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Fallout 4 - it's official! Coming Nov 10, '15

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Nobody equips the clothes I give them. Dogmeat wont put on dog armor, and Nick insists on wearing those ratty suits no matter what kind of alternatives I offer.

Anybody know what thats about?

I think you have to equip them for them? I gave my dog the dog armor and think I had to do something for it to actually put it on.
 
Nobody equips the clothes I give them. Dogmeat wont put on dog armor, and Nick insists on wearing those ratty suits no matter what kind of alternatives I offer.
With armor at least, you have to tell them to equip it. Select the item and press T in the PC version. I think this is to avoid the New Vegas problem where you had to pick and choose what armor you let companions carry, since they might put it on.

I've noticed that human companions will use weaponry in their inventory if they have ammunition, or otherwise their personal weapon which doesn't require ammo, just like in New Vegas. Not so sure about settlers - I've yet to have an attack since I started handing out equipment to my subjects.

I've changed my mind about the dog. I had him wander into a room with hostiles when I was trying to sneak about, even when they were unaware of us. So I dumped him for Piper, who has been moderately effective so far.
 
So far it feels like a 3D version of Fallout Shelter and a bit of Sims house building. I don't really like it, I think...we'll see.

Regarding the power armor - boooooo! I'm just going to spawn myself dozens of fusion cores and forget they ever added it as a requirement. Anyway, you can mix and match pieces and upgrade them, which is why they're all different parts instead of a complete suite. The idea is that you start with the rusty T-45 and find more advanced pieces.

If you need fusion cells you can get boatloads of them at
ArcJet Systems off Synths in the 1st BoS quest
 
Nobody equips the clothes I give them. Dogmeat wont put on dog armor, and Nick insists on wearing those ratty suits no matter what kind of alternatives I offer.

Strange. It works reliably for me for settlers at least. I haven't tried it on Dogmeat. For settlers I just engage them and the trade window opens, move the item to their inventory, highlight it, and hit T and they equip it. Whatever was previously equipped appears in the inventory in place of the new item, which disappears.
 
I caved. Started playing yesterday, up to 22 hours now.

Deathclaws are stupid easy if you get them to run through a field of 20 frag mines. 😀

Also whats up with the creepy monkeys? Decapitated two of them so far. I don't like creepy stuff.
 
Damn mirelurkers. They included some sort of very obvious location based damage and shit flies off their shells.

Oh, and I bothered to read that Help section people kept talking about in this thread. So power armor only needs a fusion core if you run, sprint, VATS, or power attack. If I walk, I don't use power... How impatient am I? Very. Going to try that one out.

And ugh, hope NPCs don't die from radiation. I took like half an hour to fence off a radioactive pond but they're spawning inside the fence because it's such a big area.
 
I caved. Started playing yesterday, up to 22 hours now.

Deathclaws are stupid easy if you get them to run through a field of 20 frag mines. 😀

Also whats up with the creepy monkeys? Decapitated two of them so far. I don't like creepy stuff.

The banging symbol monkeys? They're used for traps and/or alerting enemies.
 
Finally had my first crash. But it didnt happen until about 60 hours, which is way better than any previous game. (Except Morrowind, which didnt crash at all unless I used untested mods.)
 
Video of some of the issues I was talking about:

https://www.youtube.com/watch?v=bUS109MSunc

Almost seems like maybe the frame rate is too fast for the game. At least for lock picking and the dialog.

This turned out to be frame rate related when combined with 120/144Hz monitors.

I edited Fallout4Prefs.ini and changed

[Displays]
iPresentInterval=0

And limited my max FPS to 120fps using nvidia inspector. Seems like all the stuff in the video are fine now.
 
I would say I have finally bought a game that gives me a reason to upgrade my 7850, except that it is not a terribly good reason.
Every other game runs smoothly (I have a 19 widesreen and only run 1440x900), it is bethesda's own engine that runs like crap.
Sadly I'll just play it on medium and be happy since I won't have a budget for a good vid card in the near future.
 
With armor at least, you have to tell them to equip it. Select the item and press T in the PC version. I think this is to avoid the New Vegas problem where you had to pick and choose what armor you let companions carry, since they might put it on.

I've noticed that human companions will use weaponry in their inventory if they have ammunition, or otherwise their personal weapon which doesn't require ammo, just like in New Vegas. Not so sure about settlers - I've yet to have an attack since I started handing out equipment to my subjects.

