Fallout 4 - it's official! Coming Nov 10, '15

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exar333

Diamond Member
Feb 7, 2004
8,518
8
91
$99 pre order from BB (pip boy PC edition) if you have the gamers club thing. Got that for $20 on-special a few months back when I grabbed my 3DS. Save 20% on all games...
 

zinfamous

No Lifer
Jul 12, 2006
111,710
31,074
146
Part of me is glad to see more fallout content with some unambiguous improvements to graphics, the engine, customization and especially the dialogue.

However a lot of this stuff really rustles my jimmies as a fan ever since the original games, they were adult content games yet the game looks like its market at kids, the audience during the e3 event I think most depressed me, their constant over reaction to little things like they all start shouting "weeeeew" when Nuka cola comes on screen, there's the shreiking SJWs when they mention you can play as a woman, despite that being in fallout already. The thing that seemed to get the most reaction was the reveal of the pip boy, they even mention on stage in front of everyone that it's a stupid gimmick and they all still lose their mind over it. I can't help but think it's these kind of kids who are heavily contributing to the dumbing down of this stuff.

I'm in 2 minds about the building stuff, that also looks really gimmicky, crafting stuff to defend existing towns would have been cool by itself, but fallout is about struggling to survive in a world full of junk, not about building some crazy empire of towns, I don't really see how that level of crafting adds anything to the fallout games, especially considering they're single player and no one will ever get to see them, not like Rust or many of the other similar building games around where they're multi player.

A lot of it looks really cool, but there is something that gives me a very "off" feeling about this whole thing, something vaguely worrying about what was sacrificed in the game in order to achieve the sims-like mini game.

Also there's no speak of some of the most important aspects of Fallout, historically it has been the story, a world in conflict, good writing and interesting quests that can be solved in many different ways using more skills than just combat. We saw a dramatic drop in that in Fallout 3 compared to 2 and that was somewhat revived by letting some of the original team work on New Vegas which helped add some of this stuff back in, but it's worrying that all this has taken a back seat to...well making the game into the sims.

The weapon customization looks good, I'm glad you can construct stuff and modify it, that's really neat and fits well in the universe, and of course the dog looks like a really nice addition.

Too much fluff, worryingly little substance on display, lets just really hope they nailed the core game and this side stuff is as they claim, really just optional extra stuff you can ignore.

I've seen only a handful of E3/conference events like this for games, and it's always the same.

You're getting the impression of overreacting kids because that is who attends these events. Sure, there most be some older, bitter and socially maladjusted nerds in that crowd as well, but you wouldn't know it because it only take a handful of shrieking teenagers to give a false impression of a larger audience.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I do agree that there seems to be a large amount of fluff added to the game now. I just hope that there is enough quests and things to keep me busy without the building aspect of it.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
5.) No ironsights? Maybe I missed this.

I was looking for that. There is definitely iron sights/aim-down-the-barrel. They only showed it briefly, but its there.

Part of me is glad to see more fallout content with some unambiguous improvements to graphics, the engine, customization and especially the dialogue.

However a lot of this stuff really rustles my jimmies as a fan ever since the original games, they were adult content games yet the game looks like its market at kids, the audience during the e3 event I think most depressed me, their constant over reaction to little things like they all start shouting "weeeeew" when Nuka cola comes on screen, there's the shreiking SJWs when they mention you can play as a woman, despite that being in fallout already. The thing that seemed to get the most reaction was the reveal of the pip boy, they even mention on stage in front of everyone that it's a stupid gimmick and they all still lose their mind over it. I can't help but think it's these kind of kids who are heavily contributing to the dumbing down of this stuff.

FWIW, most of that audience was part of the dev team. You could tell toward the end when he told everyone on the dev team to wave and half the audience waved.

I'm in 2 minds about the building stuff, that also looks really gimmicky, crafting stuff to defend existing towns would have been cool by itself, but fallout is about struggling to survive in a world full of junk, not about building some crazy empire of towns, I don't really see how that level of crafting adds anything to the fallout games, especially considering they're single player and no one will ever get to see them, not like Rust or many of the other similar building games around where they're multi player.

I see it as an extension of what would happen after the protagonist had been there for a long time. One problem with Fallout 3 is that you never really had a home that felt personal. The very first thing a person would do when trying to survive is to create a shelter for themselves and then explore from there. If eventually the find others in need, they would send them back there. Eventually a community may form. Its pretty neat actually and I'm interested to see how complex that system is.

A lot of it looks really cool, but there is something that gives me a very "off" feeling about this whole thing, something vaguely worrying about what was sacrificed in the game in order to achieve the sims-like mini game.

