HumblePie
Lifer
What are you looking at there? The images on that page seem to me to show FO4 being larger.
Look at the invisible wall lines.
What are you looking at there? The images on that page seem to me to show FO4 being larger.
The game claims that high happiness increases "productivity." Which may or may not be a bonus to the rate of collecting junk. It's one of those things that's relatively opaque, like the effects of having Brahmin in your settlement.Besides the achievement, there is nothing you get from reaching or maintaining 100% happiness at any settlement.
On deathclaws: Disappointed in how under powered they are in this game. They were serious business, now I can drop one with any weapon I carry and not get touched. They used to bum rush you and do epic damage quickly. Now, they play hop scotch? 😀
Deathclaws are bloody murder if you aren't wearing Power Armor and don't manage to snipe them from long range. At least on Hard or Very Hard.
They aren't quite as bad as they were in Fallout 3, though. They still do a ton of damage, but they aren't quite as resilient, so there's less incentive to make a point of crippling the legs first.
My own thoughts are that while the three-way firefights are pretty awesome, it's immersion-breaking to have mutually antagonistic groups living in such close proximity. It also makes the map seem smaller when things happen on top of each other.They will, because it's not a site you can get to "cleared." Like the Revere Satellite Array for example.
Yeah those melees can get pretty wild. A couple of things happened last night that I thought were pretty cool. I'll keep the locs vague, but I happened on a bridge where two farmers were in a standoff with three raiders, who were demanding payment to allow crossing the bridge. I took out the raiders and the farmers thanked me and started across. A moment later another farmer comes rushing onto the bridge with two ghouls behind him. I take out the ghouls. He thanks me and heads across 🙂.
Good info, thanks!Happiness is simple.
Figure out your max settlement size.
natural Charimsa + 10
Have beds for everyone and assign them all manually.
Whatever that number is make sure you have at least double that for food and water.
So if you have max natural charisma of 11 in the game, then you can have a settlement size of 21 people there. That means 21 beds must be made and manually assigned. Then you need 42 food and water at a minimum.
Next is defense rating. Add up food and water in your settlement and double that. So if you have 42 food and 42 water, you need 2X(42 + 42) = 168 defense rating.
Finally you need the three major emporiums. General, weapon, and armor. Rest don't matter.
Do that and you'll reach 100% happiness. Also some say that filling a base to max size capacity with decorative junk helps it go faster to reach 100% so long as your character remains in that location the entire time until you reach 100%.
Besides the achievement, there is nothing you get from reaching or maintaining 100% happiness at any settlement.
I don't remember them being that bad in vanilla Fallout 3. After modding, though - ouch!Deathclaws are bloody murder if you aren't wearing Power Armor and don't manage to snipe them from long range. At least on Hard or Very Hard.
They aren't quite as bad as they were in Fallout 3, though. They still do a ton of damage, but they aren't quite as resilient, so there's less incentive to make a point of crippling the legs first.
The game claims that high happiness increases "productivity." Which may or may not be a bonus to the rate of collecting junk. It's one of those things that's relatively opaque, like the effects of having Brahmin in your settlement.
That's another Settlement management screen I'd like, an income statement. It'd make a number of things clearer. It took me quite a while to realize that settlers do, indeed, harvest and accumulate food on their own, and it's largely because there's no clear indication that new stuff is in your workshop inventory if you don't keep careful records.
I figured out today what annoys me so much about the setting of FO4. It just shouldn't be.
We run around finding skeletons telling a story, reading computer logs created in the months and days prior to the Great War - yet it's been 210 years since that day.
I can accept 50. Maybe 100. more than that...if people survive, they rebuild. They don't keep fighting ghouls and supermutants for 200 years. They don't ALL become raiders when there's plenty of land and tech to grow crops.(and you can just walk a few miles away from Boston to get some distance from the Institute-created mutants, they'll die off anyway as they're sterile)
Going forward in time every Fallout while giving us the same wasteland with the lazy humans who NEVER build or renovate anything just does not make sense. There's also the "everything's irradiated forever" thing that is slightly hard to swallow, though I keep reminding myself to look at it as a person living in the 40's or 50's would.
I wish we would get a story a few years after the war.
I get a feeling they did not even complete the settlement part of the game. Lots of minor stuff they could of fixed to make it a lot better, without use of mods.
I hate seeing people hammering on houses like they are fixing them and of course don't. At least make settlements improve.
Happiness also makes no sense. Every settlement i have, no matter how great it is, is %80 with 15 people max. wtf
I'm amazed that we can cobble together gas-powered turrets with drums that read "1000 ROUNDS 5.56mm" plus sophisticated targeting software that can differentiate friend from foe from a handful of scrap and some oil.I GAVE YOU A DAMN GENERATOR AND MACHINE-GUN TURRETS.
I'm amazed that we can cobble together gas-powered turrets with drums that read "1000 ROUNDS 5.56mm" plus sophisticated targeting software that can differentiate friend from foe from a handful of scrap and some oil.
I'm amazed that we can cobble together gas-powered turrets with drums that read "1000 ROUNDS 5.56mm" plus sophisticated targeting software that can differentiate friend from foe from a handful of scrap and some oil.
Humblepie- yes that is how it is supposed to work- but like I said, somehow I had 33 settlers at Croup manor. LOL - so with that many settlers it is pretty difficult to get into the 2x food/water and assign beds, and get high defense to make decent happiness.
That is a great formula for settlements though- I had read that as well- should have posted it for others. That is why I know I have a bug/glitch or what ever you want to all it.
I'm amazed that we can cobble together gas-powered turrets with drums that read "1000 ROUNDS 5.56mm" plus sophisticated targeting software that can differentiate friend from foe from a handful of scrap and some oil.
send your settlers to other camps
I just had store vendor kill another store vendor in one of my settlements, think he was a synth due to having synth component when looting.