Have you seen TW3?
Modern engines take advantage of multiple cores, and gamebryo is not a modern engine.
No one in their right mind is going to be running gamebryo (or "creation" if you want to pretend there's any significant difference) at above 60fps.
Skyrim was CPU bound in some areas, but that was on 1-2 threads while the rest are only partially utilized. It couldn't properly use a quad core CPU the way something like Frostbyte 2 could (saturate all four cores). I bet fallout 4 will only just catch up to using 4 cores properly. If skyrim couldn't use a quad well in 2011, is there really any reason to believe that fallout 4 will competently use 6 or more?
Another person who is bashing the engine and not what is primarily the problem... DX 9 was a pile of shit. We are now on DX 11. 4 years have passed. Quad cores are no longer bleeding edge. 8 cores are very common. The consoles use 8 cores. Am I making myself clear enough? W3 facial animations are not impressive at all. Must you remind yourself of how they look? Every male in Velen looks like he has down-syndrome. It is also not gamebyro. It's creation engine 2. Yes there is a difference. Howard said they stripped it clean leaving what we love about the engine, and giving it all new physics and lighting capabilities. I hope I made myself clear enough for you.
Game looks good to me. I expected an evolutionary jump from Skyrim which is exactly what it looks like to me. Blame the consoles if you don't think games are advancing fast enough. Console versions of games need to be at or near the LOD of high end PC's and since the consoles aren't very strong this is what happens.
You're point about MGS is spot on.
They could have made it look better on PC but they left it at PS4 LOD.
Because console games need to be at or near the LOD of high end PC's.
It has nothing to do with what a high end PC is capable of and everything to do with marketing and economics.
Sounds like you bought hype and don't really know anything about the engines. Look at the videos for Fallout 4, especially the ones with faces. They are still stiff with no emotion in them. The Witcher 3 beats it soundly from what I've seen of FO4. Spitting out talking points from Todd Howard who's job it is you make you want to buy the game isn't special. It doesn't matter what hardware is available, the engine needs to be built for facial animations and physics etc. I haven't seen anything that is all that impressive.
You know what though? I think a lot of you guys on this thread are too busy doing the happy dance that the game is actually coming and you're too defensive about that fact that you forget that just because some of us expected it to look better or have a better looking engine (based on what we have been shown) doesn't mean the game will be bad. The game will probably be fantastic, but there are certain things that must be understood and one of them is that the engine isn't as visually impressive as I had expected. The other is that Bethesda has a history of releasing games with tons of bugs and I've had a lot of crashes from their games. I hope that isn't the case with this release. I'm buying it, I have it pre-ordered already. These comments aren't coming from a hater or someone who is bashing a game they have no interest in.
You guys are killing me. The 1st iteration of an engine always sucks... This is technically Gamebyro 4. Well, they rebuilt the engine for Creation so it's Creation 2. The core mechanics of the engine stays the same, such as moddability, the files the engine uses (.esm, .esp, .bundle for redengine, etc.) but physics, lighting, all that other stuff that you claim is the same was redone. Sure, Howard could be lying, but just as you accuse me of being a fanboy, I'm accusing you of have pre-existing feelings about hating the engine that you look for every single possible flaw it could ever have. The truth is somewhere in the middle. The game will look fine and be a major improvement over Skyrim. Not even mentioning when the mods start flowing in...Please understand that for some people a game with hardware issues (or rather engine issues) is not a 'fun' game. From my perspective, Oblivion and Skyrim were only a fraction of the fun they could have been thanks to gamebryo. For me they'll forever be two potentially great games wasted on a useless engine. Gamebryo was the reason I stopped playing Fallout 3 after a week.
No, you got it wrong. Again it's a developer decision because they chose not to scale things up for the PC and do the extra work required.
There is no rule that says you need to keep LOD the same, or use the same texture resolution, or the same lighting effects. All of that can be changed if they want to do a little work. Some developers do, others don't. Nobody forces it to be so like you're saying.
Now I'm torn. Oh well, hopefully there are tests before release to settle this.GTA V already maxes out 4 cores and can easily scale to hexa, Witcher 3 also hammers quads in Novigrad. Skyrim on release also hammered CPUs. SNB is getting old. It might just do 60FPS minimum (barely) but if you want breathing room you want Haswell or Skylake.
I would prefer it to look better, but as Shorty says there's a major trade-off here. Time spent on making graphics prettier is time not spent making content, and most hardcore Fallout fans would never trade scale or extra content or mod-ability for better graphical fidelity.Sounds like you bought hype and don't really know anything about the engines. Look at the videos for Fallout 4, especially the ones with faces. They are still stiff with no emotion in them. The Witcher 3 beats it soundly from what I've seen of FO4. Spitting out talking points from Todd Howard who's job it is you make you want to buy the game isn't special. It doesn't matter what hardware is available, the engine needs to be built for facial animations and physics etc. I haven't seen anything that is all that impressive.
You know what though? I think a lot of you guys on this thread are too busy doing the happy dance that the game is actually coming and you're too defensive about that fact that you forget that just because some of us expected it to look better or have a better looking engine (based on what we have been shown) doesn't mean the game will be bad. The game will probably be fantastic, but there are certain things that must be understood and one of them is that the engine isn't as visually impressive as I had expected. The other is that Bethesda has a history of releasing games with tons of bugs and I've had a lot of crashes from their games. I hope that isn't the case with this release. I'm buying it, I have it pre-ordered already. These comments aren't coming from a hater or someone who is bashing a game they have no interest in.
Of course something prevents developers from spending all this extra time - money. The PC market is a smaller, less profitable market, generally. Certainly a developer could choose to do all these extra things, but probably not without losing ROI. We all want the best looking games, but we also want the gaming industry to be profitable, to attract talent and investment.Wrong...it's not consoles and that's a BS excuse people need to stop using. Nothing prevents them from stepping up in the graphics of a game engine for PC. Look at Frostbyte 2, and the Unreal Engine. Both of them scale way beyond what a PS4 can do when run on a PC. Saying "it's the consoles fault" is covering up for a developer who decided to get a little lazy(and I'm not saying the PS4 game looks exactly the same as PC because it probably won't). Like the Fox Engine used for Metal Gear Solid 5. It looks almost exactly the same on PS4 as it does on PC with everything max with the exception of the resolution covering up aliasing. The game(MGS5) looks good but I know they could have scaled it up more for PC and they might still before launch but I doubt it.
Nothing prevents a developer from going all out for a PC game using all the resources available(within reason) and then scaling it so that it's playable on the PS4 and XB1. That's all in your head. It's completely up to the developer, it's their game and nobody holds a gun to their head to make the game look the same on all platforms or strip out features for parity.
Of course something prevents developers from spending all this extra time - money. The PC market is a smaller, less profitable market, generally. Certainly a developer could choose to do all these extra things, but probably not without losing ROI. We all want the best looking games, but we also want the gaming industry to be profitable, to attract talent and investment.
There's something else too - time. I was getting quite tired of waiting for word of Fallout 4ever. It looks plenty good enough for me, and better this quality this year than a better engine for Christmas 2016.
If it looks as good as Vanilla Skyrim it will be more than acceptable. Story and Gameplay are what I like about Fallout.
Haha, silly people and their obsession with graphics.
Magnavox Odyssey or bust.Well, in the case of the NES I find games so ugly they are difficult to play.
SNES is the absolute minimum quality for me.
If it looks as good as Vanilla Skyrim it will be more than acceptable. Story and Gameplay are what I like about Fallout.
Magnavox Odyssey or bust.