I agree with you there. I was expecting a better introduction to the character. We got some cheesy dialog between a dude and his wife. The few little touches about nuka cola were nauseating. Referencing that stuff actually made the world feel smaller. I never look in my fridge and say "Look honey, a Coka Cola." :roll eyes: Nor does anyone read off cereal slogans. It doesn't bode well for their writing quality IMO.

Also there's no speak of some of the most important aspects of Fallout, historically it has been the story, a world in conflict, good writing and interesting quests that can be solved in many different ways using more skills than just combat. We saw a dramatic drop in that in Fallout 3 compared to 2 and that was somewhat revived by letting some of the original team work on New Vegas which helped add some of this stuff back in, but it's worrying that all this has taken a back seat to...well making the game into the sims.

The weapon customization looks good, I'm glad you can construct stuff and modify it, that's really neat and fits well in the universe, and of course the dog looks like a really nice addition.

Too much fluff, worryingly little substance on display, lets just really hope they nailed the core game and this side stuff is as they claim, really just optional extra stuff you can ignore.

I'll give them the benefit of the doubt. We all know there will be a long quest line with tons of side content. They didn't need to harp on that. They had a lot of new stuff to hit on, so it is a lot to take in. One thing I noticed was how much bigger the cities were. If those are fully populated then :eek:
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Am I the only person that finds crafting tedious and pointless? Just let me buy my items. Or rather than giving me 'this formula' and hunt for ingredients to do it quit spelling it out and let you experiment. I feel games are putting way too much emphasis on crafting these days, but there is no mystery in it. It is all spelled out for you which makes it really pointless addition to the game.

meant to post this in the Witcher 3 thread..but it applies here too.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Am I the only person that finds crafting tedious and pointless? Just let me buy my items. Or rather than giving me 'this formula' and hunt for ingredients to do it quit spelling it out and let you experiment. I feel games are putting way too much emphasis on crafting these days, but there is no mystery in it. It is all spelled out for you which makes it really pointless addition to the game.

meant to post this in the Witcher 3 thread..but it applies here too.

I f-ing hate crafting.

I want item X, item X requires items A, B and C. I dont know where any of these things are so I google "where is item A?" I trapse to that location and find some of item A. Rinse and repeat two more times. Then I go to the "workbench" or whatever arbitrary location has been designated for crafting and craft...

Screw crafting, just give me the weapon! Only time I ever enjoyed crafting was in Alien:Isolation and thats because theres only like 8 different ingredients, they are found all over the place and you can craft wherever the hell you like.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
Well I would say that crafting in Fallout 4 would be better / fits the world better than how it is in witcher 3.

It at least gives us hoarders in Fallout to do something with these useless items.

Crafting a Scope, Need to take a lamp for the glass, a toy car for screws, toaster for steel
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
Well I would say that crafting in Fallout 4 would be better / fits the world better than how it is in witcher 3.

It at least gives us hoarders in Fallout to do something with these useless items.

Crafting a Scope, Need to take a lamp for the glass, a toy car for screws, toaster for steel

I agree.

Crafting in previous FO games was fine with me. I used the perks to keep items repaired and broke them down for parts/ammo. That worked.

If the world is totally full of worthless items, that really asks a different question on why whose exist at all. :p

As much as I love the ES series, I hate the idea of really involved crafting. I see it as fine for alchemy and potions, but past that is just overkill.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
Thanks, and ouch! Although honestly, an extra $60 isn't that bad. I'll probably skip it, since I don't have a smart phone anyway and getting one to go in my new toy . . . @Well, if I decide to have a midlife crisis I'll buy a faster motorcycle. lol

I've seen only a handful of E3/conference events like this for games, and it's always the same.

You're getting the impression of overreacting kids because that is who attends these events. Sure, there most be some older, bitter and socially maladjusted nerds in that crowd as well, but you wouldn't know it because it only take a handful of shrieking teenagers to give a false impression of a larger audience.
Hey, don't say older, bitter and socially maladjusted nerds like it's a bad thing!

Well I would say that crafting in Fallout 4 would be better / fits the world better than how it is in witcher 3.

It at least gives us hoarders in Fallout to do something with these useless items.

Crafting a Scope, Need to take a lamp for the glass, a toy car for screws, toaster for steel
Yep. Make your own quest.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
I think they are making it less tedious. They said every item in the game can be used for materials. The example was something like a scope needs "adhesive" "screws" "lens" and "knob". The adhesive could be tape, wood glue, paste, etc. The screws can be gotten from a toy car, a radio, etc etc. So each crafted item just needs certain parts that any number of objects can provide. So you won't be chasing down very specific materials. Seems like a nice concession.
 

Ichigo

Platinum Member
Sep 1, 2005
2,158
0
0
It's still just video games. It's okay to be excited about your hobby. That really isn't something people need to be ashamed about.

