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Fallout 4 - it's official! Coming Nov 10, '15

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I have a bug that Croup Manor keeps getting more settlers - was at 33 before I started sending the settlers to other settlements. Have tried shutting off the beacon - no change. Obviously the "happiness" goes down with each settler as food /water is exhausted. Weird...

I agree the settlement should have some type of interface about the happiness breakdown, and which settler is doing what/sleeping where,etc.

Also, settlements that are well defended with over 100 defense should no longer get attacked. Really, if you don't respond to a message about a settlement getting attacked- and sometimes the messages don't even show up, the settlement is devastated- I mean not a single turret, guardpost, food, water is left- yet all the settlers are there and not one of them has even used any ammo. what!!
 
Happiness is simple.

Figure out your max settlement size.

natural Charimsa + 10

Have beds for everyone and assign them all manually.

Whatever that number is make sure you have at least double that for food and water.

So if you have max natural charisma of 11 in the game, then you can have a settlement size of 21 people there. That means 21 beds must be made and manually assigned. Then you need 42 food and water at a minimum.

Next is defense rating. Add up food and water in your settlement and double that. So if you have 42 food and 42 water, you need 2X(42 + 42) = 168 defense rating.

Finally you need the three major emporiums. General, weapon, and armor. Rest don't matter.

Do that and you'll reach 100% happiness. Also some say that filling a base to max size capacity with decorative junk helps it go faster to reach 100% so long as your character remains in that location the entire time until you reach 100%.

Besides the achievement, there is nothing you get from reaching or maintaining 100% happiness at any settlement.
 
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Besides the achievement, there is nothing you get from reaching or maintaining 100% happiness at any settlement.
The game claims that high happiness increases "productivity." Which may or may not be a bonus to the rate of collecting junk. It's one of those things that's relatively opaque, like the effects of having Brahmin in your settlement.

That's another Settlement management screen I'd like, an income statement. It'd make a number of things clearer. It took me quite a while to realize that settlers do, indeed, harvest and accumulate food on their own, and it's largely because there's no clear indication that new stuff is in your workshop inventory if you don't keep careful records.
 
On deathclaws: Disappointed in how under powered they are in this game. They were serious business, now I can drop one with any weapon I carry and not get touched. They used to bum rush you and do epic damage quickly. Now, they play hop scotch? 😀

Are they under powered or between perks and Legendary Affix's have you out grown them.

I had been pretty unlucky throughout my game play of getting decent Affix's. I recently got a wounding though, more importantly a wounding combat shot gun. Not only does it do something like 160 damage. Each damn pellet does 25 bleed damage. Was startled Saturday by a Legendary Glowing One Deathclaw (or whatever it's "green" name was) walking besides me. It didn't see me yet so I swapped to this shotgun. Two point blank shots and he transformed, two more to take him down. Any other weapon configuration including Fatman and I might have just booked it.

I don't have Bloody mess, I don't have mystrerious stranger, I don't have a guass rifle, I barely have one Plasma rifle and it isn't decked out. I have a railaway rifle, but I might have nearly as many mini-nukes as spikes. This is with almost 100 legendary weapons and armor. Without PA I can still be one shotted by a DC. This is at lvl 43 and nearly 5 days of play time. My best alternatives prior is my .50 Sniper, or my Laser Sniper, both with instigating. With Ninja and sneak the game is so slow and your stuck in horrible position when a CF starts. Even those barely scratches the big guys. For every wounding on the shotgun, I have gotten poison on single shooter, two shot on a 10mm hand gun, and now wounding on bolt action rifle or some other example of awesome Affix, bad weapon, awesome weapon poor affix a dozen times. The right affix on the right weapon makes all the difference in the world.
 
Deathclaws are bloody murder if you aren't wearing Power Armor and don't manage to snipe them from long range. At least on Hard or Very Hard.

They aren't quite as bad as they were in Fallout 3, though. They still do a ton of damage, but they aren't quite as resilient, so there's less incentive to make a point of crippling the legs first.
 
Deathclaws are bloody murder if you aren't wearing Power Armor and don't manage to snipe them from long range. At least on Hard or Very Hard.

They aren't quite as bad as they were in Fallout 3, though. They still do a ton of damage, but they aren't quite as resilient, so there's less incentive to make a point of crippling the legs first.