I've changed my mind about the dog. I had him wander into a room with hostiles when I was trying to sneak about, even when they were unaware of us. So I dumped him for Piper, who has been moderately effective so far.

Oh, that's useful. I held off on giving a Fatboy to Preston because I didn't want him nuking the entire room. Problem with doing that is it seriously slowed down my camera, empty can, glue, tape looting because my bags were always full. 😡

another thing: now that junk has legit uses, I am back to the old habit of picking up everything. I had successfully broken that with a value/weight cutoff, but no longer.

I also wish that weapons and apparel were easier to salvage. It has to be on-person, not in storage, even though you are working at a bench that uses all of your shared storage. Also, leather chest piece = 1 leather; leg piece = 1 leather? what? I guess the chest piece in this game is mostly just a strap, but come one...why not more mats to salvage when it costs more to upgrade each one?

Sharing a universal junk storage between settlements would be nice. I don't care if it breaks immersion when the main fix is eliminating tedious shuffling back and forth. Hey, maybe an option to send a settler/caravan/unused follower on mission to move materials to another settlement? I'm sure this will be in a mod soon.

I need to install the mod that gives you the only password to the hacking game every time (still retains perk-based access to difficulty level). The game has always been stupid and broken. Don't get it in first 3 tries, just exit terminal and reset for 4 more tries. Endlessly, until you win. Such a waste of time when it is impossible to fail. I wouldn't mind a real hacking minigame if the terminals were far fewer, more rewarding, and the clues had to be discovered--like find some post-it note on the floor or look at the scattered bowbles around a desk to guess at the clue.

Though, I really like the one explorable area where one terminal had a system email "Hey, can we replace this autoreset password request feature? Who was the idiot that thought of that?" Then the next locked terminal simply needs an auto-reset request. LoL--it's like one of Steve Job's brilliant ideas.
 
Sharing a universal junk storage between settlements would be nice. I don't care if it breaks immersion when the main fix is eliminating tedious shuffling back and forth. Hey, maybe an option to send a settler/caravan/unused follower on mission to move materials to another settlement? I'm sure this will be in a mod soon.
You can once you get the Local Leader Perk, you can have your settlers make a Supply Line between your settlements and then the storage is shared.
Hover over a Settler in build mode, Hit Q (PC) and select settlement.

From what I read on Reddit, just never bothered to try myself
Also I have not tested myself but they don't all have to be linked to the same one , and can be linked to each other. ie A-B, A-C etc

For example you have A,B,C. Make a supply line between A <-> B and B <-> C
C can uses stuff in A

I need to install the mod that gives you the only password to the hacking game every time (still retains perk-based access to difficulty level). The game has always been stupid and broken. Don't get it in first 3 tries, just exit terminal and reset for 4 more tries. Endlessly, until you win. Such a waste of time when it is impossible to fail. I wouldn't mind a real hacking minigame if the terminals were far fewer, more rewarding, and the clues had to be discovered--like find some post-it note on the floor or look at the scattered bowbles around a desk to guess at the clue.
I think im just used to the, but you can scan over the special characters and can remove some of the dud/bad passwords, and there is usually 1 reset combo in there too.
What I wish is that the higher the hacking, the less options for passwords there is.
So on a novice terminal there would be say 5 words, and you have master hacking, should only be 2 words
 
You can once you get the Local Leader Perk, you can have your settlers make a Supply Line between your settlements and then the storage is shared.
Hover over a Settler in build mode, Hit Q (PC) and select settlement.

From what I read on Reddit, just never bothered to try myself
Also I have not tested myself but they don't all have to be linked to the same one , and can be linked to each other. ie A-B, A-C etc

For example you have A,B,C. Make a supply line between A <-> B and B <-> C
C can uses stuff in A


I think im just used to the, but you can scan over the special characters and can remove some of the dud/bad passwords, and there is usually 1 reset combo in there too.
What I wish is that the higher the hacking, the less options for passwords there is.
So on a novice terminal there would be say 5 words, and you have master hacking, should only be 2 words

oh sweet--I just spent that perk to upon trading, didn't realize it would let me make supply lines...though maybe one has to spend more into it? Otherwise, why 3 points for a perk that seems like it should be an "open or closed" type function?
 