Isn't insecurity a better sign of childishness than cheering for something you love?
 

dave1029

Member
May 11, 2015
94
1
0
I've been reading through the thread and the graphical comments are making me cringe. First of all, the textures and meshes are the best I've seen in an *open-world* game to date. Ubisoft games butt heads with it, but they don't count because NPC's have absolutely no AI running, and their games run like crap. Those aspects of the graphics are better than TW3. Tw3 relies on an ass ton of post processing to make it look good. Go ahead and turn all of those off and I can't even play it @ 4k it's so terrible.

As for hair, why introduce such a performance killing feature when for all we know there's 3 dogs and 200 NPC's in the entire game. This isn't some forest where you're tackling every furry monster you come across. Frankly, it's unnecessary and not a feature I'm missing. Especially with how much performance it takes on TW3. 99% of the people playing that game aren't even able to run hairworks.

I'm absolutely amazed with the vanilla textures because I know that a sweetfx preset with sharpening + a mod that gives the 1024x1024 textures an upgrade to 2048x2048, the game will be the best looking open world game to date.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I've been reading through the thread and the graphical comments are making me cringe. First of all, the textures and meshes are the best I've seen in an *open-world* game to date. Ubisoft games butt heads with it, but they don't count because NPC's have absolutely no AI running, and their games run like crap. Those aspects of the graphics are better than TW3.

You fail at making a believable argument. Face it, the creation engine is old. It just is and even with their updates it looks it. I don't know how you can say it looks better than Thw Witcher 3, cause those characters look stiff in the trailer for FO4.
 

dave1029

Member
May 11, 2015
94
1
0
You fail at making a believable argument. Face it, the creation engine is old. It just is and even with their updates it looks it. I don't know how you can say it looks better than Thw Witcher 3, cause those characters look stiff in the trailer for FO4.
You act like engines can't be improved indefinitely. Sure, sometimes it's easier to just build an entirely new computer, but that doesn't mean you can't replace each part when you need too. Bethesda's engine is something special. It's so easily moddable. Can you say that about any other engine in existence for AAA titles? And anyways, the reason Skyrim looked like shit was because it used Dx9 and didn't even have a Dx11 version. This is Bethesda's first game with Dx11/12 support maybe? You guys complain about the engine without even knowing. The animations and the smoothness of the gunplay looked 1000000x better. Everything I've seen in the trailer and gameplay video's have blown me away.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
You act like engines can't be improved indefinitely. Sure, sometimes it's easier to just build an entirely new computer, but that doesn't mean you can't replace each part when you need too. Bethesda's engine is something special. It's so easily moddable. Can you say that about any other engine in existence for AAA titles? And anyways, the reason Skyrim looked like shit was because it used Dx9 and didn't even have a Dx11 version. This is Bethesda's first game with Dx11/12 support maybe? You guys complain about the engine without even knowing. The animations and the smoothness of the gunplay looked 1000000x better. Everything I've seen in the trailer and gameplay video's have blown me away.

Then you are easily impressed I guess. It doesn't look bad, but it doesn't look impressive to me at all.
 

dave1029

Member
May 11, 2015
94
1
0
Then you are easily impressed I guess. It doesn't look bad, but it doesn't look impressive to me at all.
Because I'm not comparing it to games that aren't the same style. Sure, some linear game where your system doesn't have to do much... there can be megatextures. Like 4096x4096 in modern new games. Compared to other open world games where your CPU is always busy processing the complex AI pathing, the game has the best graphics of any I've seen. But I won't have to convince you. When/if you get the game and if you have at least a 1920x1080 monitor... you'll see what I'm talking about. The game is crisp. Fallout 3 was... pixel soup...
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
I've been reading through the thread and the graphical comments are making me cringe. First of all, the textures and meshes are the best I've seen in an *open-world* game to date. Ubisoft games butt heads with it, but they don't count because NPC's have absolutely no AI running, and their games run like crap. Those aspects of the graphics are better than TW3. Tw3 relies on an ass ton of post processing to make it look good. Go ahead and turn all of those off and I can't even play it @ 4k it's so terrible.

As for hair, why introduce such a performance killing feature when for all we know there's 3 dogs and 200 NPC's in the entire game. This isn't some forest where you're tackling every furry monster you come across. Frankly, it's unnecessary and not a feature I'm missing. Especially with how much performance it takes on TW3. 99% of the people playing that game aren't even able to run hairworks.