I keep meaning to go above Hard but I still haven't, as such, I find much of the game really really easy after ~level 34 or so. I'm currently at 46.

Deathclaws haven't given me trouble in a long time, but before that I pretty much needed powerarmor. I almost never use it--I'm only in power armor if I find an abandoned set and traveling to deposit it at a settlement, or early on when I did need to go kill a specific deathclaw.

Now, I can take them out really easily with my standard .45 rifle or combat shotgun. The shotgun is great because it staggers them on hit and only takes about 5 well-placed shots (outside of VATS--haven't used VATS in a very long time)
 
They will, because it's not a site you can get to "cleared." Like the Revere Satellite Array for example.



Yeah those melees can get pretty wild. A couple of things happened last night that I thought were pretty cool. I'll keep the locs vague, but I happened on a bridge where two farmers were in a standoff with three raiders, who were demanding payment to allow crossing the bridge. I took out the raiders and the farmers thanked me and started across. A moment later another farmer comes rushing onto the bridge with two ghouls behind him. I take out the ghouls. He thanks me and heads across 🙂.
My own thoughts are that while the three-way firefights are pretty awesome, it's immersion-breaking to have mutually antagonistic groups living in such close proximity. It also makes the map seem smaller when things happen on top of each other.

Happiness is simple.

Figure out your max settlement size.

natural Charimsa + 10

Have beds for everyone and assign them all manually.

Whatever that number is make sure you have at least double that for food and water.

So if you have max natural charisma of 11 in the game, then you can have a settlement size of 21 people there. That means 21 beds must be made and manually assigned. Then you need 42 food and water at a minimum.

Next is defense rating. Add up food and water in your settlement and double that. So if you have 42 food and 42 water, you need 2X(42 + 42) = 168 defense rating.

Finally you need the three major emporiums. General, weapon, and armor. Rest don't matter.

Do that and you'll reach 100% happiness. Also some say that filling a base to max size capacity with decorative junk helps it go faster to reach 100% so long as your character remains in that location the entire time until you reach 100%.

Besides the achievement, there is nothing you get from reaching or maintaining 100% happiness at any settlement.
Good info, thanks!

Deathclaws are bloody murder if you aren't wearing Power Armor and don't manage to snipe them from long range. At least on Hard or Very Hard.

They aren't quite as bad as they were in Fallout 3, though. They still do a ton of damage, but they aren't quite as resilient, so there's less incentive to make a point of crippling the legs first.
I don't remember them being that bad in vanilla Fallout 3. After modding, though - ouch!
 
The game claims that high happiness increases "productivity." Which may or may not be a bonus to the rate of collecting junk. It's one of those things that's relatively opaque, like the effects of having Brahmin in your settlement.

That's another Settlement management screen I'd like, an income statement. It'd make a number of things clearer. It took me quite a while to realize that settlers do, indeed, harvest and accumulate food on their own, and it's largely because there's no clear indication that new stuff is in your workshop inventory if you don't keep careful records.

I'm sort of roleplaying this and I don't really feel a compulsion to make them all ecstatic with their lot in life 🙂. I mean, it's a horrible place to have to live, and you're probably going to die young from eating irradiated food and drinking irradiated water or getting consumed by some loathsome beast, and meanwhile you're hungry, wet and cold and I GAVE YOU A DAMN GENERATOR AND MACHINE-GUN TURRETS. You're welcome, now stfu.
 
I figured out today what annoys me so much about the setting of FO4. It just shouldn't be.
We run around finding skeletons telling a story, reading computer logs created in the months and days prior to the Great War - yet it's been 210 years since that day.

I can accept 50. Maybe 100. more than that...if people survive, they rebuild. They don't keep fighting ghouls and supermutants for 200 years. They don't ALL become raiders when there's plenty of land and tech to grow crops
(and you can just walk a few miles away from Boston to get some distance from the Institute-created mutants, they'll die off anyway as they're sterile)
.

Going forward in time every Fallout while giving us the same wasteland with the lazy humans who NEVER build or renovate anything just does not make sense. There's also the "everything's irradiated forever" thing that is slightly hard to swallow, though I keep reminding myself to look at it as a person living in the 40's or 50's would.
I wish we would get a story a few years after the war.
 
I figured out today what annoys me so much about the setting of FO4. It just shouldn't be.
We run around finding skeletons telling a story, reading computer logs created in the months and days prior to the Great War - yet it's been 210 years since that day.