So can anyone explain the power armor thing? There are probably things I missed knowing since I never used it in the earlier games. In Warcrow's vid I see a couple of suits of it standing around as complete units, and that is how the first one you see is presented in the game. When you put it on you basically open the back and climb in through a canned animation.

So what are these individual pieces in my inventory... torso, arm, and such? What do I do with them? Is this thing a suit or individual pieces that can be worn or not?

BOOM! A just made a Power Armor guide! 🙂

New Power Armor guide: https://www.youtube.com/watch?v=Czky-2GNGnc
 
is it better to level up specials first or go after perks first or mix it up?
If you go after perks first, is it better to level them up or get other perks before leveling them up?
 
... and I'm done at 63 hours....

Hmm... That was not fulfilling.


Oh well, now I can get to trolling for legendary goods.

Has anybody found any armor piece that removes radiation?
 
... and I'm done at 63 hours....

Hmm... That was not fulfilling.


Oh well, now I can get to trolling for legendary goods.

Has anybody found any armor piece that removes radiation?

no, but I just discovered that making mutadog chops, or some type of chop from some random animal will remove 100 Rads. or maybe 50 rads. I forget.
 
is it better to level up specials first or go after perks first or mix it up?
If you go after perks first, is it better to level them up or get other perks before leveling them up?

Whatever you want to do really. It's usually pretty hard to make a broken (bad) character in a Bethesda game. Mix 'n match is probably the best choice if you're trying to min/max, because some of the perks give pretty hefty bonuses (big damage bonuses, resistance, health etc).

If you need fusion cells you can get boatloads of them at
ArcJet Systems off Synths in the 1st BoS quest

Fusion core != fusion cell, FYI. Cells power weapons, cores power armor. Kind of poor naming.

And ugh, hope NPCs don't die from radiation. I took like half an hour to fence off a radioactive pond but they're spawning inside the fence because it's such a big area.

If you're talking about the
base at the drive in theater
, just scrap all of the old cars and radioactive barrels, and the radiation goes away.
 
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Wow...

I just discovered that we can zoom in on the Pip-Boy's screen when we bring it up with a right mouse click (it's not shown at the bottom of the screen). Quite useful (still not fullscreen but it helps). It might have been mentioned before though, sorry if it was (I haven't read all the pages of this thread).

I haven't read the last page (or more if it got more since my last reply) so I don't know if this was mentioned already, but you can look at the Pip-Boy by holding down the RMB and moving the mouse around. It's kind of cool.
 
Oh, something else I discovered about base construction:

To weak the position of an item when you're placing it, hold E. Moving the mouse will fine tune its position, LMB/RMB rotate, and the scroll wheel adjusts height.
 
Speaking of base building....I plant food yet I am still red on 0 for food. Am I missing something or a bad bug?
 
oh sweet--I just spent that perk to upon trading, didn't realize it would let me make supply lines...though maybe one has to spend more into it? Otherwise, why 3 points for a perk that seems like it should be an "open or closed" type function?
I think for Level 1 of the Local Leader allows the Supply Lines, Level 2 will allow building of Merchants

Speaking of base building....I plant food yet I am still red on 0 for food. Am I missing something or a bad bug?

You have to go under resources - food to plant things, you need to have tato, carrot, mutfruit, melon, two others.

I think just planting them will give you the food need for the settlement. You can also assign settlers to gather food as well.

When you assign a settler, they will all the food in an area, meaning that you could have 6 tato pants and they will gather from all 6( they will gather from 6 plants. so if you have 12 planted you would need 2 settlers to gather)

so you do not need to assign someone to each plant. Once assigned you can highlight the settler to see what they gather
 
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Fusion core != fusion cell, FYI. Cells power weapons, cores power armor. Kind of poor naming.

Well it does kinda make sense, as everything in the FO universe is fusion/atomic powered.
But maybe naming them Fusion Batteries might have been a bit better so as not to confuse the two
But then again, when you grab them out of power plants/generators, cores still makes a bit more sense than battery
 
Originally Posted by Tequila
If you need fusion cells you can get boatloads of them at
ArcJet Systems off Synths in the 1st BoS quest
Fusion core != fusion cell, FYI. Cells power weapons, cores power armor. Kind of poor naming.

Oops 🙂 Thanks for pointing that out. I thought it seemed to easy to collect those things 🙂
 
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