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Fallout 4 - it's official! Coming Nov 10, '15

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I was enjoying this game until that twat Preston Garvey started spamming me with endless settlement quests. As soon as I go to turn in one, he gives me another, with no option of turning him down.

Anyone else have this issue? If so what do?

Don't go back to tell him you finished it, you will lose out on some XP points but at least you will not be bothered by the same spam quests. That's what I did, I just stopped going back to him for now.
 
Virgil, the super mutant in the radioactive wasteland, if you have enough charisma can be convinced to commit suicide rather than giving him the serum you find. He won't kill himself but you will and you keep the serum anyway. You can't go back once you convince him either. (You can't be like, "Joking about killing you, here's the serum!") I didn't like that ending but Danse? "Danse loved that." Wtf.) The one where you give him the serum isn't really satisfying either though.
 
ok, settlement building is rough....how do you get enough materials?

you can;t scrap stuff outside the settlement zone, right? there's like tons of cars and crap that would be nice to scrap for steel but you can't do anything with them?
 
ok, settlement building is rough....how do you get enough materials?

you can;t scrap stuff outside the settlement zone, right? there's like tons of cars and crap that would be nice to scrap for steel but you can't do anything with them?
In the sanctuary I just scrapped the houses you can't enter.
 
If you have scrapped everything inside your settlement then you need to collect junk outside the settlement and store it at your workbench
 
I was enjoying this game until that twat Preston Garvey started spamming me with endless settlement quests.
You can just ignore those quests if you want. There's no consequence for ignoring them.

It's probably just the design. As much as I love this aspect of the game, it would be nice if I didn't become "responsible" for every settlement I bump into. It would be nice if it were a choice of some kind.
I actually rather like the empire-building aspect of the game. I just wish the benefits were more significant. Near as I can tell, the only advantages of building settlements are:

* A steady supply of food items, which can be used for vegetable starch to make adhesive.
* Setting up a market that's convenient for you, if you take Local Leader 2.
* Traders will visit your settlements, so you don't have to chase them down.
* You build whatever structures suit you, put containers where you want, move crafting stations around, and build defenses.

The "customize your base" thing makes a certain amount of sense, considering the number of similar mods there were for New Vegas. I really liked the one that added stuff like weapon display racks to the Vegas casino penthouse.

You could theoretically just ignore all the settlement quests and set up in the Red Rocket Garage. I'm pretty sure it has all the crafting stations, and it starts with zero population.

There's a spot in town that turns into a settlement spot after you kill off the raiders currently using it. I've left it empty, but I'm wondering if there's any point in doing anything with it. Beyond maybe making it into a place to stash and craft stuff that's closer than Sanctuary.
 
If you have scrapped everything inside your settlement then you need to collect junk outside the settlement and store it at your workbench

you mean like wrenches, ash trays, lamps, weapons, armor, etc? Like I can't store a car out in the middle of concord?
 
ok, settlement building is rough....how do you get enough materials?

you can;t scrap stuff outside the settlement zone, right? there's like tons of cars and crap that would be nice to scrap for steel but you can't do anything with them?
I guess that's one of the side benefits to expanding. Generally speaking, for making structures all you need is wood and steel. Every new settlement you take over has a lot of trees that can be cut down (ok, scrapped) for wood. Steel's pretty abundant since a lot of trash converts into steel, including things like cans and buckets.

New settlements will need defenses, of course, but the main costs there seem to be circuits and oil for turrets. Phones and such give you circuits, and bone and other easily-obtained stuff turns into Cutting Fluid at the chemistry station, which you can scrap for 3 oil and 1 steel each.
 
you mean like wrenches, ash trays, lamps, weapons, armor, etc? Like I can't store a car out in the middle of concord?
Yeah, every time I see an abandoned car outside a settlement I wish I could scrap it. But no, you can only scrap the stuff you can carry back to base.
 
I find it a bit ironic you can't repair houses, ie broken windows, roofs, doors etc... All that loot/scrap material in storage could go towards it, would be easier then just building a house from scratch.

I must of spent good twenty minutes trying to get a new door I made in place, but would not go no matter what door or angle/ zooming I tried, just stayed red(as you know you need green outline before you can place it).
 
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I find it a bit ironic you can't repair houses, ie broken windows, roofs, doors etc... All that loot/scrap material in storage could go towards it, would be easier then just building a house from scratch.

I must of spent good twenty minutes trying to get a new door I made in place, but would not go no matter what door or angle/ zooming I tried, just stayed red(as you know you need green outline before you can place it).

Yeah I would like to have that too, but the fact that this set of features is in the game at all is pretty cool. I'm sure modders will add to them.
 
New settlements will need defenses, of course, but the main costs there seem to be circuits and oil for turrets. Phones and such give you circuits, and bone and other easily-obtained stuff turns into Cutting Fluid at the chemistry station, which you can scrap for 3 oil and 1 steel each.

Copper's the thing in scarce supply for me right now. I only managed to drop two generators and a little wire and three lights before I ran out.
 
you mean like wrenches, ash trays, lamps, weapons, armor, etc? Like I can't store a car out in the middle of concord?

yep. everything is scrappable. it's weird in the workbench, though: you see it as item there, but not really the material.

But when building or upgrading weapons/armor, the materials appear as parts of that junk, in a total pool that you don't directly see.

does that make sense? This part needs to be more streamlined, imo.
 
ok, settlement building is rough....how do you get enough materials?

you can;t scrap stuff outside the settlement zone, right? there's like tons of cars and crap that would be nice to scrap for steel but you can't do anything with them?

Pick up all the junk you can and get the scrap from them and run a scavenger station at your settlement.
 
So after i killed the deathclaw in concord i goofed around before returning to the minuteman guy. So we went back to sanctuary and there was a ton of stuff in the workshop storage i must have put in there. So now i have a bunch more stuff to build with. Im building at red rocket instead of at sanctuary. Not sure of thats a better idea or not.
 
Im building at red rocket instead of at sanctuary. Not sure of thats a better idea or not.

I'm doing the same, and I use my companion to store a bunch of stuff. And when I need to get something or build, I just fast travel to Red Rocket, do what I need to do, then fast travel back.
 
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