I can accept 50. Maybe 100. more than that...if people survive, they rebuild. They don't keep fighting ghouls and supermutants for 200 years. They don't ALL become raiders when there's plenty of land and tech to grow crops
(and you can just walk a few miles away from Boston to get some distance from the Institute-created mutants, they'll die off anyway as they're sterile)
.

Going forward in time every Fallout while giving us the same wasteland with the lazy humans who NEVER build or renovate anything just does not make sense. There's also the "everything's irradiated forever" thing that is slightly hard to swallow, though I keep reminding myself to look at it as a person living in the 40's or 50's would.
I wish we would get a story a few years after the war.

That has been one of my complaints on the game. after 200 years somewhere they would have started to rebuild. besides the shit cities like diamond city.
 
I get a feeling they did not even complete the settlement part of the game. Lots of minor stuff they could of fixed to make it a lot better, without use of mods.

I hate seeing people hammering on houses like they are fixing them and of course don't. At least make settlements improve.

Happiness also makes no sense. Every settlement i have, no matter how great it is, is %80 with 15 people max. wtf

I hate not being able to completely salvage all of the houses. It lets you do 2 or 3 but then the rest even though they look the same can't be touched.
 
I GAVE YOU A DAMN GENERATOR AND MACHINE-GUN TURRETS.
I'm amazed that we can cobble together gas-powered turrets with drums that read "1000 ROUNDS 5.56mm" plus sophisticated targeting software that can differentiate friend from foe from a handful of scrap and some oil.
 
I'm amazed that we can cobble together gas-powered turrets with drums that read "1000 ROUNDS 5.56mm" plus sophisticated targeting software that can differentiate friend from foe from a handful of scrap and some oil.


Yeah, but we can't repair doors or windows, something wrong there.
 
I'm amazed that we can cobble together gas-powered turrets with drums that read "1000 ROUNDS 5.56mm" plus sophisticated targeting software that can differentiate friend from foe from a handful of scrap and some oil.

It's something like 7 tweezers, a bar of soap, 2 desk fans and a phone to make the basic turret. 😀
 
Humblepie- yes that is how it is supposed to work- but like I said, somehow I had 33 settlers at Croup manor. LOL - so with that many settlers it is pretty difficult to get into the 2x food/water and assign beds, and get high defense to make decent happiness.

That is a great formula for settlements though- I had read that as well- should have posted it for others. That is why I know I have a bug/glitch or what ever you want to all it.
 
I do say I like most of the settlement enhancement mods. The one SSEX and OCD add a ton of stuff. I can't remember which, but one adds nuclear based generators that produce 20 and 40 power respectively, but cost quite a bit of materials to produce.
 
Humblepie- yes that is how it is supposed to work- but like I said, somehow I had 33 settlers at Croup manor. LOL - so with that many settlers it is pretty difficult to get into the 2x food/water and assign beds, and get high defense to make decent happiness.

That is a great formula for settlements though- I had read that as well- should have posted it for others. That is why I know I have a bug/glitch or what ever you want to all it.

send your settlers to other camps
 
I'm amazed that we can cobble together gas-powered turrets with drums that read "1000 ROUNDS 5.56mm" plus sophisticated targeting software that can differentiate friend from foe from a handful of scrap and some oil.

Not to mention that technology like robotics, power distribution, radio, etc., would have survived for 200 years in a wasteland without repopulation or any further developments. It's all so wonderfully whacky and implausible.

Speaking of whacky and implausible... did the
Constitution storyline
over the last couple of days. I did a save beforehand so I can go back and play it out differently if I want. I sided with the robots this time, and got a lol out of it. But now the scavvers won't talk to me. I actually would have gone with them but they didn't want the last part I retrieved, so I had to give the launch a go.
 
I always find Fallout so jarring in places. Going into a families house and there's still piles of pre-war litter rolling around on the floor, and fridge with the door on the floor etc. What, no one has bothered to do half a day's cleaning in 210 years? Geez, no wonder that world is so messed up. Lazy bastards
 
I just had store vendor kill another store vendor in one of my settlements, think he was a synth due to having synth component when looting.
 
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I just had store vendor kill another store vendor in one of my settlements, think he was a synth due to having synth component when looting.

Since the player is the only buyer in the wasteland, the sellers have to take care of the competitions, knocking them out of business.
 
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