I'm absolutely amazed with the vanilla textures because I know that a sweetfx preset with sharpening + a mod that gives the 1024x1024 textures an upgrade to 2048x2048, the game will be the best looking open world game to date.
I haven't played it and probably won't, but I was under the impression that The Witcher 3 had much better graphics. That said, I'm fine with the graphics we've seen so far. If they can improve them before it ships, great. If not, that's great too. Just means I'll be able to afford to max out the visual settings when I play it, and that I'll have fun playing it again later when the modders have made it so, so pretty. (I'm assuming here that the new engine is capable of handling at least four cores, 4GB video RAM, and 4GB system RAM.)

Here's a comparison between Fallout 3 and the Fallout 4 trailer. http://wccftech.com/fallout-4-fallo...omparison-shows-notable-differences-graphics/

I'm normally something of a graphics whore, especially for realism, but Fallout > graphics.
 

dave1029

Member
May 11, 2015
94
1
0
I haven't played it and probably won't, but I was under the impression that The Witcher 3 had much better graphics. That said, I'm fine with the graphics we've seen so far. If they can improve them before it ships, great. If not, that's great too. Just means I'll be able to afford to max out the visual settings when I play it, and that I'll have fun playing it again later when the modders have made it so, so pretty. (I'm assuming here that the new engine is capable of handling at least four cores, 4GB video RAM, and 4GB system RAM.)

Here's a comparison between Fallout 3 and the Fallout 4 trailer. http://wccftech.com/fallout-4-fallo...omparison-shows-notable-differences-graphics/

I'm normally something of a graphics whore, especially for realism, but Fallout > graphics.
Witcher 3 just utilizes a lot of post processing to make it appear prettier than it really is. They basically use their own in-house sweetfx. Even the AA is post-processing.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
Witcher 3 just utilizes a lot of post processing to make it appear prettier than it really is. They basically use their own in-house sweetfx. Even the AA is post-processing.
I don't think people really care how the pretty happens, as long as it happens. We'll have to see what the final product looks like, but I'm thinking it's pretty much as presented - with roughly three months left before going gold, I'm assuming that the time left is in playtesting and working through a few bugs or things they'd like to happen (or happen better.) If I'm correct, then vanilla TW3 is going to be much prettier than vanilla Fallout 4.

With that said, we'll have to see how much the new engine can be modded, but given the current generation consoles' hardware and Bethesda's history, and Todd Howard's comments about memory, I'm thinking things are going to be good for PC modders. But I'm happy with the graphics demonstrated. And it's also possible that the PC version will have an ultra setting for real beast PCs - Bethesda is very PC friendly.

Here's another link from the same site with the screenshots Bethesda released today. Pretty! http://wccftech.com/fallout-4-beuatiful-screeshots-artwork/

EDIT: Hopefully the PC gaming press gets some time with this bad boy before 11/10/15, so that I know what I need to upgrade (and by how much) to get the very best vanilla Fallout 4 has to deliver.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I don't think people really care how the pretty happens, as long as it happens. We'll have to see what the final product looks like, but I'm thinking it's pretty much as presented - with roughly three months left before going gold, I'm assuming that the time left is in playtesting and working through a few bugs or things they'd like to happen (or happen better.) If I'm correct, then vanilla TW3 is going to be much prettier than vanilla Fallout 4.

With that said, we'll have to see how much the new engine can be modded, but given the current generation consoles' hardware and Bethesda's history, and Todd Howard's comments about memory, I'm thinking things are going to be good for PC modders. But I'm happy with the graphics demonstrated. And it's also possible that the PC version will have an ultra setting for real beast PCs - Bethesda is very PC friendly.

Here's another link from the same site with the screenshots Bethesda released today. Pretty! http://wccftech.com/fallout-4-beuatiful-screeshots-artwork/

On the topic of mods, they also announced that PC mods can be transferred to Xbox One and used there too. They also made sure to drop the words "for free" as well.
 

dave1029

Member
May 11, 2015
94
1
0
I don't think people really care how the pretty happens, as long as it happens. We'll have to see what the final product looks like, but I'm thinking it's pretty much as presented - with roughly three months left before going gold, I'm assuming that the time left is in playtesting and working through a few bugs or things they'd like to happen (or happen better.) If I'm correct, then vanilla TW3 is going to be much prettier than vanilla Fallout 4.

With that said, we'll have to see how much the new engine can be modded, but given the current generation consoles' hardware and Bethesda's history, and Todd Howard's comments about memory, I'm thinking things are going to be good for PC modders. But I'm happy with the graphics demonstrated. And it's also possible that the PC version will have an ultra setting for real beast PCs - Bethesda is very PC friendly.

Here's another link from the same site with the screenshots Bethesda released today. Pretty! http://wccftech.com/fallout-4-beuatiful-screeshots-artwork/
Thanks for the link, and while yes, it doesn't matter how it gets done as long as it's done, F4 has an enormously higher graphical ceiling than W3 can ever hope to attain. Games are JUST NOW coming out that can match a modded Skyrim.