Fallout 4 - it's official! Coming Nov 10, '15

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Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Some buildings are "dungeons" they will have a loading screen. Others are buildings in the open ares and they don't.

Not ever door is a loading screen.

Yeah but that's still disappointing. I mean, the trend in game technology has been towards total seamlessness, and many other big titles like Witcher 3, Batman Arkham Knight etcetera have no loading screens unless you're transitioning to another map, and that's more about the distance involved rather than a technical limitation..

I'm just surprised that given that we have 64 bit PCs and consoles with lots of RAM, Bethesda still felt they had to make separate areas for dungeons..

Nothing destroys immersion like a loading screen..
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
Yeah but that's still disappointing. I mean, the trend in game technology has been towards total seamlessness, and many other big titles like Witcher 3, Batman Arkham Knight etcetera have no loading screens unless you're transitioning to another map, and that's more about the distance involved rather than a technical limitation..

I'm just surprised that given that we have 64 bit PCs and consoles with lots of RAM, Bethesda still felt they had to make separate areas for dungeons..

Nothing destroys immersion like a loading screen..

Honestly I think it's an older engine based on the graphics. Not a deal breaker by any means for me (SSD helps a ton) but I'd certainly like to see less of it.
 

Imp

Lifer
Feb 8, 2000
18,828
184
106
Yeah, after the first couple of times I had hostiles beam into a settlement, I made it a policy that some defenses cover the interior.

I made it a policy to have turrets facing both ways AND to arm/armor the citizenry very well.

I am level 76 now - and just got my first kidnapping/Raider/Supermutant Minutemen/settlement side type mission for the first time in many ,many hours of play. I still get the occasional " settlement XYZ is under attack "- which are actually kinda fun side battles ( see my previous post a day or 2 ago) .

That explains your settlement attack issues. Aside from Supermutants, only
some Institute bots,
seem to level with your character. I've seen some pretty insane Supermutants that take a couple magazines to kill at level 75+. Worst part is they usually have one or two guys with missile launchers that kill a lot of my turrets.
 

facetman

Senior member
Aug 30, 2014
201
4
81
Sorry Imp- I don't understand your post - you said " that explains your settlement attack issues". How does what explain my settlement attack issues? I don't really have settlement attack issues that I am aware of - other than how the heck do attackers spawn in the middle of a settlement- which I think everyone has experienced occasionally as I think that Bethesda made it happen that way on purpose just to make things more challenging.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Honestly I think it's an older engine based on the graphics. Not a deal breaker by any means for me (SSD helps a ton) but I'd certainly like to see less of it.

Yeah I agree, that the age of the engine is the culprit. I hope they eventually release a patch to remove those loading screens, once they've fully updated the engine..

Actually it probably isn't, but I take your point, and we'd all like to see fewer loading screens.

Well in the case of the Witcher 3, Skellige, Kaer Morhen etcetera are all either hundreds, or thousands of miles away from Velen or Novigrad..

They should have added Vizima though :(
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
Anyone have a raider or other settlement quest get stuck? I got sent back to Corvega for the third freaking time, and I swear I have been over every inch of that place from the walkways on the roof down to the tunnel leading to the sewer pipe. I've walked around firing my gun, throwing grenades, and I can't find anymore raiders, but the quest stage flag won't flip. Another odd thing was that after receiving this one the quest text showed up as expected in the pipboy, but there was no map marker, and still isn't.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
Well I have finished it today and would have to say I am the ending is a bit of a disappointment
Possible Spoiler so I will hide it.

The endings are pretty much the same. And its missing the what happens to .... for example what happens to Diamond city, The MinuteMen, GoodNeighbour etc like you did in the past ones.
I feel its had lost some of its flavor from FO3/NV

I have done pretty much all there is other than the random radiant quests, felt pretty much explored everything.

The only thing I am having trouble with is choosing which to go for my canon ending as they are all pretty much
terrible

The other thing, I think today was the day that I had the most odds and glitches for some reason, had 3-4 ctd's and most of them is while doing the minutemen ending.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
Corvega generally resets when you clear the main assembly area. Go in the front door, up the elevator. There's also the tunnel/sewer area which had some ghouls you might need to clear.

Entrance to the sewer if you can't find it from inside.
https://www.youtube.com/watch?v=ji2RBQDy-kM

Yeah, third time through :). I know all those spots, and they're cleared, including the ghouls in the tunnel and Jeremy or whatever the hell his name is.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
Things are coming along well at Greygarden. Dogmeat and I are really happy with how the new place is turning out. The robots tend the food crops and seem happy enough to have us around. I'm slowly electrifying and putting up defenses and some homey touches.

