Newbian
Lifer
Are lock picking and hacking worth the points?
You can get everything over time but the first few levels in lock picking is definitely worth it as soon as you can unlock them usually.
Are lock picking and hacking worth the points?
Are lock picking and hacking worth the points?
why does a .50 pistol have longer range and damage than a .50 rifle??
I found some pipe weapon that had high damage, like 55. I was able to mod it into a pistol that does 94 damage but as a rifle it only does 59 damage....the range is like 278 but the rifle is only like half that.
Does that make any sense? I do have like 3 points into the pistol wielding perk so is it adding all that bonus to it? But I don't see that happen with other pistols that I can tell.
Also, pipe stuff is inferior to the other weapons, but pipe guns can be modified for many different calibers, meaning you can easily suck up all your ammo with just two guns (regular and bolt-action).
hacking has been very rare for me so far. i think I found only 1 thing I couldn't unlock because it was only done by hacking and I didn't have high enough skill, and that was for a power armor (which I never use).
For the most part I think hacking and lockpicking are alternative routes to the same thing, i.e. either pick the safe's lock or open it through the terminal, etc. But at least in FO3/NV there was some stuff you could only get to via one or the other.
Not to go too off topic, but amazon has it on sale now for 50% off pc code or 66% off PS4 / XBox one (why cheaper for physical and not digital i don't know)Same with me, just sort of amblin along, and the only other game on my list atm is Farcry 4, which I'll grab on a sale at some point.
I've both, I hate not being able to open or see what there is, hacking ones are pretty easy since what I do is get down to the last hack attempt and exit the terminal and try again with full set of attempt hacks, repeat if needed.
I do find F4 too easy especially with the power suit, I actually tried the second power suit I found for one quest and left it back at settlers camp because it was a cake walk.
I made a gun into a 50 with different receivers barrels etc but if i put a rifle stock on the damage and range is half of what it is with a pistol stock. The stock/grips is what is changing the damage, which is odd.Check your mods.
The Heavy and/or calibrated bodies tend to add range.
Bayonets and compensators tend to kill range.
Also, pipe stuff is inferior to the other weapons, but pipe guns can be modified for many different calibers, meaning you can easily suck up all your ammo with just two guns (regular and bolt-action).
That was the very first spare suit I came across. Like Mem, I hate not having access to things, so I put a spare point (I tend to keep a couple for things like this) into hacking and got it.The power armor i talked about is in a locked cage on a train. Only way to get it is to hack a terminal, no way to lockpick.
I made a gun into a 50 with different receivers barrels etc but if i put a rifle stock on the damage and range is half of what it is with a pistol stock. The stock/grips is what is changing the damage, which is odd.
Do you have any perk points invested in Gunslinger and no perks in Rifleman? Gunslinger increases damage and range of pistols. Changing the grip/stock changes which perk applies. If you go auto, then you need the Commando perk instead.
That's because you aren't changing their type from pistol to rifle. I know that laser weapons and pipe guns can change from pistol to rifle just with the stock; I'm not sure if it works that way with other weapons because I haven't tested it. Specifically, I'm not sure if the pistol-grip double barreled shotgun counts as a pistol or not. I know the full stock version counts as a rifle for perks.yes i have perks in gunslinger but not rifleman, but i don't notice this drastic change on other weapons I mod.
They had a warning before installing it, even noting that you could install side by side...
For the most part I think hacking and lockpicking are alternative routes to the same thing, i.e. either pick the safe's lock or open it through the terminal, etc. But at least in FO3/NV there was some stuff you could only get to via one or the other.
It's official: I do not want to live in a world without full-automatic weapons.
I bumped up my Rifleman skill and kept modding my rifles to use semi-auto receivers because the damage values were higher. Found out I had 4000 fusion cells so I modded a laser rifle for full auto. So much fun! Then I modded my combat rifle... Looks like I'll need to sink some points into Commando.
Are lock picking and hacking worth the points?