The drive-in is nice and flat and I may do something there, but having a radioactive pit in the middle sort of blows.
Scrap all the barrels and the rads go away
The drive-in is nice and flat and I may do something there, but having a radioactive pit in the middle sort of blows.
Scrap all the barrels and the rads go away![]()
Actually, come to think of it, I think the owned beds counted towards the settlement total. They couldn't be used by anyone, but they counted as beds for settlers. Otherwise, ya, rest of the beds are crammed where ever there's space.
Oh cool, well maybe I will do something there then. I scrapped all the cars and wood and everything else in the lot, but I guess somehow I missed the barrels, probably by avoiding the rads.
I had an idea this morning... maybe a mod. What would be cool is if the whole settlement mechanism basically became a contest between you and the bad guys. They already have the taking point mechanic, where you eject the baddies from a camp and then flip it to a settlement. What if any significant raider/mutant camp could be taken and made into a settlement, and the bad guys were able to take it back? So if they were able to attack and kill/disable a certain portion of the residents the rest would flee to the nearest settlement and the conquered settlement would flip back to a baddie camp. Other mechanics could be layered in, such as nearby camps reinforcing one and other so that you could be stronger in one area than another (this whole thing came about from my thinking it would be nice if I could "retake" and improve center city).
That could be fun, as long as the settlements did a decent job of defending themselves without you there. Or if you got a better notification to show up.
I visited the Castle one time and it had been trashed without me ever noticing any warnings about defending it. I thought I had the defenses set up pretty well but without any battle logs I have no idea what happened.
Battle logs? I wonder if there's any way to have attacks generate some kind of after-action reports? As a holotape, read-and-it's-completed quest, or whatever?
It's kind of cool that all these factions and systems are interacting even in unloaded regions you haven't visited for awhile
That's one of the better parts of their open world design. While at Hangman's Alley I will sometimes hear that the super mutants have returned to those apartments near the Diamond City entrance and are attacking again. Just gunfire off in the distance without "me" being involved at all.
And when I went to clear out the water plant for the robot settlement it just happened to be when the Brotherhood decided to take out the mutants there and they were in mid-battle when I arrived.
And when I went to clear out the water plant for the robot settlement it just happened to be when the Brotherhood decided to take out the mutants there and they were in mid-battle when I arrived.
I've been grinding just to harvest parts/equipment lately and noticed that the game could use more respawns, especially gunners. Maybe even a denser distribution of bad guys or more level matching.
That would be cool. Break Banks in particular is just itching to be settled, already has crops planted, a couple buildings, and plenty of room. And I'd LOVE it if I could settle that southeastern Gunner town - it's a major PITA to even pass by there.I had an idea this morning... maybe a mod. What would be cool is if the whole settlement mechanism basically became a contest between you and the bad guys. They already have the taking point mechanic, where you eject the baddies from a camp and then flip it to a settlement. What if any significant raider/mutant camp could be taken and made into a settlement, and the bad guys were able to take it back? So if they were able to attack and kill/disable a certain portion of the residents the rest would flee to the nearest settlement and the conquered settlement would flip back to a baddie camp. Other mechanics could be layered in, such as nearby camps reinforcing one and other so that you could be stronger in one area than another (this whole thing came about from my thinking it would be nice if I could "retake" and improve center city).
Noticed a mechanic tonight that I hadn't observed before. I always wondered what befell my Provisioners as they wandered the Commonwealth. How did the game deal with them getting attacked and killed? Were they invincible? Did they just get silently replaced? One thing I had noticed for the last several weeks was that I would occasionally get mystery exp, and I would have no idea where it came from. Tonight I found out when I happened on a group of my provisioners getting attacked near Hangman's Alley. That is a central hub for all my routes so it happened that three of them were passing near each other when Supermutants attacked one. So the first thing I noticed as I ran to assist was they can take a lot of damage. The second thing was that they will run to support each other. All three of the provisioners ganged up on the mutants (while their pack brahmin charged around in a panic). The third thing was that I got exp every time one of them killed a mutant. So now I know they will support each other and defend themselves when attacked, and I know where that mystery exp was coming from.
I'm almost certain they are invincible as I remember running to help one out only to find it kneeling like a companion that needs a stimpack while gunners were blasting at him.
What, no settlements need your help?I think I have done everything in this game. All quests are grayed out and nothing new pops up. :-(
That's one of the better parts of their open world design. While at Hangman's Alley I will sometimes hear that the super mutants have returned to those apartments near the Diamond City entrance and are attacking again. Just gunfire off in the distance without "me" being involved at all.
And when I went to clear out the water plant for the robot settlement it just happened to be when the Brotherhood decided to take out the mutants there and they were in mid-battle when I arrived.
Does the BoS actually kill people in your game? In mine, they mostly get mowed down, assuming they even make it out of the vertibird before the pilot flies it into the ground.![]()
They wreck shit in mine, assuming they make it off the vertibird like you said. In the battle for bunker hill I had all three fighting each other and easily killed everyone.
Does the BoS actually kill people in your game? In mine, they mostly get mowed down, assuming they even make it out of the vertibird before the pilot flies it into the ground.![]()
At level 118 evidently not. Preston seems to be done with me. I can still take mission from BoS and railroad though.What, no settlements need your help?
At level 118 evidently not. Preston seems to be done with me. I can still take mission from BoS and railroad though.
I think it is time to start installing mods. I am feeling done with the vanilla game at this point. Maybe I will first kill all of my allies everywhere. Go full on Shiva the Destroyer :twisted: