably mid 2018. Of course that depends on how successful the industry considers 1.0 to be. If too many people wait for 2.0, there won't be a 2.0.Thanks for the opinion - just a question when to get it.
neither oculus or htc is in any rush to come out with a 2.0. it is to their benefit to let the initial costs of developing spread out over some years.I'm still waiting on '2.0' to get VR - presumably Vive 2.0 or whatever is best then - any updates when that is likely?
Newell was talking about VR tech, and he was saying that eventually VR will leapfrog mobile tech, but he did state that it wouldn't be until 2018-2019. So, my guess is that is when the're planning version 2.I'm still waiting on '2.0' to get VR - presumably Vive 2.0 or whatever is best then - any updates when that is likely?
That's interesting...my EN1070 has been dead-silent so far, even while gaming. You would think that the EN1060 model would be exactly the same. I'd love to test an EN1080 model as well (pricing aside), especially with the liquid-cooling system, but you can't find them anywhere right now. Gigabyte has an interesting alien-insect design (GB-GZ1DTI7-1070-NK-GW) that actually uses a full-sized 1070 card, but is apparently pretty noisy as well. I'm interested to see what comes down the line...I think compact gaming systems are here to stay!I ended up picking up one of those Zotac EN1060s. I considered the 1070, which would better match my existing 1060-equipped desktop HTPC, but the cost difference was nearly $350! I have to say that it's a nice machine, but I wish they would've just made it about half an inch higher, and added slightly better cooling. You can hear the unit while it's turned on at idle, which I'd prefer if it was dead silent at idle. The unit is pretty much 8x8x2.5, so there's plenty of room to add a tiny bit to the height ( 2.5" ) to get a bit better cooling. Heck, I'd even be fine with making it a little wider. As long as it's not bigger than the original Xbox One, I don't see how too many could complain.
Newell was talking about VR tech, and he was saying that eventually VR will leapfrog mobile tech, but he did state that it wouldn't be until 2018-2019. So, my guess is that is when the're planning version 2.
Since the units are the same size, it might have a bit to do with ambient noise. My place is pretty much dead silent, and that makes it pretty easy to hear any fan noise. I may also be a bit more perceptive (or rather, just annoyed by) fan noise, which makes me single it out a bit more. My main desktop uses all low speed fans and it's pretty much inaudible even while gaming. The only time I ever know it's working is when my GTX 1080 decides to randomly ramp up its fans for no apparent reason for just a second.That's interesting...my EN1070 has been dead-silent so far, even while gaming. You would think that the EN1060 model would be exactly the same. I'd love to test an EN1080 model as well (pricing aside), especially with the liquid-cooling system, but you can't find them anywhere right now. Gigabyte has an interesting alien-insect design (GB-GZ1DTI7-1070-NK-GW) that actually uses a full-sized 1070 card, but is apparently pretty noisy as well. I'm interested to see what comes down the line...I think compact gaming systems are here to stay!
Many indications point to 2018. Also Gabe Newell made some mention of that year stating that in 2018, he expects integrated wireless VR. So that's another clue from industry insiders on what they may be thinking. Though I still don't expect 4k resolution by that time.I'm still waiting on '2.0' to get VR - presumably Vive 2.0 or whatever is best then - any updates when that is likely?
The problem with Sony is that their platform isn't bad, but their motion tracking implementation was lazy and hampers the experience. Although, the worst part is actually the same as other platforms: software. There just aren't that many good games to get. The one nice advantage of the PC platforms is that it gets a lot of random, cheap things that add a bit of value. (Some of it is just plain, ol' garbage too.)Little point to 2.0 this year for those hoping for better resolutions. Most people can't even play that well with the current resolution. Plus the fact that VR is not really doing too hot doesn't help. Rift closing demo stations, Sony canceling titles, cutting marketing budget and seemingly a little silent for the platform like they once were with Vita not long after release. Barely profitable but not the consumer base needed push high budget titles and investor's interests.
That's just the default battery. Unfortunately, given the constant, high data rate required, it's not a big surprise that the battery life isn't stellar.This year for Vive, they will offer a new head strap with built in Headphones just like the Rift. They will offer the wireless kit which currently is only 1.5 hours of battery life...pathetic imo especially once you consider charging cycles will eat into that 1.5 hours quickly. New Vive controllers are hopeful but they are still working on the details.
Wow touch controllers $99...I might have to grab some now. That is not bad at all.Oculus just price-dropped.
Rift + Touch bundle - $598
Rift headset - $499
Touch controllers - $99
Are you using revive?I feel dirty: I just bought Robo Recall from the Oculus store to use with my Vive.![]()
This is great news. I'm excited about the resolution bump, the single cable and new lenses.LG's vr dev kit prototype
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probably the first shot fired across the bow of oculus as far as cementing steam vr as the default standard. its effectively LG's dk1 and it is already benefiting from being able to see rift and vive's weakpoints (single cable usb3 c for power/track/vid over dp; flipup and dist adjustment). specs are absolutely in flux but they are definitely exploring the options of refractive lenses and wider fov. the uploadvr interview covers some of the wireless plans. they seem to have gotten feedback on integrated audio from the conference.
Tested interview https://www.youtube.com/watch?v=re7QgkoQ5Rc
Uploadvr interview https://www.youtube.com/watch?v=zzDu1msS8wk
http://www.pcgamer.com/lgs-vr-headset-might-be-our-new-favorite/
http://www.roadtovr.com/lg-ez-vr-headset-steamvr-hands-on-gdc-2017/
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