Malladine
Diamond Member
...I'd love to think someone will do a big, gorgeous, open world where you can just get tossed in and explore, fight, loot, and die, but I have no actual hope it will happen. I think it's over.
Wasn't that Darkfall??
...I'd love to think someone will do a big, gorgeous, open world where you can just get tossed in and explore, fight, loot, and die, but I have no actual hope it will happen. I think it's over.
I don't see the connection. Vanguard wasn't exactly hard core compared to EQ and it had so many other issues technically and on the management side that I think it's dicey to try and draw a conclusion.
Massively said in a review of ESO recently that they predicted it will flop because people are tired of "story-driven theme-park MMOs." I thought that was an interesting statement. I would certainly be in that category of players, but I don't know if it's the majority. I like online fantasy RPGs in some ways more than single-player, even though the latter are richer in story, but they have become just such utter trash that I don't even consider the possibility that one will be good anymore. They've become literally the archetype of boring. Just follow little pointers around the map and click shit. It's nuts. I'd love to think someone will do a big, gorgeous, open world where you can just get tossed in and explore, fight, loot, and die, but I have no actual hope it will happen. I think it's over.
I don't see the connection. Vanguard wasn't exactly hard core compared to EQ and it had so many other issues technically and on the management side that I think it's dicey to try and draw a conclusion.
Massively said in a review of ESO recently that they predicted it will flop because people are tired of "story-driven theme-park MMOs." I thought that was an interesting statement. I would certainly be in that category of players, but I don't know if it's the majority. I like online fantasy RPGs in some ways more than single-player, even though the latter are richer in story, but they have become just such utter trash that I don't even consider the possibility that one will be good anymore. They've become literally the archetype of boring. Just follow little pointers around the map and click shit. It's nuts. I'd love to think someone will do a big, gorgeous, open world where you can just get tossed in and explore, fight, loot, and die, but I have no actual hope it will happen. I think it's over.
Eh, I'll give it a try either way given the chance. I didn't enjoy the gameplay of Landmark but I did enjoy the style at least which I would imagine will not be terribly far off from EQN's.
I don't see the connection. Vanguard wasn't exactly hard core compared to EQ and it had so many other issues technically and on the management side that I think it's dicey to try and draw a conclusion.
Massively said in a review of ESO recently that they predicted it will flop because people are tired of "story-driven theme-park MMOs." I thought that was an interesting statement. I would certainly be in that category of players, but I don't know if it's the majority. I like online fantasy RPGs in some ways more than single-player, even though the latter are richer in story, but they have become just such utter trash that I don't even consider the possibility that one will be good anymore. They've become literally the archetype of boring. Just follow little pointers around the map and click shit. It's nuts. I'd love to think someone will do a big, gorgeous, open world where you can just get tossed in and explore, fight, loot, and die, but I have no actual hope it will happen. I think it's over.
Wasn't that Darkfall??
I played EQ vanilla, and I remember the experience was filled with the game having so many nasty things it strengthened the community that needed to cooperate, and I remember thinking that the frustrations were so high that people would tolerate it because it was the only great game of the type, but I felt when someone made an alternative that was less frustrating, people would often prefer it and competition would force mmo's to get less and less hard. Wow closely fit what I had predicted and the rest is history.
See, I didn't feel that way at all in EQ. The game was scary, invigorating, inspiring, and just fun. It was a game. I didn't get frustrated if I got killed in Lower Guk near the king with some good stuff on my corpse. That was part of the thrill. I didn't even mind falling off the ship and having to swim through an ocean full of purple mobs. I played it early, and the early players were too busy being thrilled that the game world even existed to get frustrated when bad things happened.
Choo Choo TRAIN!
Yes I was that guy.
![]()
When did they add horses?
When did they add horses?
Another example is the original zone where you couldn't leave without fighting out, and if you didn't, you permanently lost the equipment you had spent months to obtain, and if you got killed, you had little way to have the equipment to go back in and get back to your body.
That's too nasty, I only remember one guild trying it, so I think it didn't get used much until they relaxed that.
What zone was that?
Well if you didn't have a wizard (could another class port?) that could have been the back of any dungeon or area like Mistmoore, right?
But when you said only one guild did it... couldn't figure out what zone only one guild ever did.
What zone was that?
We recommend that only the most advanced and organized players in the game even attempt to enter this zone.
The customer service staff (GMs and Guides) will not assist players in any way in regards to this zone.
This includes help for issues such as unrecoverable corpses (see your local Necromancer),
or characters finding themselves stuck (see your local Magician), bugs, etc.
- Gordon
Given that the only escape is to fight them and make it out the other side alive, you'd better be capable of taking on level 65 dragons that fight the way dragons do in this zone.
See, I didn't feel that way at all in EQ. The game was scary, invigorating, inspiring, and just fun. It was a game. I didn't get frustrated if I got killed in Lower Guk near the king with some good stuff on my corpse. That was part of the thrill. I didn't even mind falling off the ship and having to swim through an ocean full of purple mobs. I played it early, and the early players were too busy being thrilled that the game world even existed to get frustrated when bad things happened.
I think you misunderstood what I was saying, because I do relate to your post. What I'm saying is that at the same time as what you say, I felt that a game that came along that was also good but more 'friendly' would have a big competitive advantage and force pretty much all MMO's to get more 'friendly' and I think that did happen.
Veeshan's Peak was a hell of a hard zone. Try something like that now and its very existence will draw criticism, how dare they put something in the game that the average player with average equipment and preparation can't dominate!Ya, it was Veeshan's Peak. Here is a web page on it:
http://wiki.project1999.com/Veeshan's_Peak
Note it game with a special warning form the game (what happened to Gordon?):
The web page mentions:
Speaking of EQ1, I left when the game turned from 'party' to 'raid' oriented. I loved going with my group to places, spend a few hours killing mobs and spawns, chat a bit during downtime (back when downtime wasn't a cuss word in MMOs). But I think between the 2nd and 3rd expansion I felt the game was shifting its focusing too much on raids. It was specially bad for me as a cleric as I started to feel like someone else was playing my character. I couldn't just play, I had to do exactly what they said I had to do at exactly which time and in exactly this place, or there would be a wipe. Some people may like that raid-play, but I hated it with a passion.
Veeshan's Peak was a hell of a hard zone. Try something like that now and its very existence will draw criticism, how dare they put something in the game that the average player with average equipment and preparation can't dominate!
Nowadays everyone wants every bit of content easily accessible to them. The question that remains to be seen is which dev teams will cave and which won't.
Hell, I think the very fact that raids exist causes people to think that just because they can't dominate them, that grouping is somehow diminished solely for that and that there's something more that they can't do.