The completed structure from the north side of the settlement.

WLw6q9Q.jpg


Detail of the catwalk on the back side of the pier. This is a great vantage point overlooking the river.

AseWWUj.jpg


The middle and upper deck landings from the catwalk, during a radstorm.

WZKtHEP.jpg


The middle deck landing.

IYeMEoy.jpg


The middle deck entrance from the landing. The bus couldn't be scrapped so I had to build around it.

JJd11cn.jpg


Middle deck, east door, looking left of the main entrance. The railings are because I couldn't build floor right up to the bus.

CtRZo9B.jpg


Workshop area in the southeast corner.

54jYTYK.jpg


Main cooking and social area behind the bus.

u1NxCKX.jpg


bOpnLpT.jpg


Continued in the following post.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
Sleeping area above the bus.

e33pK0i.jpg


West door entrance hall, looking toward the chem station in the northwest corner.

pZXs8AL.jpg


The Great Leader's home on the upper deck. I have more grandiose plans for this spot but the current structure will do until I have gained complete control of the Commonwealth.

SYCKLnf.jpg


Interior of upper deck residence.

EGUK0oZ.jpg


It's been a lot of fun to build so far, but I wish I had more pieces to play with, and the interior lighting options are horribly limited. Very difficult to create that homey atmosphere :).
 

Imp

Lifer
Feb 8, 2000
18,828
184
106
Sorry Imp- I don't understand your post - you said " that explains your settlement attack issues". How does what explain my settlement attack issues? I don't really have settlement attack issues that I am aware of - other than how the heck do attackers spawn in the middle of a settlement- which I think everyone has experienced occasionally as I think that Bethesda made it happen that way on purpose just to make things more challenging.

You were talking about really hard to kill Super Mutants attacking a settlement. If you're level 76, the Super Mutants probably leveled with you to ~level 76, so they're a lot harder to kill. I've dealt with the same thing.

Anyone have a raider or other settlement quest get stuck? I got sent back to Corvega for the third freaking time, and I swear I have been over every inch of that place from the walkways on the roof down to the tunnel leading to the sewer pipe.

The Corvega clearing quests only seem to care about one particular area:
assembly area with the manager's office.
I've been there probably 5 times now and still don't remember how to get to that area in a straight line. Always end up wandering for 10-20 minutes. Hate that place...
 

Imp

Lifer
Feb 8, 2000
18,828
184
106
Things are coming along well at Greygarden. Dogmeat and I are really happy with how the new place is turning out. The robots tend the food crops and seem happy enough to have us around. I'm slowly electrifying and putting up defenses and some homey touches.

Pretty cool... I just discovered yesterday that the freeway is accessible for building at Finch Farm too.

It makes no sense why the ceiling at
Covenant
is so low given how high these ones can go.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Honestly I think it's an older engine based on the graphics. Not a deal breaker by any means for me (SSD helps a ton) but I'd certainly like to see less of it.

Its the same engine from 2006 and Oblivion that has been rejigged once in 2011 for Skyrim and Bethesda fiddled with it some more. They should have killed it and used the RED engine from CD Projekt which was built ground up for RPGs (there is an article around about it).

After around 50 hours and Level 40 or something, I've forgotten about it. 2015 was rather meh for AAA gaming I only remember the Witcher III standing out and maybe GTA V (which was disappointing). I'm surprised so many people like the Sims knock-off, managing settlements and companions is something I'll never care about.
 
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Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
I've been there probably 5 times now and still don't remember how to get to that area in a straight line. Always end up wandering for 10-20 minutes. Hate that place...

You have to go
up those concrete stairs in the back, about three flights, then clear the assembly area floor, and jump a gap in a steel walkway to get over to the office itself.
And yeah I cleared everything up there too. Still not sure what's up with it.
 

Imp

Lifer
Feb 8, 2000
18,828
184
106
You have to go
up those concrete stairs in the back, about three flights, then clear the assembly area floor, and jump a gap in a steel walkway to get over to the office itself.
And yeah I cleared everything up there too. Still not sure what's up with it.

Does an arrow show up on your compass? If nothing is showing up, it may be bugged. I think those quests actually expire so it may fix itself over time.

Also, I just realized how the "shoots one extra projectile" thing works. It's like a 2 round burst that doesn't use up extra ammo. Currently running an automatic receiver on the gun but maybe a single-shot may be more effective.
 

