hmm interesting redundancy. I will dump MSAA tonight and compare image quality.Agreed, HDAO seems to be the best balance, also FXAA seems to be implemented within the post processing so MSAA isn't necessary.
hmm interesting redundancy. I will dump MSAA tonight and compare image quality.
As a side note. all the ##AA stuff is getting confusing. HDAO HBAO SSAO MSAA FXAA A2C blah blah blah... headache
gone are the days when all we had to do was choose our level of AA
I am a bit confused as people have talked about playing the game yet it is not even released yet.
oh so Europe has it now. btw it says Dec 4 for me here in the USA.It's released in Europe the rest of the world the 29th.
I am confused. Which is the best looks wise for a 7000 series card?
Hdao
Hbao
Ssao
oh so Europe has it now. btw it says Dec 4 for me here in the USA.
Does anyone know if 12.11 Beta 8 is the performance driver for far cry 3 that Guru3D referenced on 11/30/2012 in their Far Cry 3 review?
They said that AMD will be releasing a performance driver on Monday or Tuesday for the game, and I wasn't sure if Beta 8 was that driver and if the pending driver was just WHQL?
Anyone heard anything? I'd love a 10-20% increase in frames that's for sure lol.
Does anyone know if 12.11 Beta 8 is the performance driver for far cry 3 that Guru3D referenced on 11/30/2012 in their Far Cry 3 review?
They said that AMD will be releasing a performance driver on Monday or Tuesday for the game, and I wasn't sure if Beta 8 was that driver and if the pending driver was just WHQL?
Anyone heard anything? I'd love a 10-20% increase in frames that's for sure lol.
This is an AMD evolved title and it doesn't have an optimized driver out already?
Weird that they are set to launch the performance driver at the US launch when the game was released 5 days prior in the rest of the world.
Well, AMD is based in North America. Not that it means anything, but They probably have some reason for their release timeframe.
This is an AMD evolved title and it doesn't have an optimized driver out already?
Improves performance in Far Cry 3 (up to 25% with 8xMSAA, SSAO enabled @ 1600p, and up to 15% with 8xMSAA, HDAO enabled @1600p) (AMD Catalyst 12.11 CAP2 must also be installed)
AMD Catalyst 12.11 CAP2 has just been released, and should be used in conjunction with AMD Catalyst 12.11 Beta11
Improves Far Cry 3 performance for single GPU configurations with AA enabled
HDAO is like a 20% drop in perf right? Thats pretty much in line with BF3 as well, and one of the major difference high vs ultra besides 4xMSAA.
Frankly these useless features hurt performance too much compared to the visual gains.. graphics have hit a huge diminishing returns of late. Seriously, shadows are darker, big deal.
Through the power and performance of the Graphics Core Next architecture, "Far Cry 3" leverages ground-breaking DirectX 11 graphics features to ensure the most visually dynamic and smooth gaming experience. These features include:
- Direct3D 11 Deferred Rendering with Multi-Sample Anti-Aliasing Taking advantage of advanced Direct3D 11 features, "Far Cry 3" employs an optimized deferred renderer including tile-based light culling and fully supporting MSAA. The efficient integration of MSAA capability provides upgraded image quality over the post-process anti-aliasing techniques used by other deferred rendering engines;
- Ambient Global Illumination System "Far Cry 3" features an advanced real-time global illumination system capable of computing indirect or reflected lighting, enabling more visually coherent and realistic world rendering. On the PC, this system supports global illumination from dynamic lights in addition to distant light sources such as the sun and the sky;
- DirectCompute Accelerated High Definition Ambient Occlusion "Far Cry 3" implements a new and improved version of HDAO that uses full 3D camera space position data to detect valleys in the scene that should be shaded darker, and attenuates the lighting based on valley angle. In "Far Cry 3" this technique has been significantly improved in both performance and quality relative to previous implementations;
- Advanced Skin and Hair Shading Models The "Far Cry 3" advanced physically-based shading model is combined with approximated sub-surface scattering and rim lighting to render soft, natural-looking skin. Hair shading in "Far Cry 3" also achieves its realism via a special anisotropic lighting model.