Some buildings are "dungeons" they will have a loading screen. Others are buildings in the open ares and they don't.
Not ever door is a loading screen.
Yeah but that's still disappointing. I mean, the trend in game technology has been towards total seamlessness, and many other big titles like Witcher 3, Batman Arkham Knight etcetera have no loading screens unless you're transitioning to another map, and that's more about the distance involved rather than a technical limitation..
I'm just surprised that given that we have 64 bit PCs and consoles with lots of RAM, Bethesda still felt they had to make separate areas for dungeons..
Nothing destroys immersion like a loading screen..