Phoenix86

Lifer
May 21, 2003
14,644
10
81
Does an arrow show up on your compass? If nothing is showing up, it may be bugged. I think those quests actually expire so it may fix itself over time.

Also, I just realized how the "shoots one extra projectile" thing works. It's like a 2 round burst that doesn't use up extra ammo. Currently running an automatic receiver on the gun but maybe a single-shot may be more effective.

Enter through the front door, take the first elevator up. That puts you in the main assembly areal, release the protectron. Wait. After he's fucked everything up, kill him and go up the stairs to the left (facing the protectrons starting thingie). That puts you in the manager's office type area, which is where the main objective usually is, protectron will usually kill him.

2-shot weapons are AMAZING for sniper type weapons. High base damage x2, single ammo usage. No recoil on the second shot, it shoots 2x for 1x recoil, so if your first hits the second does too.

Fully auto is more deadly with the splash weapon type I think. Explosive? There's a vendor weapon with it, spray n pray.

http://fallout.wikia.com/wiki/Spray_n'_Pray
 

facetman

Senior member
Aug 30, 2014
201
4
81
IMP - OK - now I get what you were saying and yes I agree. Those Supermutants took 2 full clips each to kill. So, with the new update your supposed to be able to identify your settlers somehow - Interesting - I have not had a chance to play with the new update. I wonder how they will pull off the inevitable institute spy that replaces your settler if you can identify all your settlers??

Update: ok = they finally did fix the assigned settler issues-- now the settlers assigned job just shows when your in "build mode" upon looking at any settler the way it should of in the first place. I keep running out of wood when building.


Got a "x settlement is under attack" message and when I got there Lucas - the guy who sells armor was killed. Bummer he was a great guy to sell stuff to. SO I reloaded and immediately the game froze. Hmmm... maybe a new issue with the latest update??
 
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PottedMeat

Lifer
Apr 17, 2002
12,363
475
126
anyone try the beta patch?

gameplay is speeded up quite a bit on my 6870, at the expense of something like 4x-10x load times
 

GusSmed

Senior member
Feb 11, 2003
403
2
81
I'm surprised so many people like the Sims knock-off, managing settlements and companions is something I'll never care about.
Even if your tastes don't run that way, it's surprising that you're surprised. Games which are largely about building stuff have been wildly popular for a long time now.

While I've enumerated the game benefits for building settlements earlier in this thread, the real driver is that exercising creativity is its own reward. Prior to Fallout 4, there have been a lot of people showing off elaborate structures they've built in Terraria and Minecraft, structures that have been far, far more about aesthetics than functionality.

Look at all the screenshots that Mark just posted. While those structures have function, he could have slapped together something that filled the game needs with far less effort. He did that because he had a personal creative goal. The natural reaction of many posters is "that's very cool, I should try for something similar when I've got time."

I think the Fallout 4 Settlements experience is probably closer to Terraria than anything else, modulo the third dimension. While the Sims started out as an architecture game, it had already evolved to being primarily about the inhabitants before the first release. Fallout 4's settlers aren't very interactive. They're more like Terraria's vendors. That you have reason to build defenses against invasion in both games is another parallel.
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
Even if your tastes don't run that way, it's surprising that you're surprised. Games which are largely about building stuff have been wildly popular for a long time now.

While I've enumerated the game benefits for building settlements earlier in this thread, the real driver is that exercising creativity is its own reward. Prior to Fallout 4, there have been a lot of people showing off elaborate structures they've built in Terraria and Minecraft, structures that have been far, far more about aesthetics than functionality.

Look at all the screenshots that Mark just posted. While those structures have function, he could have slapped together something that filled the game needs with far less effort. He did that because he had a personal creative goal. The natural reaction of many posters is "that's very cool, I should try for something similar when I've got time."

I think the Fallout 4 Settlements experience is probably closer to Terraria than anything else, modulo the third dimension. While the Sims started out as an architecture game, it had already evolved to being primarily about the inhabitants before the first release. Fallout 4's settlers aren't very interactive. They're more like Terraria's vendors. That you have reason to build defenses against invasion in both games is another parallel.

See, I'm not creative. :\

I would much rather have a bunch of categories (defense, farming, stores, etc.) that you contribute resources toward and then that part of the settlement is pre-generated and worked by settlers. I just want to press a button for defense level 1, defense level 2, or farming level 3 and have it all appear.

I do not want to have to think about every piece, part, and person that something needs.