That Allods Online is a real little gem, the more I play it and the more I like it, and I already liked it a lot at first glance, right now I guess I can say that I think it's very good, it must be one of the best Russian games ever. There's a history of the Allods lore apparently that started a couple of games prior to Allods Online from the "Rage of Mages" series from what I've read on the official Allods discussion forum, I'm getting more and more interested by it. In my previous post I mentioned that the story seemed to be more complex than I expected, well now that I've reached level 10 and got to the second zone (Novograd) I can safely say that the lore behind it is really, really big.
Additionally, what I really appreciate so far is that leveling in that game is mostly done by completing quests rather than grinding like crazy each and every single creatures of similar level you can fight against. The thing is that grinding can be done if you so chose, the creatures and various wildlife animals are constantly generated non-stop, that's expected in an MMORPG, but they don't give more than around 40 to maybe 70 or so experience points when you fight them at your level (I.E if you're level 10 and fighting any creature at equal level, that's about the experience you'll get). And getting 40 or so EXP points is absolutely nothing when you need thousands for the next level, truly the only efficient way to level up in this game, at least so far from what I myself have seen is to complete quests, and the quests are fun for the most part, no to mention that some of them are very well written and there's some good humor at times.
The one thing that surprised me as well is how much just one single level of difference between you and any enemies can make one heck of a difference. In games like Titan Quest, Diablo II, Sacred if I am level 10 I can usually take out enemies of higher levels if I happen to have decent items for my own level, of course there are exceptions but I'm generalizing here. In Allods, so far, just ONE level kicks my ass and serves it back to me on a golden platter, I learned it the hard way: "What's that? A level 7 crab? Interesting, I'm level 6 but I got decent items, I guess... let's try it..." *ass gets kicked* "Alright, that crab was one tough mother...", well, I'm sorry but that's awesome (no sarcasm).
They balanced the game well, and in such a way that you can't really "rush it" like it was possible especially in Diablo II. I've learned (also the hard way) that the first zone, namely Evermeet Isle, can get you to about level 8 if you really push it (I.E doing all one-time quests, and then repeating quests that reset themselves at least four or five times if not more, such as gathering plants for that guy in the survivors camp on a grassy hill with the snakes around). Then, it's time to leave, you get to the second region in which the creatures, hostile and neutral alike are mostly at your level up to around level 12 or so (from what I've seen anyway, I still haven't finished Novograd, it may change later). The thing is you CAN leave Evermeet Isle much earlier, I know, because I did it by pure mistake, and once I got to Novograd I learned the hard way that we just can't go back to Evermeet Isle because that place is "different" than the "main" world in which you'll play (starting at Novograd basically), not only because it's part of the story and the lore, but because Evermeet Isle is also considered a "tutorial zone" in terms of game-play mechanics, although it's never referred as such in the actual game.
So if you dare rushing your way to Novograd you'll get your ass owned, I've experienced it myself and I've seen others with my new character (properly done this time, not the one I rushed with by mistake) trying to do some quests around at level 5... big mistake, remember guys... just ONE level difference between you and anything else you'll fight against can mean the sky (potentially) is going to fall on your sorry self, so just try to imagine when you think that your "decent" level 5 could possibly HOPE to do anything against a level 7 or 8 mob... even the most seemingly innocent neutral wild boar... "Pffff, a boar... yeah right as if that thing would kick my ass, I go an AXE for crying out loud!"... I've seen players who thought that way apparently, they died in mere seconds and found themselves back to the Purgatory faster than they could say ouch.
Also, dying in Allods Online means that, potentially at least, some of your items can become corrupt unless you've got specific types of charms to counter-act that effect once you're being resurrected, which might well be why I've seen many players around just running for their life and avoid dying at ALL costs because some of them must have rare or toughly-found/earned items that they really don't want to see turning corrupted if they die because they might not have those charms, and it would mean that the past day or two of playing to get those items would vanish away if they die... it explains a lot so far, it also explains why I've seen level 10's and 11's running away from a surprisingly more powerful-than-expected level 9 saber tooth squirrel...
Anyway, the more I play it and the more nice little touches of game-play mechanics and balance I see, some of which are entirely new to my eyes in RPGs, the developers of that game certainly know what they're doing, and even if the game is not perfect and even if I can name certain aspects I don't particularly like (there, I can name one here, for instance the fact that the world is so big that running around from point A to B to do a quest and then going to point C to get the reward can be very time consuming and redundant, especially the first time I arrived at Novograd, the place is so damn big that it becomes intimidating and you feel lost even with quest trackers... not to mention that if you want to buy a mount such as a horse to go faster then you really do need to buy it literally via the gPotatoes currency which works similarly to buying GWFL or BioWare credits, for instance buying a mount costs 1,150 gPotatoes or so, but the thing is you can't buy that exact amount, it's either 1,000 for 10$ or 2,000 for 20$, so basically buying a damn mount costs you 20$ and then you've got around 900 gPotatoes credits for things that you never wanted to buy anyway, let's say you just wanted a mount, well you got screwed) I must say that in general Allods Online is now the most addictive game I've played ever since I quit Diablo II, and for me to say that means a lot. And, yeah, the music of Allods is awesome, just the character creation screen theme makes me turn my surround sound up, it sounds just as epic as the game world is.