frozentundra123456
Lifer
- Aug 11, 2008
- 10,451
- 642
- 126
lol what argument? Coke has no real competitor.
I think you meant Pepsi vs Sugar Water.
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Most logical thing I have heard in this entire thread!!!
lol what argument? Coke has no real competitor.
I think you meant Pepsi vs Sugar Water.
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The fun part is:
At least these games actually run on AMD hardware.
Tomb Raider was straight broken and AMD compared their hardware with an broken nVidia DX path for performance numbers.
But whatever. I know AMD would never pay a developer like Eidos to sabotage a game for a huge group of gamers.
lol what argument? Coke has no real competitor.
I think you meant Pepsi vs Sugar Water.
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Pretty sure this forum is English (American) only.
Indeed, Occam's Razor... AMD killed Battlefield.
BF3 no AMD, no problem.
BF4 AMD, series dies.
Occam's Razorizored.
Bro both of them are to be blamed.No one has taken responsibility of the bugs and problems.AMD is only concerns about mantle and they dont care people are having problems or not.
IMO Cyberpunk will use this game work.
tomb taider ran with 50-60 fps on my gtx 580, max settings and tressfx or whatever called
no idea why people had so much problem, especially with the hair
Nice to see that with NVIDIA's Graphics Library, AMD Radeon HD7970 gets a performance increase close to 30% but NVIDIA GTX680 taking a huge performance hit close to 50%.
It is also nice to see that without HBAO+ GTX680 is 285% faster than HD7970.
Not to forget, that according to the NVIDIA slide, GTX680 is approximately 55% faster than HD7970 with HBAO+ enabled. :whiste:
http://www.youtube.com/watch?v=4sjnbCJ_MXE&feature=player_detailpage#t=2901
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It was pretty bad at release on Kepler with TressFx on. Fermi competed on par with Kepler and the Titan was slower than a 7970 GHz.
http://www.techspot.com/review/645-tomb-raider-performance/page3.html
Both companies are shamelessly encouraging developers to include vendor-favoring speed loops like gratuitous compute or tessellation.
Do you just make up random numbers, while you post a slide that shows how wrong you are?
AMD is doing this kind of dirty work with nearly every partner
To be fair, Nvidia is also trying their best to shove PhysX and way too much tessellation into everything.
And what about keplar?How much it can create.There is not "too much tessellation".
AMD has a geometry distribution problem. Using higher Tessellation factors will result in a huge performance impact.
On the other hand Hawaii is able to create 4 billion triangles in a second.
And what about keplar?How much it can create.
Tnk u so much and for information.Really interesting.It depends on the chip. Best case is ~5 billion triangles with a GTX780TI (5 rasterizers and max clock of 1000MHz).
I remember "Fuddy" going from "Teselation is King"
http://community.amd.com/community/...03/why-we-should-get-excited-about-directx-11
That was before NVIDIA had DX11 hardware out.
Then NVIDIA spanked AMD in tessellation, and sudden it was "Too much tesselation":
http://community.amd.com/community/amd-blogs/amd-gaming/blog/2010/11/29/tessellation-for-all
AMD has a stance...until they get beaten...then they invent an new stance![]()
It was pretty bad at release on Kepler with TressFx on. Fermi competed on par with Kepler and the Titan was slower than a 7970 GHz.
http://www.techspot.com/review/645-tomb-raider-performance/page3.html
Both companies are shamelessly encouraging developers to include vendor-favoring speed loops like gratuitous compute or tessellation.
I remember "Fuddy" going from "Teselation is King"
http://community.amd.com/community/...03/why-we-should-get-excited-about-directx-11
That was before NVIDIA had DX11 hardware out.
Then NVIDIA spanked AMD in tessellation, and sudden it was "Too much tesselation":
http://community.amd.com/community/amd-blogs/amd-gaming/blog/2010/11/29/tessellation-for-all
AMD has a stance...until they get beaten...then they invent an new stance![]()
Key point :- TressFX ON.
This is the equivalent of running a game with PhysX ON on AMD cards and complaining it doesnt work.
crysis 2 killed performance on ALL cards, not just amd cards. It was tessellating completely flat surfaces and an entire invisible ocean
this is a waste no matter what brand you used. the only difference was amd cards took a 40% hit while nvidia cards only a 20% hit. in either case it was a waste of performance
